CultLib/tests
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CultCache interop: C# and Rust write a union and nested bytes, the other reads them read-only
Extends the existing cross-runtime harness (cultcache-ts interop test, C# and Rust interop peers) with
write-shapes/read-shapes: a union field with two arms and bin members. Rust reads through the read-only
snapshot door; leftover staging files of both runtimes sit beside the store and must survive the read,
and the store bytes must not change.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-12 11:01:13 +00:00
..
GameCult.Caching.ConsumerBuild Cacheless single-file API: WriteDocument encodes the declared type, the registry is the call's argument, DecodeDocument moves to CultCodec, ReadStoreSnapshot's gate is pinned 2026-10-23 01:38:16 +02:00
GameCult.Caching.GeneratorConsumer Slot tolerance: a record with unread slots is held read-only, not shed (#124) 2026-11-12 02:45:08 +00:00
GameCult.Caching.InteropPeer CultCache interop: C# and Rust write a union and nested bytes, the other reads them read-only 2026-11-12 11:01:13 +00:00
GameCult.Caching.OutsideStoreTests write-ownership-cs: a write owns a record by the written type; one-batch retype is eviction then add (squash of hands/variants-write-ownership a4eae905..8c7252ea) 2026-10-28 08:22:20 +01:00
GameCult.Caching.Tests Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00
GameCult.Geometry.Tests GeometryDocumentTests: a generated formatter passes the element-id door 2026-10-15 20:52:25 +02:00
GameCult.Mesh.Quic.Native.Tests Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame 2026-09-23 18:32:39 +02:00
GameCult.Mesh.Quic.Tests Fix a flaky disconnect wait in the reliable-ordered retention test 2026-09-23 18:20:36 +02:00
GameCult.Mesh.Tests Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00
GameCult.Networking.InteropPeer interop peer: C# store holds the spec's admitted schema-id names (compatible ids) 2026-11-09 14:12:38 +00:00
GameCult.Networking.Tests Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00
GameCult.Networking.WebSockets.Tests Add real browser CultMesh transport proof 2026-08-18 00:05:57 +02:00
vectors Bytes after the value: a payload is one MessagePack value (C#) (#125) 2026-11-12 04:01:36 +00:00