Commit graph CultLib/docs/cultmath-interval-ground-cut.md
Author SHA1 Message Date
Meta Vens
4d3cabec5a Imagination pass 4: interval-ops r3. The frustum ball widened by its derived float32 bound, the analytic constant-density body, one shipped void (Q9), (c) held to 90% of its ceiling, LOD weights exercised, Stryker kills demonstrated
Resolves Soul's five findings on cut-interval-ops.h2 and carries the rulings
operator-wells-contract-vs-ceiling and operator-analytic-wall-body. glsl-lowering
r2 and site-ground r3 now depend on interval-ops r3; the site-ground spec names
the one shipped void with (Rc, e) derived from (Rh, S) and the body-start word.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-03 11:14:39 +02:00
Meta Vens
c642bba752 Imagination pass 3d: footprint LOD. The cavity cost as a function of hollow radius, camera offset and ramp width; Q8 retired for a steps-per-pixel contract
The march is footprint-aware: step = max(k z theta_px, min(S/4, lambda_fine/2)),
one smooth weight per octave, the bound enclosing the truncated field. The
cavity cost model is a grid, not a number; the shipped point needs about 6
steps and 12 snoise per pixel against about 35 fixed steps.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 23:36:17 +02:00
Meta Vens
210a4f50cd Imagination pass 3c: the true cavity. Unbounded fill carved by one pseudo-Gaussian sphere, the camera re-derived inside the hollow, (e) honestly under 2x, Q8 cavity-contract
Ruling operator-void-true-cavity: the void is a 3D hollow in a cloud volume,
not the 2021 bowl. The outer volume is an unbounded fill so every ray ends in
a wall; Rc grows to 640 so the hollow (198) holds the camera at 186. With no
sky the evaluation ratio for the shipped scene is predicted 1.0-1.2x; the
pre-pass's gain there is sample placement (2.0-2.6x), raised as Q8.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 23:22:36 +02:00
Meta Vens
9f449fb104 Imagination pass 3b: the void. The old main menu found in Aetheria e6181c11, site-ground r3, the void scenario in interval-ops r2
Ruling operator-ground-void-brush answers Q6 outside the options. The
original main menu's brush, floor, sun, orbit, camera follow, authored light
and stardust rule are read from Aetheria at e6181c11 and carried in their
units; the lighting is the original's analytic pulse made 3D; the TAA
reprojects by camera and flow; the saving test gains the void scenario and
asserts 2x on it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 23:04:30 +02:00
Meta Vens
070a58d2aa Imagination pass 3: envelope-then-noise fields, scenarios with empty space, the tile pre-pass, the split Phacelle
Revision 2 specs for the two CultLib cuts of cultmath-tapes, as follow-ups on
hands/cultmath-interval-ops (c9bd003b) and hands/cultmath-glsl-lowering
(5ae207e8), under the rulings operator-tile-amortized-march,
operator-split-phacelle, operator-compiler-downloads and
self-exp-measure-in-site, and the operator's challenge to the march.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 22:39:33 +02:00
Meta Vens
dbc2a6295b Imagination pass 2: the ground moves, the CSS wash is sampled from it, stardust and DoF mapped
Folds in the operator's rulings: Q1 cultmath-tapes, Q2 samples then
resolution, Q3 the shader owns a dynamic ground and the CSS wash is sampled
from its result. The nebula is flow-warped (two-phase flow map) with one
flow texture owning motion for the warp, the TAA motion vectors, the hue and
the stardust. Interval culling encloses the warp by enlarging the ball;
interval-ops gains that test. New fourth cut site-stardust: stateless
instanced particles plus an opacity-driven gather on the stardust layer, the
web form of the raymarch-driven DoF. Budget re-checked: the full stack lands
a mid-range phone at S = 4-6, not 8. Docs only.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 19:31:13 +02:00
Meta Vens
49e0fefb69 Imagination: map the gamecult.org ground shader as the proving ground for CultMath intervals
Three cuts under a proposed cultmath-tapes campaign: a textual HLSL -> GLSL
lowering pinned by test, interval ops with enclosure tests and a committed
Lipschitz constant for snoise, and the site's per-pixel interval-culled,
TAA-accumulated cloud ground driven by body tokens with the CSS wash as the
fallback. Docs only.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 19:16:19 +02:00