cultmath-unity [Unreleased] and cultlib [Unreleased] carry the Breaking entries; no version bump, no tag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SPIRV-Cross renames members matching GLSL builtins, so the source names change. Resolver and JSON writer accessors follow the members; the wire (positional MessagePack, JSON keys) is untouched in this commit. The committed GLSL is stale until its regeneration commit, so CommittedGlslEqualsLowering fails here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CULTMATH_MAX_SITES defaults to 128 under #ifndef. The consumer-written ring-loop and border-loop comment recipes are deleted. The C# mirror takes the array as T[]; the span twins live in SiteArrays; the GLSL lowering keeps the capacity macro; gen.py learns the array leaf; the smooth-step family gains its cap-point draw; CULTMATH_WRITE_GLSL refuses non-Linux.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Shader overloads stay native (ruling shader-overloads-stay-native): cultmath_segment_closest and
cultmath_distance_to_segment have float2 and float3 forms again, with mirror asserts and fixture families.
The rejected "avoid overloads" comment and design text are gone. The border step's outside-cell behaviour
(distance 0 with that plane's normal) is documented in C# and the HLSL header and pinned by a test; the mirror
and fixture gain distinct sites closer than 1e-2. GLSL and fixture regenerate in the next commit; this one does
not pass CommittedGlslEqualsLowering.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
power_border_step/power_border give the exact distance to the owner's power cell boundary: the least radical-plane
distance over every other site, built from the offset and (w1-w2)(w1+w2) so it does not cancel. site_cells_border is
documented as the two-winner bisector distance. Cell spans refuse non-finite positions, queries and spans over 2^24.
segment_closest is public in C#; the HLSL segment functions are 3D only (no new overload sets). Tests added.
Does not build the GLSL checks: CultMath.glsl and glsl-parity.json are regenerated in the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CommittedGlslEqualsLowering fails at this commit until the GLSL is regenerated in the next one.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
span_slack and af_snoise each spelled 2^-14 (value) and 2^-12 (gradient) inline, in C# and
HLSL. Both now read the constants beside SNOISE_HESSIAN (math.Affine.cs, CultMath.Affine.hlsl,
Unity copies), so a device-judged widening moves every reader. Bits unchanged. The test
oracles in AffineTests and GlslMirrorTests read the constants; a new test pins af_snoise's
allowance to span_slack's terms. span_slack's comment no longer claims it is the only
allowance. Does not build green yet: CultMath.glsl is not regenerated in this commit.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The inline rounding and the three allowance literals of span_stage and cultmath_span_stage
move into internal span_rounding / span_slack and their HLSL twins; operations and order are
unchanged. CultMath.glsl is not regenerated in this commit, so
GlslMirrorTests.CommittedGlslEqualsLowering fails here; it compiles.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
cultmath_span_stage, cultmath_span_fbm and cultmath_span_ridged with SpanPath, SpanStage and
SpanNoise, statement for statement from math.span_stage (no shader identity). They follow the
includes, not cultmath_ridged_grad: the bounds read the SNOISE_* constants the includes define.
The mirror comparison matches every mirror function to the math function of the same name,
public or private, with struct parameters mapped by name and fields; MirrorOnly is gone.
New tests: identity and realistic-span mirror sweeps, a large-octave-step fold test; the
near-origin fold test gains scales 1e-4 and 1e-2; the integral_clamp_linear tests also read the
committed fixture's cases.
The GLSL, the fixture families and the docs follow: CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp are red at this commit. It builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The b == 0 branch now guards t1 != t0 like the sloped branch (C# and both HLSL
copies), so an infinite bound times a zero length no longer forms NaN.
Edge-grid mirror test and a counting-clamp shadow test replace the text-order
check; the four pin tests assert equality with their measured expression;
tools/compile-hlsl.ps1 is the one dxc compile verdict for the HLSL copies.
Builds. CultMath.glsl and glsl-parity.json are not yet regenerated, so
CommittedGlslEqualsLowering and GoldenFixtureMatchesCSharp are red at this
commit; the next commit regenerates them.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
lo = min(lo, hi) now precedes the b == 0 branch in C# and HLSL (Unity copy byte-identical, GLSL
regenerated), so no clamp ever sees lo above hi; GLSL leaves that undefined. The b == 0 path used to
call clamp(a, lo, hi) with the raw bounds. New tests: the flat and sloped lo > hi values, the
statement-order check on the committed HLSL and GLSL, and an appended glsl-parity.json family of lo > hi
and infinite-bound edge cases (every earlier case byte-identical).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Each held stretch contributes only when its length is positive, so an infinite bound times a zero
length never forms: relu (hi = +inf) and its mirrors give the finite integral instead of NaN, in C#,
HLSL (Unity copy byte-identical) and the generated GLSL. Finite cases are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
ThirdTensor is now snoise_hessian's per-corner derivation differentiated once more, in double, on the
kernel's lattice, tie order and hash; central differences of the float Hessian are gone from the
measurement and survive only as the oracle in ThirdTensorMatchesDifferencesOfTheHessian (Richardson
extrapolated differences of the double Hessian). MeasureThird on the closed form: refined 487.0917,
x 1.10 = 535.8009 (the differenced tensor read 488.1047, its roundoff). SNOISE_THIRD, ThirdWitness,
CULTMATH_SNOISE_THIRD (both HLSL copies), the generated GLSL constant and the design.md provenance
paragraph follow.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
MeasureThird on the tied kernel: refined 488.1047, x 1.10 = 536.9152, witness (-168.3755, -3.8205261,
-109.16948). MeasureHessian with the analytic Hessian: refined 50.58377, x 1.10 = 55.642143, witness
(-13.7920685, -9.672134, 61.563934); the central-difference value 56.050385 carried the quotient's
roundoff. README bullet for the span primitives. CultMath.glsl and the fixture are not yet regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
math.Span.cs adds the analytic Hessian of snoise(float3) on snoise_grad's tied kernel and the closed-form
integral of a clamped linear ramp; HLSL twins and the Unity copies follow, HessianNorm now reads the
library Hessian, the GLSL lowering gains float3x3 to mat3, and MeasureThird/ThirdConstantPinsSampled and
SpanPrimitiveTests land. SNOISE_THIRD is a placeholder (1) until MeasureThird runs; CultMath.glsl and the
fixture are not yet regenerated. Does not pass its tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
cycles_power read b - 2 floor(0.5 b) != 0 as odd, which is NaN for b = +-inf, so a negative base got a negative result where Cycles' powf(a, +-inf) is never negative. Odd now means the remainder is exactly 1 (C#, HLSL, Unity copy). oracle.py gains the infinite family (operands made in-kernel as +-exp(100), results read through comparisons with 0) for power, modulo and Map Range Smooth Step; the infinite.json fixture and the regenerated GLSL follow in the next commit. This commit builds; InfiniteOperandsFollowBlender and CommittedGlslEqualsLowering fail until it lands.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixtures and the regenerated GLSL follow in the next commit, so the tests that read the new rows
(InverseTrigonometry..., OperandStreams...) are red at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The oracle showed Cycles treats a huge exponent as integral for a negative base, so the speculative
b >= 2^31 rule is gone. CultMath.Cycles.glsl is stale at this commit (the HLSL changed), so
CommittedGlslEqualsLowering fails here; the regenerated file follows. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The oracle's first fixtures showed Cycles' AVX2 kernel fuses multiply-adds and its film zeroes
non-finite results; the tool now exits 4 off the SSE4.2 kernel (CYCLES_CPU_NO_AVX2=1) and the
test skips cases Cycles cannot report. The Unity copy of CultMath.hlsl carries the new include.
Builds. Fixtures and CultMath.Cycles.glsl are still to come.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Builds. The oracle fixtures and CultMath.Cycles.glsl are still to come, so the oracle and golden tests fail here.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Ports of Blender v5.2.2's intern/cycles kernel functions, one function per node
operation, with the HLSL mirror, the Unity copy, the lowering table entry for a
separate Apache-2.0 GLSL file, the golden-fixture families, the package licence
expressions and the notices section.
Builds. Does not pass yet: CultMath.Cycles.glsl and the regenerated golden
fixture arrive in a later commit, so CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp fail at this commit.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CHANGELOG and package README: the noise enclosures rest on SNOISE_LIPSCHITZ,
SNOISE2_LIPSCHITZ and SNOISE_HESSIAN, all empirical with a margin; the README
bullet no longer says "with a proof" or "every point". Breaking: inputs within a
few float32 ulps of the tie set can also change (probe: none at 1e-5 or more,
a handful at 1e-6 near magnitude 30). Text only; builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CHANGELOG and README no longer claim iv_snoise_ball and iv_fbm_ball enclose
every input unconditionally: they rest on SNOISE_LIPSCHITZ, an empirical bound
with a margin, and the tests sample. Docs only; builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Breaking entry now names the whole tie set (inputs whose y-x and z-x are
whole numbers, every integer point included, change by up to 0.776), with
examples and a consumer warning; design.md and the NoiseGradTests comment drop
the narrower origin-and-(t,t,t) wording. Docs and test comment only; builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copied from artifacts/cultmath-unity-build of the release script's first run
(netstandard2.1, non-incremental, Source Link off, ContinuousIntegrationBuild).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bumps CultMath.csproj, the Unity package.json, the org.gamecult.cultlib
dependency and the semver-policy paragraph to 0.4.0. CHANGELOG states the snoise
tie rule under Breaking and the additions since 0.3.0. The tracked DLL and pdb
still read 0.3.0 at this commit, so the release script's parity check fails here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
dxc marks compares fast, so `lo == lo ? lo : -inf` was deleted under default flags and an
overflowed form ranged to NaN on HLSL targets. The guard now tests (asuint(lo) & 0x7fffffff)
> 0x7f800000, in HLSL, the Unity copy, math.Affine.cs and the regenerated CultMath.glsl.
dxc 1.9.0.5402 -T ps_6_0 default flags: before, no fcmp/select/and in the af_range body;
after, and/icmp ugt/select to +-inf for both endpoints (also under -Gis).
AffineRangeMirrorMatchesCSharpBitForBitAtTheFloatExtremes pins the mirror at zero to the
float maximum, infinities and NaN components.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
MeasureLipschitz on e89fd687 (Yggdrasil): sampled 7.1933103, refined 7.2400064,
x 1.10 = 7.9640074, witness (229.92526, 73.37927, -66.14595). The old 9.181147
sat on the diagonal tie. C#, both Interval.hlsl copies, the pin test's witness
and design.md's provenance numbers move together; CultMath.glsl follows with the
regenerated fixture.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The cyclic non-strict step(x0.yzx, x0.xyz) made the four corners a non-simplex
where x0's components are equal: the origin and every (t, t, t) read a different
function (snoise(0) was -0.4358730, jumps up to 0.77). One strict compare, z
against x, gives simplexnoise1234's order. Off the tie set old and new return
the same bits.
NoiseGradTests.SnoiseIsContinuousOnTheSimplexDiagonal fails against the old
rule (0.054 within 1 ulp of (-53.6, -53.6, -53.6)). The origin golden is 0 and a
(1.25, 1.25, 1.25) diagonal row joins it. SNOISE_LIPSCHITZ and the GLSL follow
in the next commits, so the ratio pin and CommittedGlslEqualsLowering are red here.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
README conflict resolved by keeping r3's Intervals bullet, then the GLSL
bullet. design.md and HlslSourceCompatibilityTests.cs merged clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The radius gains (|c|_1 + radius) 2^-20 in C# and both HLSL copies; the
doc's strictness claim leaves. TileBallEnclosesEveryRaySegment measures in
double over the r2 domain and seven extreme families with outward corner
flows, pins the radius two-sided, and counts misses per family. The noise
ball enclosure tests draw radii to 1e3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One new function in C# and both tracked HLSL copies (one blob): the centre on the
tile's central ray at mid-depth, radius ((z1 - z0) / 2) |(m_c, 1)| + z1 N / (sqrt(2) f)
+ warp. TileBallEnclosesEveryRaySegment checks 2,000 seeded tiles x 64 points
(sub-pixel corners at both depth ends with full-length flows) with no tolerance,
and pins the ball to the derivation so a grown ball fails too. The mirror's
compared-function count moves from 52 to 53.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each edit is legal HLSL that computes the same bits, and closes one dialect gap the GLSL lowering
would otherwise have to special-case:
- snoise and snoise_grad: step(h, 0.0) -> step(h, float4(0.0, 0.0, 0.0, 0.0)); GLSL has no
step(genType, float).
- pcg: (state >> 28) + 4 -> + 4u; GLSL has no implicit int -> uint.
- cellular and phacelle jitter, cellular id: (float)((uint)hash.x >> 8) before the float
multiply; GLSL has no implicit uint -> float.
- damp (float2/3/4): the scalar amount is splatted explicitly; GLSL has no lerp(vecN, vecN, float)
promotion.
- pcg3d(float3) is defined before pcg3d(float2), which calls it; GLSL needs a declaration before use.
Both tracked copies; the C# mirror stays green, FXC cs_5_0 compiles both copies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The cut's negative check is a pattern over math.Interval.cs and CultMath.Interval.hlsl: the
bounds use values only, so neither file names the gradient functions. Comments only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>