Commit graph CultLib/src/GameCult.Geometry/CultGeometryPrimitives.cs
Author SHA1 Message Date
Meta Vens
20c30224fd Add canonical System.Text.Json converters for every CultMath value type
CultMathJson is the JSON twin of CultMathResolver: vectors, quaternion and
Color32 are objects keyed by field name, matrices are arrays of row objects,
rect is {min,max}. Consumers add them with AddCultMathConverters(); CultLib owns
no JSON options. CultCircle and CultSphere serialize and deserialize through
them, with [JsonConstructor] so the struct constructor is used. The Caching
README documents each MessagePack and JSON shape in one table.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 16:57:31 +02:00
Meta Vens
20ac3b0b6c Collapse CultVec2, CultVec3 and CultRect into CultMath float2, float3 and rect
GameCult.Geometry no longer carries vector or rectangle values. CultCircle and
CultSphere hold float2/float3, the isosurface and surface-nets extractors take
float3 origin, and the per-call conversion to float3 is gone. Their MessagePack
bytes are unchanged (pinned against the pre-collapse encodings), now produced
by CultMathResolver through the default CultCache options.

This is a breaking change to the GameCult.Geometry public API.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 16:18:09 +02:00
Meta Vens
4f306edca6 Add shared geometry value primitives 2026-06-27 14:34:59 +01:00