The package ships MessagePackAssumedFormattable(typeof(CultRecordRef<>)) as an
MSBuild AssemblyAttribute in buildTransitive, so generated resolvers defer the
ref to CultDocumentResolver. Geometry imports the targets and drops its three
per-member [MessagePackFormatter] workarounds. GeneratorConsumer is the
generator-on twin of ConsumerBuild.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MessagePack source generator cannot resolve CultRecordRef<T> on its own and
emitted a broken formatter reference; MessagePackKnownFormatter on the open
generic did not change that. An explicit MessagePackFormatter per member is the
same formatter the cache resolver uses, so the wire stays a key string.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The MessagePack source generator emitted a broken formatter reference for the
CultRecordRef<T> reference members. Declaring CultRecordRefFormatter<> a known
formatter makes the generated resolver defer to the cache's own.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
e420410f (D11) refuses a reference member whose CLR shape the cache cannot
walk; many:false needs CultRecordRef<T>. CultGeometryBuildRequest.DomainKey,
CultGeometrySelectedCutManifest.RequestKey and CultGeometryChunkArtifact.CutKey
were strings marked [CultReference], so registering the geometry catalog threw
and 7 geometry tests failed on main. All three are record keys of another
document, so the members become CultRecordRef<T> (the attribute is dropped, the
type declares the reference). The msgpack formatter writes a CultRecordRef as
its key string, so the wire bytes and the fingerprint inputs are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
[CultElementId] marks a string member; the registry refuses a document type
whose list element type (union bases included) lacks one, naming the type and
member. A write mints a random 12-hex id for each unset id and refuses a
duplicate within one list. A store written before ids loads with ids minted in
memory from SHA-256(record key, element path), so every reader and every reload
agrees; they persist on the store's first write. CultCache.MintElementIds()
rewrites the records whose ids exist only in memory.
CultLib's own list-element types gain an id (Geometry, Mesh body, discovery,
entity prefab). CultMeshCdnChunkRef and the CultWitness* elements are pinned by
cross-runtime vectors and are left alone; see the C2a report.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>