CultLib/tests/GameCult.Caching.Tests
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 29bec57021 Decode an edit's Record from the bytes its Document came from
BeginEdit cloned Document eagerly but Record lazily from record.Document,
so a cache change in place before Record's first read made the two copies
come from different states. BeginEdit now serializes the document once and
deserializes Document from those bytes; Record deserializes the same bytes
on first read. Record is the state the edit began from, and costs one
deserialize only when a drawer reads it, with no second serialize.

Each commit still spends the edit, so a slider drag begins an edit per
frame; that serialize was already paid for Document, and Record adds a
deserialize only in frames where a drawer reads it.

The new test mutates the cached document between BeginEdit and the first
Record read; it fails on the lazy clone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 21:34:23 +02:00
..
Fixtures Mark pre-Cut 2 store fixtures binary 2026-09-13 17:17:49 +02:00
AssemblyInfo.cs Generate derived documents' members and require [Key] on every one 2026-09-13 21:19:08 +02:00
BackingStoreTests.cs Re-read the manifest outside the unleased load's exception filter 2026-09-14 14:51:37 +02:00
ConditionalCommitTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
CultDocumentRegistryTests.cs Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
CultInspectorModelTests.cs Decode an edit's Record from the bytes its Document came from 2026-09-14 21:34:23 +02:00
DirectoryStoreDurabilityTests.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
DocumentShapeTests.cs Persist get-only and readonly members the way MessagePack does 2026-09-14 00:21:21 +02:00
GameCult.Caching.Tests.csproj Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
PreCut2FixtureDocuments.cs Mark every Cult document [MessagePackObject] 2026-09-13 23:38:08 +02:00
PreCut2StoreFormatTests.cs Route each document type to one home store; attach hydrates; commit explicit batches 2026-09-13 17:57:58 +02:00
README.md Delete the CultCache MessagePack source generator 2026-09-13 23:38:08 +02:00
SerializationOptionsTests.cs Write an unset CultRecordRef as "" in every position 2026-09-14 21:34:23 +02:00
StoreRoutingTests.cs Cover GetByIndex resolving through assignable types 2026-09-14 13:43:45 +02:00

GameCult.Caching.Tests

GameCult.Caching.Tests contains NUnit tests for the caching library and its MessagePack persistence stores.

Scope

The tests currently cover:

  • SingleFileMessagePackBackingStore round-trips, external pulls, and the dirty-pull guard
  • DirectoryMessagePackBackingStore with the cultcache.store.v4.directory-content-addressed-pages manifest: page writes, clean flushes, concurrent writers under the commit lease, external deltas, unflushed local keys, orphaned pages, and observers running after the lease is released
  • CultCacheMessagePack.OpenAsync, persisted globals, dirty state, and flush on dispose
  • cache lookups (Get, GetAll, runtime-type upserts)
  • CultCache.Commit batches on a directory store: visibility after the store commits, abandoned stages, sealed batches, observers committing again
  • Cult document payloads, registry shape rejections, canonical schema fixtures, and schema drift reports
  • hand-written MessagePack snapshot and record serialization
  • StoreRoutingTests: the store-composition contract (routing, attachment is hydration, read-only stores, global singletons, assignable lookups, batches, all-or-nothing loads)
  • ConditionalCommitTests: Expect, ExpectUnchanged, TryCommit, the single-file lock, strictly increasing storedAt, and the same conditions on a directory store
  • DirectoryStoreDurabilityTests: failed manifest replace, content-addressed pages, the commit lease, orphan pages and tampered pages, with faults from real file locks
  • PreCut2StoreFormatTests: stores written before Cut 2 still open

Selective hydration, the directory store's stage probes, pre-v4 directory formats, and the SoA table are no longer in the tree; the SoA table is parked at parked/cultcache-soa (docs/parked-features.md).

Run

dotnet test tests\GameCult.Caching.Tests\GameCult.Caching.Tests.csproj