Commit graph CultLib/packages/cultmesh-ts/test/interop
Author SHA1 Message Date
Meta Vens
0c5207b55f One typed owner of document-payload reads and writes: DocumentPayload is opaque, the definition is required
DocumentPayload is an opaque object type over the same runtime Uint8Array, keyed by a string
property, and types CultCacheEnvelope.payload, CultNetRawDocumentRecord.payload and
CultMeshRealtimeFrame.payload. decodeDocumentPayload(definition, payload) and
encodeDocumentPayload(definition, value) are the only reader and writer; documentPayloadFromBytes
and documentPayloadBytes are the two named escapes at the edges where bytes enter and leave.
resolveDocumentFormatter leaves the package index. The cache, cultnet replication, the mesh read
paths, the provider command (now a CultCache document), and the browser's decodeCultNetPayload
(definition required, cultcache-ts/document entry) all go through the owner.

Compile-fail fixtures per payload-carrying package pin the type with expect-error lines.
check-typescript-tests-wired.mjs fails when a test file is run by no script; cultcache-ts now
runs dist-test/test/*.test.js, and the portability workflow runs the check and the cache suite.

Builds in every package (tsc, src and tests); the suites run once, at the end of the pass.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 19:33:42 +02:00
Meta Vens
8cf89a7e56 Extend the Cut 5 interop lane: a late C# native connector gets the TS retained frame
Cut C's headline cross-process proof. The TS `serve` peer already tore its
listener down the instant it finished broadcasting, so nothing could dial it
late; it gains `--linger-ms` to hold the listener open afterward instead. The
interop harness starts that provider, runs a throwaway `dial` peer that
receives every frame and disconnects (the provider requires a first peer
before it broadcasts at all, so this is also what proves broadcasting
finished), then only after that dials with the C# native connector and
asserts the frame it gets is the retained one, by payload, not just
non-empty. New `NativeConnectorReceivesTheRetainedFrameWhenJoiningLate` in
GameCult.Mesh.Quic.Native.Tests carries the assertion; the existing
`NativeConnectorReceivesFromExternalProvider` is untouched. Windows-only,
matching the native connector under test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 18:32:39 +02:00
Meta Vens
fa8a9f4e31 Let the TS interop peer prove convergence and golden bytes for lane 3/4
dial gains --expect-sequence (stop once a frame with that sequence arrives,
rather than counting frames received — the number of frames a stalled
latest-only reader sees is not the interesting value, what it converges on
is) and --pause-after/--pause-ms, which simulate the stalled-consumer test
hook at the only level this subprocess can reach: not calling receiveFrame
for a while. The shared native pump keeps dispatching and coalescing into
this transport's own inbox regardless of whether the app reads, so not
reading is externally equivalent to not polling.

serve now also logs each broadcast frame's own TypeScript encoding as hex, so
the harness can compare it against the same frame's C#-side re-encoding
without importing the codec itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 15:09:37 +02:00
Meta Vens
25d749067e Add a serve mode to the TS QUIC interop peer for the provider lane
cultmesh-quic-peer.ts serve opens a CultMeshQuicRealtimeProvider on the same
test fixture credential the unit tests use, prints {status, endpoint} in the
shape spawnServeProcess already expects, waits for a first peer before
broadcasting (a provider's broadcast to zero peers silently sends nothing,
same reasoning as the C# quic-realtime-serve peer's
WaitForFirstConnectionAsync), then broadcasts --frames frames at --delivery
with --interval-ms between them, stopping early on stdin EOF like the C#
peer's WatchStdinCloseAsync.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 15:06:05 +02:00
Meta Vens
7e08c5cfd2 Interop: C# managed QUIC provider serving a TypeScript native consumer
tests/GameCult.Networking.InteropPeer gains mode quic-realtime-serve
(--port, --frames, --delivery, --interval-ms): creates a self-signed
certificate the same way CultMeshQuicRealtimeTransportTests.cs does, starts
CultMeshQuicRealtimeServer, and prints one ready line carrying the advertised
cultmesh-state+quic:// endpoint with its cert-sha256 pin, then broadcasts N
frames with increasing sequence, exiting after the loop or on stdin close.
GameCult.Networking.InteropPeer.csproj references GameCult.Mesh.Quic.

Discrepancy, kept: the cut map's worked line for the ready signal is
`{ endpoint: "..." }` alone; this repo's spawnServeProcess harness
(cultnet-interop.test.ts:2491) waits for a line whose parsed `status` is
"ready", the same convention every other serve mode here already uses. The
printed line is `{ status: "ready", endpoint: "..." }` — the map's shape plus
the field its own named mechanism requires — rather than inventing a second
readiness convention for one peer.

packages/cultmesh-ts/test/interop/cultmesh-quic-peer.ts: the TypeScript half,
`dial --endpoint --expect N`, connecting with CultMeshQuicRealtimeConnector
and printing the received frames as one JSON line (fields plus payload hex).
It reaches the connector through this package's own src/, never importing
cultmesh-ts itself, keeping the dependency direction the map states
(cultmesh-ts depends on cultnet-ts, never the reverse).

packages/cultnet-ts/test/interop/cultnet-interop.test.ts gains
"CultMesh QUIC realtime: C# managed provider and TypeScript consumer",
spawning the C# peer with spawnServeProcess and the TypeScript peer with
runJsonCommand, both established patterns in this file. Skips when
CULTMESH_QUIC_NATIVE_DIR is unset, the same convention the unit tests use.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-23 12:33:02 +02:00