# Start Here CultLib is one stack in several languages: **CultCache** (typed `.cc` persistence), **CultNet** (schema-v0 wire messages and transports) on top of it, and **CultMesh** (Verse discovery, replication, authority) on top of that. **CultMath** and **Geometry** sit beside the stack as portable numerics and engine-neutral geometry. The C# runtime in `src/` is the reference; the other runtimes keep wire parity with it. If you want typed state on disk, start with CultCache. Everything else assumes it. ## Language x package A cell links a snippet that a test in this repo runs, or says **not yet**. "Package" links the package's own README or source, which is real but carries no tested first-call snippet from this page. | | CultCache | CultMath | Geometry | CultNet | CultMesh | | --- | --- | --- | --- | --- | --- | | **C#** | [first call, tested](#c-first-call); [update, tested](#c-update-with-retry) | [package](../../packages/cultmath/README.md); snippet not yet | [package](../../src/GameCult.Geometry/README.md); snippet not yet | [first call, tested](#c-cultnet-first-call); [package](../../src/GameCult.Networking) | [quickstart](../../src/GameCult.Mesh/docs/durable-node-quickstart.md); run by `scripts/verify-eve-getting-started.ps1` | | **TypeScript** | [first call, tested](#typescript-first-call); [update, tested](#typescript-update-with-retry) | not yet | not yet | [first call, tested](#typescript-cultnet-first-call); [package](../../packages/cultnet-ts/README.md) | [package](../../packages/cultmesh-ts/README.md); snippet not yet; [recipe: two-client .io game](io-game.md), tested with two live clients, browser page not yet run | | **Rust** | [first call, tested](#rust-first-call) | [native core](../../packages/cultmath/native/cultmath-core); snippet not yet | not yet | [first call, tested](#rust-cultnet-first-call); [package](../../packages/cultnet-rs/README.md), [examples](../../packages/cultnet-rs/examples) | [package](../../packages/cultmesh-rs); snippet not yet | | **Python** | [first call, tested](#python-first-call) | not yet | not yet | [first call, tested](#python-cultnet-first-call); [package](../../packages/cultnet-py/README.md) | [package](../../packages/cultmesh-py/README.md); snippet not yet | For the whole picture of what each piece is for, see the [package chooser in the top-level README](../../README.md#which-package-do-i-want). ## C# first call Define a typed document, put it in a cache backed by a `.cc` file, read it back through a second cache. The source is [`tests/GameCult.Caching.Tests/FirstCallTests.cs`](../../tests/GameCult.Caching.Tests/FirstCallTests.cs), which is what `dotnet test tests/GameCult.Caching.Tests --filter FirstCallTests` runs, so the snippet cannot drift without the test failing. ```csharp using System.Threading.Tasks; using GameCult.Caching; using GameCult.Caching.MessagePack; using MessagePack; [CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")] [MessagePackObject] public sealed class Item { [Key(0)] [CultName] public string Name = string.Empty; [Key(1)] public string Category = string.Empty; [Key(2)] public int Value; } public static class FirstCall { public static async Task Run(string path) { var store = new SingleFileMessagePackBackingStore(path); var cache = new CultCache(); cache.AddBackingStore(store); var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 }); store.PushAll(); // write the .cc file var reopened = new CultCache(); reopened.AddBackingStore(new SingleFileMessagePackBackingStore(path)); await reopened.PullAllBackingStoresAsync(); // read it back var potion = reopened.Get(handle.Key); // by key var byName = reopened.GetByName("Potion"); // by [CultName] return byName ?? potion; } } ``` `FirstCall.Run` is the call; a second test in that file fails if the block above stops matching it. More: `src/GameCult.Caching/README.md`. ## C# update with retry Change a record you may not be the only one changing. `Update` reads the record, hands your function a private copy, and commits the result only if the record is still the one it read. If another writer got there first, it reads again and runs your function again, up to five times. The source is [`tests/GameCult.Caching.Tests/UpdateCallTests.cs`](../../tests/GameCult.Caching.Tests/UpdateCallTests.cs); the snippet reuses `Item` from the first call. ```csharp using GameCult.Caching; using GameCult.Caching.MessagePack; public static class UpdateCall { public static CultUpdateResult Restock(string path, CultRecordKey key) { var cache = CultCacheMessagePack.Create(path); return cache.Update(key, item => { item ??= new Item { Name = "Potion", Category = "Consumable" }; item.Value += 10; return item; }); } } ``` The write is durable when `Update` returns, with no `PushAll`. A lost race re-runs the function, so keep it free of side effects; when the attempts run out the result says `LostRace` instead of throwing. `UpsertAsync` plus `PushAll` is the blind opt-out: last writer wins. ## TypeScript first call Same shape in TypeScript: the document is a name, a schema id and a `parse`-able schema (zod here), and the `.cc` file is wire-compatible with the C# one. The source is [`packages/cultcache-ts/test/first-call.test.ts`](../../packages/cultcache-ts/test/first-call.test.ts), run by `npm test` in `packages/cultcache-ts` (or `node --test dist-test/test/first-call.test.js` after `tsc`). ```ts import { z } from "zod"; import { CultCache, SingleFileMessagePackBackingStore, defineDocumentRegistry, defineDocumentType, } from "@gamecult/cultcache-ts"; const itemDocument = defineDocumentType({ type: "item", schemaId: "gamecult.first_call_item.v1", schemaName: "gamecult.first_call_item", schemaVersion: "gamecult.first_call_item.v1", schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }), name: "name", }); const registry = defineDocumentRegistry(itemDocument); async function firstCall(path: string) { const cache = CultCache.builder() .withRegistry(registry) .withGenericStore(new SingleFileMessagePackBackingStore(path)) .build(); await cache.pullAllBackingStores(); await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 }); const reopened = CultCache.builder() .withRegistry(registry) .withGenericStore(new SingleFileMessagePackBackingStore(path)) .build(); await reopened.pullAllBackingStores(); const potion = reopened.get(itemDocument, "item:potion"); const byName = reopened.getByName(itemDocument, "Potion"); return { potion, byName }; } ``` The test imports from `../src/index` where the block reads `@gamecult/cultcache-ts`; a second test in that file fails if the block stops matching the rest. More: `packages/cultcache-ts/README.md`. ## TypeScript update with retry `update` changes a record from what the store holds now and commits only if it is still that record. The source is the second region of [`packages/cultcache-ts/test/first-call.test.ts`](../../packages/cultcache-ts/test/first-call.test.ts), which uses the definitions of the first call above; a test in that file fails if the block stops matching the file. ```ts async function restock(path: string) { const cache = CultCache.builder() .withRegistry(registry) .withGenericStore(new SingleFileMessagePackBackingStore(path)) .build(); await cache.pullAllBackingStores(); return cache.update(itemDocument, "item:potion", (item) => { const current = item ?? { name: "Potion", category: "Consumable", value: 0 }; return { ...current, value: current.value + 10 }; }); } ``` The write is durable when the promise resolves. A lost race re-runs the function, so keep it free of side effects; when the attempts run out the result says `lostRace` instead of throwing. `put` is the blind opt-out: last writer wins. ## Rust first call Same shape with `derive(DatabaseEntry)`: slots are `#[cultcache(key = N)]`, so the `.cc` payload is the slot-indexed array the C# runtime writes. The source is [`packages/cultcache-rs/tests/first_call.rs`](../../packages/cultcache-rs/tests/first_call.rs), run by `cargo test --locked --test first_call` in `packages/cultcache-rs`; a second test in that file fails if the block below stops matching the file. The Rust runtime has no name lookup, so the read-back is by key. More: `packages/cultcache-rs/README.md`. ```rust #[derive(Clone, Debug, PartialEq, Eq, DatabaseEntry)] #[cultcache(type = "item")] struct Item { #[cultcache(key = 0)] name: String, #[cultcache(key = 1)] category: String, #[cultcache(key = 2, default)] value: u32, } fn first_call() -> anyhow::Result<()> { let dir = tempfile::tempdir()?; let path = dir.path().join("first-call.cc"); let mut cache = CultCache::new(); cache.register_entry_type::()?; cache.add_generic_backing_store(SingleFileMessagePackBackingStore::new(&path)); cache.pull_all_backing_stores()?; cache.put("item:potion", &Item { name: "Potion".to_string(), category: "Consumable".to_string(), value: 50, })?; // written to the .cc file before this returns let mut reopened = CultCache::new(); reopened.register_entry_type::()?; reopened.add_generic_backing_store(SingleFileMessagePackBackingStore::new(&path)); reopened.pull_all_backing_stores()?; // read it back let potion = reopened.get_required::("item:potion")?; assert_eq!(potion.name, "Potion"); assert_eq!(potion.value, 50); Ok(()) } ``` ## Python first call A document is a definition with an encoder and decoder; `name=` registers the name lookup, `indexes=` unique lookups and `roles=` many-row selection aliases. The source is [`packages/cultcache-py/tests/test_first_call.py`](../../packages/cultcache-py/tests/test_first_call.py), run by `python -m unittest tests.test_first_call` in `packages/cultcache-py` with `src` on `PYTHONPATH` and `msgpack` installed (the store needs it). A second test fails if the block below stops matching the file. More: `packages/cultcache-py/README.md`. ```python import tempfile from dataclasses import asdict, dataclass from pathlib import Path from cultcache_py import CultCache, SingleFileMessagePackBackingStore, define_document_type @dataclass class Item: name: str category: str value: int item_doc = define_document_type( "item", encode=lambda item: asdict(item), decode=lambda raw: Item(**raw), name="name", ) def first_call() -> Item: path = Path(tempfile.mkdtemp()) / "first-call.cc" cache = ( CultCache.builder() .register_document_type(item_doc) .add_generic_store(SingleFileMessagePackBackingStore(path)) .build() ) cache.pull_all_backing_stores() cache.put(item_doc, "item:potion", Item("Potion", "Consumable", 50)) # written to the .cc file reopened = ( CultCache.builder() .register_document_type(item_doc) .add_generic_store(SingleFileMessagePackBackingStore(path)) .build() ) reopened.pull_all_backing_stores() # read it back assert reopened.get_by_name(item_doc, "Potion") == reopened.get_required(item_doc, "item:potion") return reopened.get_required(item_doc, "item:potion") ``` ## CultNet first calls CultNet is schema-v0 messages in length-prefixed frames. The first call in each runtime is the same shape: define a typed document, build a `cultnet.document_put_raw.v0` message carrying its MessagePack payload, send one frame over a loopback pipe, and apply the received message to a second cache. Each block is verbatim from the test that runs it; a second test in the same file fails if the block stops matching. ### C# CultNet first call Source: [`tests/GameCult.Networking.Tests/CultNetFirstCallTests.cs`](../../tests/GameCult.Networking.Tests/CultNetFirstCallTests.cs), run by `dotnet test tests/GameCult.Networking.Tests --filter CultNetFirstCallTests`. More: `src/GameCult.Networking/README.md`. ```csharp using System.Net; using System.Net.Sockets; using System.Threading.Tasks; using GameCult.Caching; using GameCult.Networking; using MessagePack; [CultDocument("gamecult.first_call_note", "gamecult.first_call_note.v1")] [MessagePackObject] public sealed class Note { [Key(0)] [CultName] public string Title = string.Empty; [Key(1)] public string Body = string.Empty; } public static class CultNetFirstCall { public static async Task Run() { var inbox = new CultCache(); // the receiver's cache var documents = new CultNetDocumentRegistry(); var received = new TaskCompletionSource(); // Receive: a loopback listener that applies each raw document put to the inbox. using var server = new TcpFramedCultNetSchemaServer(new TcpListener(IPAddress.Loopback, 0)); server.OnCultNet(async (put, peer) => { await documents.ApplyRawDocumentPutMessageAsync(inbox, put); received.TrySetResult(true); }); // Send: a typed document as a cultnet.document_put_raw.v0 message. using var client = new TcpFramedCultNetSchemaClient(); client.Connect("127.0.0.1", server.LocalEndPoint.Port); var handle = new CultRecordHandle(new CultRecordKey("note:hello")); client.SendCultNet(documents.CreateRawDocumentPutMessage( "put-1", handle, new Note { Title = "Hello", Body = "sent over CultNet" })); await received.Task.WaitAsync(TimeSpan.FromSeconds(5)); return inbox.Get(handle.Key); } } ``` ### TypeScript CultNet first call Source: [`packages/cultnet-ts/test/first-call.test.ts`](../../packages/cultnet-ts/test/first-call.test.ts), run by `npm test` in `packages/cultnet-ts` (build `packages/cultcache-ts` first: `npm run build` there). The test imports from `../src` where the block reads `@gamecult/cultnet-ts`. More: `packages/cultnet-ts/README.md`. ```ts import { createServer, connect } from "node:net"; import { z } from "zod"; import { CultCache, defineDocumentType } from "@gamecult/cultcache-ts"; import { CultNetDocumentRegistry, createTcpFramedCultNetPeer, defineCultNetDocumentBinding, } from "@gamecult/cultnet-ts"; const noteDocument = defineDocumentType({ type: "note", schemaId: "gamecult.first_call_note.v1", schemaName: "gamecult.first_call_note", schemaVersion: "gamecult.first_call_note.v1", schema: z.object({ title: z.string(), body: z.string() }), name: "title", }); const documents = new CultNetDocumentRegistry([defineCultNetDocumentBinding({ definition: noteDocument })]); async function firstCall() { const options = { runtimeId: "first-call", wireContract: "cultnet.schema.v0" } as const; const inbox = CultCache.builder().withDocumentType(noteDocument).build(); // the receiver's cache // Receiver: a loopback listener whose peer applies each document put to the inbox. const received = new Promise((resolve, reject) => { const server = createServer((socket) => { const peer = createTcpFramedCultNetPeer(socket, options); peer.on("invalidMessage", reject); peer.on("message", async (message) => { if (message.schemaVersion !== "cultnet.document_put_raw.v0") return; await documents.applyRawDocumentPutMessage(inbox, message); peer.close(); server.close(); resolve(); }); }).listen(0, "127.0.0.1", () => { // Sender: connect, build a typed put message, send it. const { port } = server.address() as { port: number }; const sender = createTcpFramedCultNetPeer(connect(port, "127.0.0.1"), options); sender.send( documents.createRawDocumentPutMessage(documents.get("note")!, "put-1", "note:hello", { title: "Hello", body: "sent over CultNet", }), ); received.finally(() => sender.close()); }); }); await received; return inbox.get(noteDocument, "note:hello"); } ``` ### Rust CultNet first call Source: [`packages/cultnet-rs/tests/first_call.rs`](../../packages/cultnet-rs/tests/first_call.rs), run by `cargo test --locked --test first_call` in `packages/cultnet-rs`. More: `packages/cultnet-rs/README.md`. ```rust use std::net::{TcpListener, TcpStream}; use std::thread; use cultnet_rs::{ CultNetDocumentBinding, CultNetDocumentPutOptions, CultNetDocumentRegistry, CultNetWireContract, TcpFramedTransportConnection, create_tcp_framed_transport_profile, decode_cultnet_message_from_slice, encode_cultnet_message_to_vec, }; #[derive(Clone, Debug, PartialEq, Eq, DatabaseEntry)] #[cultcache(type = "note")] struct Note { #[cultcache(key = 0)] title: String, #[cultcache(key = 1)] body: String, } fn first_call() -> anyhow::Result { let mut documents = CultNetDocumentRegistry::new(); documents.register(CultNetDocumentBinding::for_entry_with_schema_id::( "gamecult.first_call_note.v1".to_string(), "gamecult.first_call_note.v1".to_string(), ))?; let profile = |runtime_id| create_tcp_framed_transport_profile(runtime_id, Default::default()); // Receiver: a loopback listener that applies the document put it receives to its own cache. let listener = TcpListener::bind("127.0.0.1:0")?; let port = listener.local_addr()?.port(); let receiver = thread::spawn({ let (documents, profile) = (documents.clone(), profile("receiver")); move || -> anyhow::Result { let (stream, _) = listener.accept()?; let frame = TcpFramedTransportConnection::new(stream, profile).receive()?; let message = decode_cultnet_message_from_slice(&frame.payload, CultNetWireContract::CultNetSchemaV0)?; let mut inbox = CultCache::new(); inbox.register_entry_type::()?; documents.apply_raw_document_put_message::(&mut inbox, &message) } }); // Sender: build a typed put message, encode it for the wire, send one frame. let put = documents.create_raw_document_put_message( "put-1", "note:hello", &Note { title: "Hello".to_string(), body: "sent over CultNet".to_string() }, CultNetDocumentPutOptions::default(), )?; let bytes = encode_cultnet_message_to_vec(&put, CultNetWireContract::CultNetSchemaV0)?; TcpFramedTransportConnection::new(TcpStream::connect(("127.0.0.1", port))?, profile("sender")) .send("schema", &bytes)?; receiver.join().expect("receiver thread") } ``` ### Python CultNet first call Source: [`packages/cultnet-py/tests/test_first_call.py`](../../packages/cultnet-py/tests/test_first_call.py), run by `python -m unittest tests.test_first_call` in `packages/cultnet-py` with both `src` and `../cultcache-py/src` on `PYTHONPATH` and `msgpack` installed. The socket pair stands in for a TCP connection. More: `packages/cultnet-py/README.md`. ```python import socket from dataclasses import asdict, dataclass from cultcache_py import CultCache, define_document_type from cultnet_py import ( apply_raw_document_record, document_put_raw, encode_frame, parse_message, read_frame, schema_document_map, ) @dataclass class Note: title: str body: str note_doc = define_document_type( "note", encode=lambda note: asdict(note), decode=lambda raw: Note(**raw), name="title", ) def first_call() -> Note: sender, receiver = socket.socketpair() # an in-process pipe; use socket.create_connection for TCP # Send: a typed document as a cultnet.document_put_raw.v0 message in one length-prefixed frame. put = document_put_raw( message_id="put-1", key="note:hello", schema_id=note_doc.catalog_entry().schema_id, stored_at="2026-01-01T00:00:00Z", payload=note_doc.encode_payload(Note("Hello", "sent over CultNet")), ) sender.sendall(encode_frame(put.to_bytes())) # Receive: read the frame, parse the message, apply its record to a second cache. message = parse_message(read_frame(receiver.makefile("rb"))) assert message.schema_version == "cultnet.document_put_raw.v0" inbox = CultCache.builder().register_document_type(note_doc).build() apply_raw_document_record(inbox, schema_document_map([note_doc]), message.body["document"]) sender.close() receiver.close() return inbox.get_required(note_doc, "note:hello") ``` ## Where next - Smallest durable mesh path: `src/GameCult.Mesh/docs/durable-node-quickstart.md`. - Application path, four chapters: `src/GameCult.Mesh/docs/getting-started/README.md`.