main.ts called decodeCultNetPayload with no definition, which the required-definition signature refuses; esbuild strips
types, so only the browser noticed. The sample now holds a counter definition and plain-map definitions for the Eve
documents, and verify-eve-browser-network.mjs runs tsc over main.ts against the module map the bundle uses (and builds
cultcache-ts, which cultmesh-browser now imports) before bundling. The receipt is read as the typed wire object instead
of a cast of the Eve receipt type.
All commits build.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CounterState in samples/eve-browser-network used string [Key]s, which the
registry rejects at registration, so the provider threw on open. Keys are now
0 counterId, 1 count, 2 receipts. The payload becomes a MessagePack array, so
the browser lowerer reads count positionally instead of by field name. The
getting-started chapter carried the same string-key shape and is corrected to
match.
BenchItem needed nothing: a5d1be6 already marked it [MessagePackObject]; the
earlier scan rejection came from a stale benchmark build. After rebuilding,
both types register.
No .cc stores exist under samples.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Eve refuses to build a command intent for a surface that has not
advertised a command boundary and receipt schema, and the intent it
builds now carries the operation under operation.operationId. The
browser sample did neither: the click was refused inside the page and
the checkpoint saw only a 30 s timeout on the receipt.
The C# provider now publishes its gamecult.eve.provider_advertisement.v1
document with the surface's worldInteraction, and the page leases that
and hands it to the lowering as `provider`. The provider owns the
declaration; the page reads it rather than restating it. The command
sink reads intent.operation.operationId.
The checkpoint now forwards the page's console and pageerror output.
"CultMesh browser operation is required." took one run to find with it
and had been a bare timeout without it.
scripts/verify-eve-getting-started.ps1 -EveRoot ..\Eve (Eve main)
-> Eve getting-started verification passed: clean .NET and TypeScript
artifacts, DOM and headless convergence, real Chromium and C#
clients, Odin discovery, authority-bound routes, receipts,
persistence, and route replacement.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>