param( [string] $Configuration = "Release", [string] $OutputDirectory = "artifacts\nuget", [string] $PackageVersion = "", [switch] $SkipConsumerSmoke ) $ErrorActionPreference = "Stop" $repoRoot = Split-Path -Parent $PSScriptRoot $outputRoot = if ([IO.Path]::IsPathRooted($OutputDirectory)) { $OutputDirectory } else { Join-Path $repoRoot $OutputDirectory } $projects = @( "src\GameCult.Logging\GameCult.Logging.csproj", "src\GameCult.Caching\GameCult.Caching.csproj", "src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj", "src\GameCult.Networking\GameCult.Networking.csproj", "src\GameCult.Networking.WebSockets\GameCult.Networking.WebSockets.csproj", "src\GameCult.Mesh\GameCult.Mesh.csproj" ) if (Test-Path -LiteralPath $outputRoot) { Remove-Item -LiteralPath $outputRoot -Recurse -Force } New-Item -ItemType Directory -Force -Path $outputRoot | Out-Null foreach ($project in $projects) { $packArguments = @( "pack", (Join-Path $repoRoot $project), "-c", $Configuration, "-o", $outputRoot, "--nologo", "--verbosity", "quiet", "-p:NoWarn=1591%3BCS8632" ) if (-not [string]::IsNullOrWhiteSpace($PackageVersion)) { $packArguments += "-p:CultLibPackageVersion=$PackageVersion" } & dotnet @packArguments if ($LASTEXITCODE -ne 0) { throw "NuGet pack failed for $project with exit code $LASTEXITCODE" } } $meshPackage = Get-ChildItem -LiteralPath $outputRoot -Filter "GameCult.Mesh.*.nupkg" | Where-Object { $_.Name -notlike "*.snupkg" } | Select-Object -First 1 if (-not $meshPackage) { throw "GameCult.Mesh package was not produced." } $version = [regex]::Match($meshPackage.Name, '^GameCult\.Mesh\.(.+)\.nupkg$').Groups[1].Value $expectedPackages = @( "GameCult.Logging.$version.nupkg", "GameCult.Caching.$version.nupkg", "GameCult.Caching.MessagePack.$version.nupkg", "GameCult.Networking.$version.nupkg", "GameCult.Networking.WebSockets.$version.nupkg", "GameCult.Mesh.$version.nupkg" ) foreach ($package in $expectedPackages) { if (-not (Test-Path -LiteralPath (Join-Path $outputRoot $package))) { throw "NuGet dependency closure is missing $package" } } if (-not $SkipConsumerSmoke) { $smokeRoot = Join-Path $repoRoot "artifacts\nuget-consumer-smoke" if (Test-Path -LiteralPath $smokeRoot) { Remove-Item -LiteralPath $smokeRoot -Recurse -Force } New-Item -ItemType Directory -Force -Path $smokeRoot | Out-Null $consumerPackages = Join-Path $smokeRoot "packages" $projectDocument = @" net10.0 Exe enable $outputRoot;https://api.nuget.org/v3/index.json $consumerPackages true "@ $program = @" using GameCult.Mesh; var verse = CultMesh.Verse("nuget-smoke", "cultlib.pack"); Console.WriteLine(verse.Context.VerseId); "@ [IO.File]::WriteAllText((Join-Path $smokeRoot "Consumer.csproj"), $projectDocument, [Text.UTF8Encoding]::new($false)) [IO.File]::WriteAllText((Join-Path $smokeRoot "Program.cs"), $program, [Text.UTF8Encoding]::new($false)) dotnet run --project (Join-Path $smokeRoot "Consumer.csproj") -c Release ` --nologo --verbosity quiet if ($LASTEXITCODE -ne 0) { throw "GameCult.Mesh NuGet consumer smoke failed with exit code $LASTEXITCODE" } } Write-Host "CultLib NuGet feed: $outputRoot" Write-Host "GameCult.Mesh: $version" Write-Host "Public package closure: $($expectedPackages.Count) packages"