# Runtime Parity Scope This is the claim CultLib can make without turning evidence into incense. Parity means the targeted runtimes speak the same wire language and expose similar developer-facing entrypoints for the roles they own. It does not mean every runtime clones the C# production server, LiteNetLib history, or hot-loop memory layout. ## Objective Cross-runtime parity has three layers: - Wire parity: shared CultCache file/state contracts, schema-v0 MessagePack documents, transport profiles, and RUDP packets must cross runtime boundaries without translation folklore. Every store reader refuses, by name, a header or record slot it does not understand (vectors: `tests/vectors/document-variants-c0`). Document variants: C# resolves them (`cultcache.store.v2`); every other runtime, CultMesh single-file reads, the directory store and CultNet refuse a variant by name (vector written by C#: `tests/vectors/document-variants-c1`). - Feature parity: each runtime must expose the CultCache/CultNet/CultMesh surfaces needed for its intended role, with unsupported production-server ownership called out plainly. - Ergonomic parity: callers should find a branded `CultMesh` entrypoint, typed catalogs, discovery helpers, authority checks, stream surfaces, and transport helpers instead of assembling raw maps and channel strings. SoA performance parity is deliberately not a cross-runtime requirement. C# owns the shared-memory streaming body path. The C# CultCache SoA table (ECS-style structure-of-arrays columns over cached documents) is parked at the tag `parked/cultcache-soa`: it was built for hot-loop performance, had no consumer outside tests, and is restorable from that tag (`docs/parked-features.md`). It is not a supported surface in the current tree. Other runtimes may add native hot paths when their runtime role earns them, but they do not need to mimic Unity/C# memory layout to speak CultNet or participate in CultMesh. ## Current Targeted Runtimes | Runtime | Role | Claimed parity | Not claimed | | --- | --- | --- | --- | | C# | Reference implementation and production game/server substrate | CultCache typed documents, CultNet schema-v0, LiteNetLib production path with adapter profile, shared transport profiles, shared RUDP socket transport, C# multi-peer RUDP listener and schema service host, C# interop RUDP serve/dial path, connected RUDP CultMesh client helpers, RUDP-backed schema-client selection for `rudp://` service endpoints, RUDP reconnect policy/controller and reconnect-loop helper, LiteNetLib client reconnect-controller adoption, schema-client transport port for service request/response clients, CultMesh node/session/catalog/stream/simulation/RUDP surfaces, authorized peer lookup | No need to abandon LiteNetLib before the CultNet adapter fully owns production service adoption | | Python | Package runtime, local daemon endpoint, raw interop peer, typed state participant | CultCache/CultNet/CultMesh package surface, branded CultMesh node/schema/shard/Verse/peer/authority/stream/RUDP ergonomics, authorized peer lookup, shard catalogs/logs, schema-transport factory for raw client request/subscription flows, local TCP and RUDP CultMesh server listeners, Python interop RUDP serve/dial path, session/prediction/simulation fact helpers, RUDP codec/session/socket transport, RUDP reconnect policy/controller and reconnect-loop helper, schema-v0 MessagePack over RUDP evidence, benchmark evidence against C# cache paths | Universal C# throughput, full C# daemon/server stack, and RUDP as the only public service pipe | | TypeScript | Node/browser-adjacent projection and interop runtime | CultCache parity tests, CultNet schema-v0 peer, advertised schema/shard catalog wire contracts plus request/sync helpers, transport profiles, TCP-framed transport port and peer helper, shared RUDP socket transport, RUDP interop serve/dial path, RUDP reconnect policy/controller, RUDP reconnect-loop helper, branded CultMesh node/schema/shard/Verse/peer/authority/stream/RUDP ergonomics, authorized peer lookup | Full C# game session/server stack | | Rust | Low-level cache/transport/runtime substrate | CultCache/CultNet interop lane, schema and shard catalog helpers, typed same-schema alias hydration from raw snapshots, transport profiles, TCP-framed port, shared RUDP codec/session/socket transport, Rust interop RUDP serve/dial path, connected RUDP CultMesh client helpers, RUDP reconnect policy/controller and reconnect-loop helper, schema-v0 MessagePack over RUDP evidence, small CultMesh facade for schema registry, shard catalog, peer cards, authority leases, authorized peer lookup, RUDP endpoint parsing, and peer-card/authorized-peer RUDP client construction | Full CultMesh game-session/server facade or production game-session server. `packages/cultmesh-rs` now holds a Rust stream and session surface -- node, document sets, RUDP document publication, stream descriptors, negotiation, stream catalog, and shared-memory frame rings -- but no interop lane exercises it, so it carries no cross-runtime parity claim | | Kotlin | JVM/Android client substrate | Typed MessagePack cache, one-call typed snapshot document sync through local same-schema aliases, built-in schema catalog advertisement, schema/shard catalogs with shared schema-message transport fetch/sync helpers, authority leases, authorized peer lookup, stream catalog, branded `CultMesh` facade, WebSocket transport profile/connection helper, RUDP client/server sugar, connected RUDP CultMesh client helpers, Kotlin interop RUDP serve/dial path, RUDP reconnect policy/controller and reconnect-loop helper, schema-v0 MessagePack over RUDP evidence | C# SoA store (parked at `parked/cultcache-soa`), full C# server daemon, or Unity hot-loop memory layout | ## Evidence Gates - `.github/workflows/cultnet-interop.yml` is the hosted CI witness for the cross-runtime wire claim. It builds the TypeScript workspace, Kotlin interop peer, Rust/C# interop peers through the TypeScript harness, installs the Python package dependencies, then runs named RUDP lanes for Python, Rust, C#, and Kotlin, the RUDP impairment matrix, and the schema-v0 discovery lane. - `packages/cultnet-ts/test/interop/cultnet-interop.test.ts` is the main live wire harness. It covers schema-v0 interop and RUDP exchange across C#, TypeScript, Rust, Python, and Kotlin, including loss, reordering, fragmentation, disconnect reason propagation, ping/pong, and schema-v0 MessagePack over RUDP for C#, Rust, Python, and Kotlin peers against TypeScript. Those RUDP schema-message tests also assert the advertised `reconnectPolicy` profile field from C#, Rust, Python, and Kotlin peers. Runtime-local tests cover the deterministic delay helper and reconnect controller in C#, TypeScript, Rust, Python, and Kotlin. - `docs/python-runtime-parity.md` is the Python-specific audit ledger. Its "Still Not Claimed" section is part of the contract, not an apology. - `docs/cultnet-transport-parity.md` is the transport ownership map. It tracks the remaining work to lower older LiteNetLib/WebSocket bodies behind the shared transport port and expand RUDP adoption beyond the core proof. - `packages/cultmesh-kotlin/README.md` records Kotlin's runtime role and ergonomic surface, including the explicit non-claim around C# SoA storage. - CultNet typed selection (`cultnet.snapshot_response_raw.v1`, C#/Rust only; docs/cultnet-selection-cut.md, R-AY): byte parity for the `snapshot_response_raw.v1` envelope and its nested record types, verified at populated and absent optional values, plus semantic parity over the named field subset. `packages/cultnet-rs/tests/selection_wire_parity.rs` and `tests/GameCult.Networking.Tests/SelectionWireParityTests.cs` carry the byte vectors; `packages/cultnet-rs/tests/selection.rs`'s `write_selection_vectors_for_the_reference` and `tests/GameCult.Networking.Tests/SelectionParityVectorTests.cs` carry the semantic ones. A single rows-to-bytes path driving both halves in one call remains its own cut (R-AR) and is not part of this claim. - CultMesh content plane (`cultmesh.content_chunk_request.v1` and `.response.v1` plus the CDN manifest, C#/Rust only): byte parity in both directions (manifest metadata keeps its wire key order and a duplicate key is refused, as the reference refuses it), and the reference's answer to a chunk request, including its failure spellings: every bad request is answered `found: false`, never refused at decode. `packages/cultnet-rs/tests/content.rs` and `tests/GameCult.Mesh.Tests/CultMeshContentVectorTests.cs` judge `contracts/cultmesh/content-vectors.cs-written.json` and `content-vectors.rs-written.json`. Rust carries these chunks only on the session the client already holds (see `src/GameCult.Mesh/docs/transport-planes.md`); it has no authenticated content connector, so it claims no TCP+TLS or QUIC content path. Recorded limits: a caller that passes `max_bytes = u64::MAX` to `fetch_content` gets an unbounded body, because the reference refuses artifacts over `int.MaxValue` bytes and Rust bounds them only by the caller's cap. `normalize_hash` matches the `sha256:` prefix ASCII-case-insensitively while C# `OrdinalIgnoreCase` may also match non-ASCII forms (for example `ſha256:`); unprobed, and it affects hostile input only. ## Expansion Work Outside The Current Parity Claim The current claim is role-scoped feature, wire, and ergonomic parity across the targeted runtimes. The stronger claim that every production daemon/service body has already moved to native RUDP, or that every runtime clones the C# production server body, is deliberately not made. - Broaden production service adoption so remaining daemon paths use the shared transport port consistently. The C# built-in LiteNetLib service wrappers now register transport-aware `CultNetServerPeer` listeners instead of requiring `NetPeer` callbacks, and TypeScript TCP peer creation has a transport-first helper. C# Verse discovery, peer exchange, shard-log fetch, shard-snapshot fetch, and shard write forwarding clients now consume a schema-client transport port and select the C# RUDP schema client for `rudp://` endpoints while keeping LiteNetLib for `cultnet://` endpoints. Broader daemon adoption remains the unclaimed layer. - Extend RUDP adoption through daemon/socket reconnect loops. RUDP profiles now advertise the portable reconnect policy, runtime-local tests prove the shared controller across the targeted runtimes, and the C# LiteNetLib client plus C#/TypeScript/Rust/Python/Kotlin RUDP reconnect loops use that controller; broader service adoption remains a separate claim. - Keep Kotlin ergonomic parity moving with Android/JVM-shaped APIs instead of backfilling C# server responsibilities it should not own. Kotlin WebSocket and RUDP adapters now share one `CultNetSchemaMessageTransport` helper shape for schema/shard catalog request and sync flows. - Bring `packages/cultmesh-rs` under the wire claim. It arrived from a consumer repo where it grew outside any conformance harness, and its stream, negotiation, and shared-memory frame-ring surfaces have never been checked against the browser, Kotlin, and TypeScript CultMesh bodies they must interoperate with. Runtime-local tests pass; that is not a parity claim. - Carry the RUDP receive-path bounds to the other runtimes. Rust now caps tracked ordered and sequenced channels, caps the out-of-order hold buffer by frames and bytes, refuses a packet far ahead of the highest received so a forged sequence cannot starve a session, and reports reliable sequence exhaustion instead of aborting. C#, TypeScript, Python and Kotlin still accept all of it. These are refusals rather than wire-format changes, so the interop lanes stay green either way -- which is exactly why the gap will not announce itself. - Keep performance claims evidence-bound: C# owns SoA; Python has benchmark comparison gates; other runtimes should advertise measured native hot paths only when those paths exist.