using GameCult.Caching; using MessagePack; namespace GameCult.Caching.Tests { [CultDocument("fixtures.precut2.item", "fixtures.precut2.item.v1")] [MessagePackObject(AllowPrivate = true)] internal sealed class PreCut2FixtureItem { [Key(0)] [CultName] public string Name = string.Empty; [Key(1)] public int Count; } [CultDocument("fixtures.precut2.note", "fixtures.precut2.note.v1")] [MessagePackObject(AllowPrivate = true)] internal sealed class PreCut2FixtureNote { [Key(0)] public string Text = string.Empty; } }