# CultMesh And Eve Getting Started This series builds one typed application state and presents it through multiple Eve runtimes. It is maintained as an API acceptance test: examples use public APIs, name the owner of each decision, and include a verification checkpoint. Application consumers install released packages and do not need the source repositories. This checkout also contains a maintainer checkpoint that creates the same clean consumers from local package artifacts: ```powershell pwsh -File ./scripts/verify-eve-getting-started.ps1 ``` The maintainer command takes an explicit `-EveRoot` when Eve is not a sibling: ```powershell pwsh -File ./scripts/verify-eve-getting-started.ps1 -EveRoot D:\src\Eve ``` It installs missing build dependencies and runs three explicit evidence layers. First it packs the CultLib managed dependency closure plus `GameCult.Eve.Surface`, then restores and runs an empty .NET consumer using only `PackageReference`. Next it packs the five TypeScript packages into another empty temporary consumer, validates the Eve surface and receipt, executes one idempotent counter command, proves a DOM lowerer and headless observer converge, and reopens the durable `.cc` store. Then it boots a durable C# provider, local Odin fixture, real Chromium lowerer, and independent C# client. Chromium invokes before provider replacement; C# invokes afterward. Both retained clients prove discovery by identity, canonical receipts, provider restart on another route, rejection of a better-priority wrong-authority route, resubscription, and durable convergence. The retained C# session also completes 10,000 non-persistent typed operations under p99 and post-GC managed-memory gates. Set `CHROME_PATH` only when no installed Chrome, Chromium, Edge, or Playwright Chromium can be found automatically. Follow the chapters in order: 1. [Persist typed application state](01-persist-typed-state.md) 2. [Connect a client by stable identity](02-connect-by-identity.md) 3. [Publish one Eve surface to multiple runtimes](03-publish-an-eve-surface.md) 4. [Run the multi-runtime game](04-run-the-multiruntime-game.md) The intended application shape is small: ```text provider daemon -> typed CultCache documents -> CultMesh advertisement | +------------------------+--------------------+ | | | Eve browser EveUnity another lowerer | | | player input player input headless / AI ``` The provider owns live truth. Eve owns the surface contract. Each runtime owns native projection. CultMesh owns discovery and connection continuity. ## Maintenance Contract - A chapter must not tell an application to choose physical endpoints, build a reconnect loop, or duplicate provider state. - Code must compile against the package version named by the release that publishes it. - Every release changing a demonstrated API must update this series in the same pull request. - A setup step that depends on repository internals is an API defect, not acceptable tutorial folklore. - The maintainer command may read owner checkouts to create packages. Every sample process it launches must consume those package artifacts rather than compiling through sibling project references.