Commit graph CultLib/tests/GameCult.Caching.Tests/ElementIdEngineTests.cs
Author SHA1 Message Date
Meta Vens
fd1cf22ffe Pin Holds on every list shape, and drop C#'s redundant first-slot check
CultElementIds.Holds is the one fact a store marks its header by; a test now
drives it directly over a dictionary value, a list of lists, a list under an
unset element and an element, and over unset ids that hold nothing, so a
mutant that skips any of those branches fails.

C# ReadStoreHeader refused a first-slot string without the cultcache.store.
prefix and then ran RequireSingleFileFormat, which refuses every string that
is not v1, v2 or v3 anyway. The prefix check is gone; a non-header string is
refused as a format this runtime does not read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:11:13 +02:00
Meta Vens
fed7204d9c Tests: the element id rules, each pinned against its own mutation
Engine tests for the plan (duplicates, format, empty derived source, atomicity, two
cultures, interface unions, key sharing); cache tests for the marker on single-file and
directory stores, override values on write and load, minting that is given back, and the
in-memory-only mark.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 18:27:16 +02:00
Meta Vens
ded5436569 CultCache: derived element ids; the CDN chunk ref carries one
[CultElementId(nameof(Member))] declares an id derived from that member's
invariant text, never random, so content-addressed elements keep encoding to the
same bytes. CultMeshCdnChunkRef derives its id from Offset; PackArtifact sets
it, the Rust pack_content writes it, and the committed content vectors are
re-cut once so both runtimes carry it. Engine tests drive Problems and Assign
directly (InternalsVisibleTo the Caching tests).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 15:03:09 +02:00