Recorded by run-lavapipe.sh WRITE_BOUNDS=1 on Yggdrasil; the repeat run in the same job judged the file green and
produced the same all-outputs hash (46e0c8e0...).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Per verdict s1: the judge keeps the fixture tolerance as correctness and adds a recorded sha256 of each family's
result per route (a change in the computation fails until re-recorded); a test refuses mediump/lowp/precision
other than highp and min16float/min10float/min16int/half in the committed shaders; phacelle's tolerance text states
a device clause (2^-18) that the judge parses and enforces. The committed bounds file lacks the new column until
the next WRITE_BOUNDS=1 job, so this commit's device run fails and it does not pass DeviceResultsHoldFixture.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only the trophic families after the inserted segment families change; every family before them is identical.
Builds; the parent commit does not pass CommittedGlslEqualsLowering.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Regenerated with CULTMATH_WRITE_GLSL=1 on Yggdrasil; the fixture adds seven families and deletes no line.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Generated by CULTMATH_WRITE_GLSL=1 on Yggdrasil (dotnet/sdk:10.0) at 5ccbb094; the fixture
diff is additions only, every earlier family byte-identical. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CultMath.glsl gains the three structs and cultmath_span_stage/fbm/ridged by the lowering; the fixture
gains the two span families after the last one, earlier families byte-identical (0 deleted lines).
Builds; CultMath.Tests 452 passed at this tree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
glsl: line 307 only (the flat-branch guard). Fixture: one family appended
('zero-length spans and flat infinite clamps'), earlier families byte-identical.
Builds. Together with the previous commit the lowering and fixture tests pass.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
lo = min(lo, hi) now precedes the b == 0 branch in C# and HLSL (Unity copy byte-identical, GLSL
regenerated), so no clamp ever sees lo above hi; GLSL leaves that undefined. The b == 0 path used to
call clamp(a, lo, hi) with the raw bounds. New tests: the flat and sloped lo > hi values, the
statement-order check on the committed HLSL and GLSL, and an appended glsl-parity.json family of lo > hi
and infinite-bound edge cases (every earlier case byte-identical).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Their results carry the curvature constant; the platform-bound families stay as generated on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CultMath.glsl is GlslLowering's output (CULTMATH_WRITE_GLSL=1, run on Yggdrasil); the fixture keeps every
earlier case byte for byte (the platform-bound families stay as generated on Windows) and appends the three
new families, which depend on no libm.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
infinite.json holds 47 cases of infinite operands for cycles_power, cycles_modulo and Map Range Smooth Step, made inside Blender's kernel; only that family was regenerated. CultMath.Cycles.glsl changed by the generator alone (CULTMATH_WRITE_GLSL=1); glsl-parity.json and CultMath.glsl are byte-identical. This commit builds and its tests are expected green.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixtures are the oracle's output (SSE4.2 kernel, Blender 5.2.2 Linux), two runs cmp-identical; CultMath.glsl line 1 (the
Cycles function list in the generated header) carries the three new names.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Byte-identical regeneration for the other five families. CyclesOracleTests and the mirror tests pass (29 of 29).
Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The oracle showed Cycles treats a huge exponent as integral for a negative base, so the speculative
b >= 2^31 rule is gone. CultMath.Cycles.glsl is stale at this commit (the HLSL changed), so
CommittedGlslEqualsLowering fails here; the regenerated file follows. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Written by tools/cycles-oracle/oracle.py and GlslLowering on Yggdrasil; the tool's second run was
byte-identical. CultMath.Tests passes 379 of 379 at this commit's tree. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Two families are appended (256 cases each, reach |axis| + radius of 1e-6 to 1e-3, the centre in
[-50, 50] or [-1, 1]); the earlier families are byte-identical. In the main families the
second-order remainder is at least 0.057 of e even without the allowance; here the float32
allowance is most of e, so a device whose gradient error exceeds it fails the enclosure check.
Their check text adds the centre leg for every af_snoise and af_fbm family: the fixture's own
x0 (C#'s value at the centre) must lie in the device form's [x0 - e, x0 + e], so a device whose
noise is wrong everywhere no longer passes against its own reference.
AssertSampledForm counts the cases that need the allowance (32 of 256 af_snoise, 3 of 256
af_fbm on C#'s own results) and the small families fail unless there is at least one.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Two families appended after phacelle, cultmath_snoise(vec3) and
cultmath_snoise_grad(vec3) over TiePoint3 (seven of eight cases on lattice
diagonals, one of eight on (t, t, t)); the shared Random leaves every earlier
family's draws unchanged. Both carry the tolerance text "ulp-bounded, on the
simplex tie set" and share a glsl name with the random families, so a consumer
tells them apart by index or tolerance.
Regenerated on Yggdrasil (Linux, the fixture's platform) with
CULTMATH_WRITE_GLSL=1. CultMath.glsl: the two tie lines, the constant, one
comment sentence. Fixture: 41 cases of iv_snoise_ball(vec3) and iv_fbm_ball move
with L, everything else is byte-identical before the appended families. Full
suite on Yggdrasil: 290 of 290.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
GoldenFixtureMatchesCSharp draws arguments only under CULTMATH_WRITE_GLSL=1: the draw calls MathF.Pow,
whose bits differ by OS. Checking decodes each committed case's arguments and evaluates C# on them.
phacelle is compared across platforms within 2^-20 max(|v|, 1) per component; iv_exp keeps one ulp.
The iv_frustum_ball check gains the upper side r + d + 2^-19 (r + |c|_1) that NoiseBoundTests pins.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
iv_frustum_ball's sqrt is not correctly rounded on WebGL2, so its family is ulp-bounded and
its entry carries the enclosure rule the consumer applies in double; GoldenFixtureMatchesCSharp
applies it to C#'s results too. A phacelle family (normalization 0.5, platform exp, sin, cos)
is appended after iv_exp; every earlier family's cases are byte-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.
Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GlslLowering (test project) is the HLSL -> GLSL ES 3.00 transformation as named steps: includes
inlined by the C# mirror's own resolver, guards and texture functions dropped, type names,
static const, casts by a balanced scanner, intrinsic renames, literals passed through, the
CULTMATH_GLSL guard and a provenance line. GlslMirrorTests pins the committed file to the
lowering (CULTMATH_WRITE_GLSL=1 regenerates it), finds no HLSL-only token, finds every public
function but the texture samplers, and pins fixtures/glsl-parity.json (256 seeded cases per
family as float32 bit patterns) to C#.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>