# Start Here CultLib is one stack in several languages: **CultCache** (typed `.cc` persistence), **CultNet** (schema-v0 wire messages and transports) on top of it, and **CultMesh** (Verse discovery, replication, authority) on top of that. **CultMath** and **Geometry** sit beside the stack as portable numerics and engine-neutral geometry. The C# runtime in `src/` is the reference; the other runtimes keep wire parity with it. If you want typed state on disk, start with CultCache. Everything else assumes it. ## Language x package A cell links a snippet that a test in this repo runs, or says **not yet**. "Package" links the package's own README or source, which is real but carries no tested first-call snippet from this page. | | CultCache | CultMath | Geometry | CultNet | CultMesh | | --- | --- | --- | --- | --- | --- | | **C#** | [first call, tested](#c-first-call) | [package](../../packages/cultmath/README.md); snippet not yet | [package](../../src/GameCult.Geometry/README.md); snippet not yet | [package](../../src/GameCult.Networking); snippet not yet | [quickstart](../../src/GameCult.Mesh/docs/durable-node-quickstart.md); run by `scripts/verify-eve-getting-started.ps1` | | **TypeScript** | [first call, tested](#typescript-first-call) | not yet | not yet | [package](../../packages/cultnet-ts/README.md); snippet not yet | [package](../../packages/cultmesh-ts/README.md); snippet not yet | | **Rust** | [package](../../packages/cultcache-rs/README.md); snippet not yet | [native core](../../packages/cultmath/native/cultmath-core); snippet not yet | not yet | [package](../../packages/cultnet-rs/README.md), [examples](../../packages/cultnet-rs/examples); snippet not yet | [package](../../packages/cultmesh-rs); snippet not yet | | **Python** | [package](../../packages/cultcache-py/README.md); snippet not yet | not yet | not yet | [package](../../packages/cultnet-py/README.md); snippet not yet | [package](../../packages/cultmesh-py/README.md); snippet not yet | The Rust and Python CultCache first calls are the next cut for this page. For the whole picture of what each piece is for, see the [package chooser in the top-level README](../../README.md#which-package-do-i-want). ## C# first call Define a typed document, put it in a cache backed by a `.cc` file, read it back through a second cache. The source is [`tests/GameCult.Caching.Tests/FirstCallTests.cs`](../../tests/GameCult.Caching.Tests/FirstCallTests.cs), which is what `dotnet test tests/GameCult.Caching.Tests --filter FirstCallTests` runs, so the snippet cannot drift without the test failing. ```csharp using GameCult.Caching; using GameCult.Caching.MessagePack; using MessagePack; [CultDocument("gamecult.first_call_item", "gamecult.first_call_item.v1")] [MessagePackObject] public sealed class Item { [Key(0)] [CultName] public string Name = string.Empty; [Key(1)] [CultIndex] public string Category = string.Empty; [Key(2)] public int Value; } var store = new SingleFileMessagePackBackingStore("first-call.cc"); var cache = new CultCache(); cache.AddBackingStore(store); var handle = await cache.AddAsync(new Item { Name = "Potion", Category = "Consumable", Value = 50 }); store.PushAll(); // write the .cc file var reopened = new CultCache(); reopened.AddBackingStore(new SingleFileMessagePackBackingStore("first-call.cc")); await reopened.PullAllBackingStoresAsync(); // read it back var potion = reopened.Get(handle.Key); // by key var byName = reopened.GetByName("Potion"); // by [CultName] ``` The test's `Item` is nested and internal, so it carries `[MessagePackObject(AllowPrivate = true)]`; the snippet above is the public-class form and is not itself compiled. More: `src/GameCult.Caching/README.md`. ## TypeScript first call Same shape in TypeScript: the document is a name, a schema id and a `parse`-able schema (zod here), and the `.cc` file is wire-compatible with the C# one. The source is [`packages/cultcache-ts/test/first-call.test.ts`](../../packages/cultcache-ts/test/first-call.test.ts), run by `npm test` in `packages/cultcache-ts` (or `node --test dist-test/test/first-call.test.js` after `tsc`). ```ts import { z } from "zod"; import { CultCache, SingleFileMessagePackBackingStore, defineDocumentRegistry, defineDocumentType, } from "@gamecult/cultcache-ts"; const itemDocument = defineDocumentType({ type: "item", schemaId: "gamecult.first_call_item.v1", schemaName: "gamecult.first_call_item", schemaVersion: "gamecult.first_call_item.v1", schema: z.object({ name: z.string(), category: z.string(), value: z.number().int() }), name: "name", indexes: { category: "category" }, }); const registry = defineDocumentRegistry(itemDocument); const cache = CultCache.builder() .withRegistry(registry) .withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc")) .build(); await cache.pullAllBackingStores(); await cache.put(itemDocument, "item:potion", { name: "Potion", category: "Consumable", value: 50 }); const reopened = CultCache.builder() .withRegistry(registry) .withGenericStore(new SingleFileMessagePackBackingStore("first-call.cc")) .build(); await reopened.pullAllBackingStores(); const potion = reopened.get(itemDocument, "item:potion"); const byName = reopened.getByName(itemDocument, "Potion"); ``` The test imports from `../src/index`; an application imports `@gamecult/cultcache-ts`. More: `packages/cultcache-ts/README.md`. ## Where next - Smallest durable mesh path: `src/GameCult.Mesh/docs/durable-node-quickstart.md`. - Application path, four chapters: `src/GameCult.Mesh/docs/getting-started/README.md`.