CultLib/src
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 4da8bbe291 Ack Cut 1d batch 2 (C#): an Ack does not retire a Connect awaiting its Accept; the fresh attempt jumps by the receive window less one
While a Connect awaits its Accept, only an Accept the client honours retires it. An Ack that names the Connect (a server's reply to a repeat or a stale copy) no longer wedges the client with nothing to resend. The Connect payload lives on the session, so a fresh attempt can always be built. The fresh attempt uses the abandoned sequence plus the receive window less one (serial), so a late copy of the abandoned Connect stays inside the new one's stale window; only a session's first Connect draws at random.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 09:53:06 +02:00
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GameCult.Caching Journal registration counts as disposed only once removal succeeds; a throwing hold body surfaces journal failures 2026-09-29 20:35:50 +02:00
GameCult.Caching.MessagePack Bring the CultMath JSON converters to System.Text.Json parity and remove their allocations 2026-09-29 18:31:16 +02:00
GameCult.Geometry Add canonical System.Text.Json converters for every CultMath value type 2026-09-29 16:57:31 +02:00
GameCult.Logging JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Logging.Unity JSON backing store, I/O fixes, Networking Security 2026-04-18 13:01:24 +01:00
GameCult.Mesh Ack Cut 1d (C#): stale generations are duplicates, a stale Connect is answered not obeyed, sessions draw their own sequence 2026-09-30 09:11:52 +02:00
GameCult.Mesh.Quic Document latest-only retention for newly attached QUIC peers 2026-09-23 18:17:37 +02:00
GameCult.Mesh.Quic.Native Bind CultMesh authority identity to physical routes 2026-08-18 17:21:58 +02:00
GameCult.Networking Ack Cut 1d batch 2 (C#): an Ack does not retire a Connect awaiting its Accept; the fresh attempt jumps by the receive window less one 2026-09-30 09:53:06 +02:00
GameCult.Networking.WebSockets Recover authority-bound CultMesh and atomic generations 2026-08-26 19:01:24 +02:00
GameCult.Unity Studio README: grouping, create in group, drag to reference 2026-09-29 14:10:39 +02:00
Directory.Build.props Initial commit 2026-04-18 06:04:39 +01:00