Commit graph CultLib/tests/GameCult.Mesh.Tests/CultMeshVariantRefusalTests.cs
Author SHA1 Message Date
Meta Vens
fc78b9ad2b Test the C# variant path and add the C#-written variant store as a shared vector
VariantTests drive the cache batch API and the real single-file store. The C1
vector was written by the code under test through that path; C# reads it and
rewrites it byte for byte, and the other runtimes' tests read the same bytes next.
The C0 tests that expected C# to refuse a v2 store now expect what C1 does with
it.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 03:52:35 +02:00
Meta Vens
66bd07b941 Pin the legacy-layout and missing-header refusals
The legacy catalog layout reaches CultMesh's fallback reader, and a nil header
was the only defaulted header; each gets one vector or test. The C# store
tests catch the refusal where the store attaches.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 02:35:57 +02:00
Meta Vens
98ed042fcc C#: refuse unknown store headers and extra record slots by name
Delete the trailing Skip loop in the record reader, the ?? v1 header default,
and the mesh reader's copy of the record decoder. The single-file store and
CultMesh single-file reads accept cultcache.store.v1 only. Persistence-format
and parity docs state the rule.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 02:04:33 +02:00