CultMeshContentVectorTests writes content-acceptance-vectors.json (what the reference accepts, refuses, rewrites and
keys over nil, arity, trailing, integer/float, string-family and invalid-UTF-8 shapes), extends the record-key
vectors with the prefix-fold, fallback-hash traps, and the TS writer adds a whitespace-version, padded kind and
MIME pack vector. GameCult.Mesh exposes internals to its test project so the judge can call ValidateManifest.
The generated files follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One browser-safe module owns the manifest and chunk-ref shapes, their MessagePack form (positional ten-array, metadata as
ordered entries, duplicate keys and unsafe integers refused, payload depth through cultcache-ts's own checkPayloadDepth),
normalizeHash/parseSha256Hex, both record-key grammars (StableToken per UTF-16 unit), WebCrypto sha256Hex and packContent.
cultcache-ts/document re-exports checkPayloadDepth. scripts/write-cultmesh-content-vectors.mjs writes the TypeScript
manifest vectors for the C# reference to judge.
Builds. Co-Authored-By below.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>