Commit graph CultLib/src/GameCult.Networking/GameCult.Networking.csproj
Author SHA1 Message Date
Meta Vens
8e609284d2 Ack Cut D (C#): a failed send to one peer is that peer's lost datagram
CultNetRudpSocketTransportServer.SendPacket let a SocketException escape, so
the first failed SendTo ended PollResends and TryReceiveOnce for every peer.
SendPacket now counts the failure in CultNetTransportStats.SendFailures and
returns; only an encode failure throws. The refusal goodbye's own catch is
redundant and goes.

The tests inject the failure at SendPacket through an internal FailingSendPeers
set, exposed to GameCult.Networking.Tests by InternalsVisibleTo.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 00:51:29 +02:00
Meta Vens
546c919d4a Merge the CultCache store-routing cuts into main
Brings Cuts 1-6 of the Aetheria CultCache migration (one home store per
type, fixed routes, atomic commit with compare-exchange, parked SoA) and
CultMath 0.2.0 onto main, which had moved on with the CultNet contract
consolidation. The two lines touch disjoint files.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 15:16:29 +02:00
Meta Vens
96ee5fdce3 Delete the CultCache MessagePack source generator
The reflective CultDocumentRegistry is now the only descriptor authority,
and payloads always go through MessagePackSerializer with
OptionsFor(document assembly). No consumer builds AOT, IL2CPP or trimmed,
Unity always ran the reflective path, and no benchmark showed a gain,
while the generator duplicated the registry's shape rules.

Removed: GameCult.Caching.MessagePack.Generator and .Analyzers (solution,
project and analyzer references, NuGet pack list), CultGeneratedDocumentMetadata
(provider attribute, interface, definitions, loader), the generated descriptor
and codec branches in CultCache and CultDocumentMessagePackSerialization,
DocumentShapeSweepTests and the generator half of the unkeyed test, the
Microsoft.CodeAnalysis.CSharp test reference and InternalsVisibleTo.

The registry rejects, with a message naming the fix, what MessagePackSerializer
cannot serialize and what the generator used to paper over: a document without
[MessagePackObject], a non-public document without AllowPrivate = true, and a
non-public member of an AllowPrivate document that is not [IgnoreMember].
DocumentShapeTests pins every rejection message and the accepted shapes'
round trips against MessagePackSerializer bytes (keeps the 93A16E0305 pin).
Rejected shapes are emitted into a dynamic assembly, which registry
discovery skips.

Nested member type names use reflection's Outer+Inner form, not the
generator's dot form, so ReferenceHolderEntry's fixture id is re-pinned
(bd8506... -> 4ec0c5...). A scan of the schema catalogs in all 2786 .cc
stores under F:\Projects (AetheriaEve and CultLib-* worktrees, bin and obj
excluded) found no member type name naming a nested type in either form.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:38:08 +02:00
Meta Vens
6fcc2a7704 Stop MessagePack's source generator flowing to consumers
A direct MessagePackAnalyzer reference with PrivateAssets="all" in
Caching.MessagePack and Networking keeps MessagePack 3's generator out of
consumer builds, where it emitted a reference to a nonexistent
GeneratedMessagePackResolver formatter for Dictionary<CultRecordRef<T>, float>
(CS0426). CultLib composes StandardResolver itself and never registers a
generated resolver.

tests/GameCult.Caching.ConsumerBuild is RefKeyedDictionaryCompilesInAConsumer:
its build is the test. On 825b4f7 it failed with CS0426; now it builds and
obj has no MessagePack.SourceGenerator output.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 21:09:16 +02:00
Meta Vens
fcc49cffa0 Consolidate CultNet schema contracts into CultLib/contracts/cultnet
REC-032 commit 1: move the canonical 33 TS + witness-artifact-bundle
schema files (34 total) into runtime-neutral CultLib/contracts/cultnet,
move the interop-note schema (and delete the zero-consumer discovery-*
schemas per D3, tagged parked/cultnet-discovery-contracts) into
contracts/cultnet/interop, and delete the 27 C# and 24 Rust duplicate
copies after confirming byte-for-byte equivalence (only
cultnet.snapshot-request differs: TS carries shardId/shardEpoch, a
known drift already resolved in favor of the TS shape).

Rewrite every $id from https://github.com/GameCult/cultnet-ts/contracts/
and .../cultnet-ts/integration/contracts/ to
https://github.com/GameCult/CultLib/contracts/cultnet/(interop/); give
the two shard-catalog schemas URL ids per D1, replacing the bare
cultnet.shard_catalog_*.v0 identifiers; leave ghostlight.agent-state's
Ghostlight-owned $id untouched per D5.

Repoint every runtime's load path and id literal at the new location:
C# csproj EmbeddedResource + LogicalName, Rust include_str! paths,
TS contracts.ts imports + swarm-contracts manifest/tooling + package.json
files/prepack, and the id/path literals in the C#, Rust, Python and
Kotlin interop tests and peers. Python and Kotlin still build their own
schema JSON in-process (D2); only their base constants, id literals,
and (for Kotlin) contentHash literals were swapped. Every Kotlin
contentHash was recomputed from the final canonical files using the
runtime's own stable-stringify + SHA-256 function; all matched the
planner's precomputed values except cultnet.schema-catalog-response,
where the planner's proposed value did not match recomputation and the
freshly computed value was used instead.

REC-032, decisions D1/D2/D3/D5.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 17:27:41 +02:00
Meta Vens
53f469cec2 Update MessagePack dependency 2026-06-17 03:35:30 +01:00
Meta Vens
0277ca79d9 Bring legacy CultNet into the schema-v0 fold 2026-05-06 11:50:10 +01:00
Meta Vens
d88eecb4ba Update Dependencies 2026-04-18 06:24:55 +01:00
Meta Vens
137cb2ce13 Initial commit 2026-04-18 06:04:39 +01:00