| Filename | Latest commit message | Latest commit date |
|---|---|---|
The generator and CultDocumentRegistry now discover members by the same
steps: most-derived declaration first, override chain collapsed to one
member, attributes read up the override chain, rejections in one order
with one text (GCC001 / InvalidOperationException).
- Accessors are named per document, so documents sharing a [CultName] or
[CultIndex] base member no longer emit duplicate methods (CS0111).
- Duplicate [Key] slots are refused, including new-hidden fields and
properties; a hidden persisted member with a different slot is refused.
- String [Key("x")] gets its own message instead of "has no [Key]".
- A persisted property whose set accessor is private, protected or init,
or a readonly field, is refused instead of CS0272 in generated code.
- Overrides: MessagePack's DynamicObjectResolver reads the base
declaration's [Key]/[IgnoreMember] (it throws "key is duplicated" for a
re-keyed override and serializes an override marked [IgnoreMember]).
An override that changes them is refused in both paths; an override
that repeats or omits them is accepted and byte-pinned.
- Typed Serialize<T>/Deserialize<T> used static Options and skipped
generated codecs and declared resolvers; deleted. CultNetDocumentBinding
and CultMeshSnapshots route through the untyped path with their registry.
DocumentShapeSweepTests compiles each shape through the generator and
compares generated vs reflective schema id, catalog, name/index values
and payload against MessagePack's own bytes, or equal rejection text.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
|
||
| .. | ||
| CultNetDocumentBindingResolverTests.cs | ||
| CultNetOperationServerTests.cs | ||
| CultNetSchemaServerGroupTests.cs | ||
| GameCult.Networking.Tests.csproj | ||
| NetworkingTests.cs | ||
| README.md | ||
GameCult.Networking.Tests
GameCult.Networking.Tests contains NUnit tests for the networking library.
Scope
The tests currently cover:
- AES-GCM encrypt/decrypt round-trips in
Secret - signed session-token validation
- signed session-token tamper detection
- signed session-token expiry handling
Run
dotnet test tests\GameCult.Networking.Tests\GameCult.Networking.Tests.csproj
Adding New Tests
Typical future areas to expand include:
- client reconnect and verify flows
- login and registration integration tests
- malformed message handling
- rate-limiting behavior under concurrency