Commit graph CultLib/packages/cultmath/tests/CultMath.Tests/GlslMirrorTests.cs
Author SHA1 Message Date
Meta Vens
150ea0a060 CultMath shaders: cultmath_power_border, cultmath_lattice_cell_distance and cultmath_weighted_lattice_cells over a fixed-capacity site array
CULTMATH_MAX_SITES defaults to 128 under #ifndef. The consumer-written ring-loop and border-loop comment recipes are deleted. The C# mirror takes the array as T[]; the span twins live in SiteArrays; the GLSL lowering keeps the capacity macro; gen.py learns the array leaf; the smooth-step family gains its cap-point draw; CULTMATH_WRITE_GLSL refuses non-Linux.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 16:09:18 +02:00
Meta Vens
8b31e47eee CultMath shaders: HLSL twins of the four lattice steps, both copies, regenerated GLSL and parity fixture (cut lattice-weighted-shaders)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 11:31:46 +02:00
Meta Vens
4bf6e6750c Merge hands/cultmath-shader-conforming-run (verdicts s1, s2) 2026-10-16 23:33:53 +02:00
Meta Vens
9a3ad78c11 cultmath: lavapipe bounds carry exact result bits, a reduced-precision tripwire, and the judge reads the stated device tolerance
Per verdict s1: the judge keeps the fixture tolerance as correctness and adds a recorded sha256 of each family's
result per route (a change in the computation fails until re-recorded); a test refuses mediump/lowp/precision
other than highp and min16float/min10float/min16int/half in the committed shaders; phacelle's tolerance text states
a device clause (2^-18) that the judge parses and enforces. The committed bounds file lacks the new column until
the next WRITE_BOUNDS=1 job, so this commit's device run fails and it does not pass DeviceResultsHoldFixture.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:22:14 +02:00
Meta Vens
16657fa20f CultMath shaders: restore the float2 segment overloads, sample close distinct sites, document the border step's owner contract
Shader overloads stay native (ruling shader-overloads-stay-native): cultmath_segment_closest and
cultmath_distance_to_segment have float2 and float3 forms again, with mirror asserts and fixture families.
The rejected "avoid overloads" comment and design text are gone. The border step's outside-cell behaviour
(distance 0 with that plane's normal) is documented in C# and the HLSL header and pinned by a test; the mirror
and fixture gain distinct sites closer than 1e-2. GLSL and fixture regenerate in the next commit; this one does
not pass CommittedGlslEqualsLowering.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:01:16 +02:00
Meta Vens
4342fb692f cultmath: C# work list and device judge for the lavapipe conforming run
GlslMirrorTests becomes partial; GlslMirrorTests.Device.cs holds WriteDeviceWork
(the work list, with reference families for the four sampled-form families) and
DeviceResultsHoldFixture (exact, check, sampled-form and recorded-bound judging),
plus simulated-device tests for each rule. Not yet built or run: this commit may
not build.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-16 19:41:14 +02:00
Meta Vens
bcd8a58055 CultMath sites: exact power cell border (radical planes, midpoint form), validated cell spans, one shader name per segment function
power_border_step/power_border give the exact distance to the owner's power cell boundary: the least radical-plane
distance over every other site, built from the offset and (w1-w2)(w1+w2) so it does not cancel. site_cells_border is
documented as the two-winner bisector distance. Cell spans refuse non-finite positions, queries and spans over 2^24.
segment_closest is public in C#; the HLSL segment functions are 3D only (no new overload sets). Tests added.
Does not build the GLSL checks: CultMath.glsl and glsl-parity.json are regenerated in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:15:55 +02:00
Meta Vens
a1aac7c495 CultMath tests: GLSL mirror families for the site cells, scores, border, Gabriel margin and segment distance
CommittedGlslEqualsLowering and GoldenFixtureMatchesCSharp fail at this commit until the next one regenerates the GLSL and the fixture.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-16 18:21:50 +02:00
Meta Vens
58a2d50a76 cultmath: one owner of the snoise read's absolute terms (SNOISE_READ_VALUE, SNOISE_READ_GRADIENT)
span_slack and af_snoise each spelled 2^-14 (value) and 2^-12 (gradient) inline, in C# and
HLSL. Both now read the constants beside SNOISE_HESSIAN (math.Affine.cs, CultMath.Affine.hlsl,
Unity copies), so a device-judged widening moves every reader. Bits unchanged. The test
oracles in AffineTests and GlslMirrorTests read the constants; a new test pins af_snoise's
allowance to span_slack's terms. span_slack's comment no longer claims it is the only
allowance. Does not build green yet: CultMath.glsl is not regenerated in this commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-16 06:34:21 +02:00
Meta Vens
5ccbb09487 cultmath tests: band read families with an allowance check, a reach test, GradDouble
Four coordinate-band snoise_grad / snoise_hessian families with Verify AssertSpanAllowance,
SpanAllowanceCoversReadsAlongTheSpan, NoiseBoundTests.GradDouble and its pin, design.md
paragraph. The fixture and CultMath.glsl are regenerated in the next commit; this one compiles.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-16 04:49:13 +02:00
Meta Vens
9548e1d0e6 cultmath: HLSL span stage twins over struct arguments; mirror twin rule; span_l1 becomes csum(abs(..))
cultmath_span_stage, cultmath_span_fbm and cultmath_span_ridged with SpanPath, SpanStage and
SpanNoise, statement for statement from math.span_stage (no shader identity). They follow the
includes, not cultmath_ridged_grad: the bounds read the SNOISE_* constants the includes define.
The mirror comparison matches every mirror function to the math function of the same name,
public or private, with struct parameters mapped by name and fields; MirrorOnly is gone.
New tests: identity and realistic-span mirror sweeps, a large-octave-step fold test; the
near-origin fold test gains scales 1e-4 and 1e-2; the integral_clamp_linear tests also read the
committed fixture's cases.

The GLSL, the fixture families and the docs follow: CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp are red at this commit. It builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:58:05 +02:00
Meta Vens
b2852304b1 cultmath: flat integral_clamp_linear returns +0 for a zero-length span; HLSL guard, lo-normalise and pin tests behavioural; owned dxc compile script
The b == 0 branch now guards t1 != t0 like the sloped branch (C# and both HLSL
copies), so an infinite bound times a zero length no longer forms NaN.
Edge-grid mirror test and a counting-clamp shadow test replace the text-order
check; the four pin tests assert equality with their measured expression;
tools/compile-hlsl.ps1 is the one dxc compile verdict for the HLSL copies.

Builds. CultMath.glsl and glsl-parity.json are not yet regenerated, so
CommittedGlslEqualsLowering and GoldenFixtureMatchesCSharp are red at this
commit; the next commit regenerates them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-16 01:01:54 +02:00
Meta Vens
6fd60a979f cultmath: integral_clamp_linear normalises lo before the flat branch (gpu-clamp-lo-above-hi-undefined)
lo = min(lo, hi) now precedes the b == 0 branch in C# and HLSL (Unity copy byte-identical, GLSL
regenerated), so no clamp ever sees lo above hi; GLSL leaves that undefined. The b == 0 path used to
call clamp(a, lo, hi) with the raw bounds. New tests: the flat and sloped lo > hi values, the
statement-order check on the committed HLSL and GLSL, and an appended glsl-parity.json family of lo > hi
and infinite-bound edge cases (every earlier case byte-identical).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 20:42:04 +02:00
Meta Vens
38473f3fa5 cultmath: snoise_hessian, integral_clamp_linear and SNOISE_THIRD scaffold (not yet measured or regenerated)
math.Span.cs adds the analytic Hessian of snoise(float3) on snoise_grad's tied kernel and the closed-form
integral of a clamped linear ramp; HLSL twins and the Unity copies follow, HessianNorm now reads the
library Hessian, the GLSL lowering gains float3x3 to mat3, and MeasureThird/ThirdConstantPinsSampled and
SpanPrimitiveTests land. SNOISE_THIRD is a placeholder (1) until MeasureThird runs; CultMath.glsl and the
fixture are not yet regenerated. Does not pass its tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:31:43 +02:00
Meta Vens
c65725da8f CultMath Cycles: arcsine, arccosine and arctan2 with Cycles' guards; per-function oracle seeds; the ruled unfused reference, empty Tolerances and the class table
Fixtures and the regenerated GLSL follow in the next commit, so the tests that read the new rows
(InverseTrigonometry..., OperandStreams...) are red at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:45:51 +02:00
Meta Vens
ddca0252e6 CultMath: a Blender ramp table has 257 entries (size + 1 at i / 256); the oracle samples it so, and the oracle test leaves unread operands unread
Builds. Fixtures and CultMath.Cycles.glsl are still to come.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 06:14:44 +02:00
Meta Vens
e3c94f8edc CultMath: oracle.py reads Mix and Map Range sockets by identifier; GlslMirrorTests compiles; compile-glsl.ps1 takes -Cycles
Builds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 04:41:18 +02:00
Meta Vens
355cfa2a3d CultMath: cycles_ramp_index casts its int operands explicitly (GLSL ES 3.00 has no implicit int to float); README and GLSL file-contract tests name the Cycles files
Builds. The oracle fixtures and CultMath.Cycles.glsl are still to come, so the oracle and golden tests fail here.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 04:07:08 +02:00
Meta Vens
559800f494 CultMath: Cycles node semantics (Math, Map Range, Clamp, Mix, RGB to BW, ramp index) as math.Cycles.cs and CultMath.Cycles.hlsl under Apache-2.0
Ports of Blender v5.2.2's intern/cycles kernel functions, one function per node
operation, with the HLSL mirror, the Unity copy, the lowering table entry for a
separate Apache-2.0 GLSL file, the golden-fixture families, the package licence
expressions and the notices section.

Builds. Does not pass yet: CultMath.Cycles.glsl and the regenerated golden
fixture arrive in a later commit, so CommittedGlslEqualsLowering and
GoldenFixtureMatchesCSharp fail at this commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 03:59:59 +02:00
Meta Vens
c28cb4488b GLSL fixture: small-reach af_snoise and af_fbm families, and the centre leg of the device check [device-check-blind-to-allowance] [device-check-self-referenced]
Two families are appended (256 cases each, reach |axis| + radius of 1e-6 to 1e-3, the centre in
[-50, 50] or [-1, 1]); the earlier families are byte-identical. In the main families the
second-order remainder is at least 0.057 of e even without the allowance; here the float32
allowance is most of e, so a device whose gradient error exceeds it fails the enclosure check.
Their check text adds the centre leg for every af_snoise and af_fbm family: the fixture's own
x0 (C#'s value at the centre) must lie in the device form's [x0 - e, x0 + e], so a device whose
noise is wrong everywhere no longer passes against its own reference.

AssertSampledForm counts the cases that need the allowance (32 of 256 af_snoise, 3 of 256
af_fbm on C#'s own results) and the small families fail unless there is at least one.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 11:09:35 +02:00
Meta Vens
2a1f9df19a GLSL fixture: the af_* families and iv_snoise_ball(vec2), with enclosure checks for af_snoise, af_fbm and af_frustum_ball
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 09:47:49 +02:00
Meta Vens
e7600a79c5 GLSL fixture: tie families, regenerated CultMath.glsl and glsl-parity.json
Two families appended after phacelle, cultmath_snoise(vec3) and
cultmath_snoise_grad(vec3) over TiePoint3 (seven of eight cases on lattice
diagonals, one of eight on (t, t, t)); the shared Random leaves every earlier
family's draws unchanged. Both carry the tolerance text "ulp-bounded, on the
simplex tie set" and share a glsl name with the random families, so a consumer
tells them apart by index or tolerance.

Regenerated on Yggdrasil (Linux, the fixture's platform) with
CULTMATH_WRITE_GLSL=1. CultMath.glsl: the two tie lines, the constant, one
comment sentence. Fixture: 41 cases of iv_snoise_ball(vec3) and iv_fbm_ball move
with L, everything else is byte-identical before the appended families. Full
suite on Yggdrasil: 290 of 290.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-04 03:25:43 +02:00
Meta Vens
faff7998c3 CultMath GLSL fixture: C# evaluated on the committed arguments; phacelle's platform bound scaled; frustum check two-sided
GoldenFixtureMatchesCSharp draws arguments only under CULTMATH_WRITE_GLSL=1: the draw calls MathF.Pow,
whose bits differ by OS. Checking decodes each committed case's arguments and evaluates C# on them.
phacelle is compared across platforms within 2^-20 max(|v|, 1) per component; iv_exp keeps one ulp.
The iv_frustum_ball check gains the upper side r + d + 2^-19 (r + |c|_1) that NoiseBoundTests pins.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:35:48 +02:00
Meta Vens
56fe883657 CultMath GLSL fixture: iv_frustum_ball ulp-bounded with an enclosure check; phacelle family appended
iv_frustum_ball's sqrt is not correctly rounded on WebGL2, so its family is ulp-bounded and
its entry carries the enclosure rule the consumer applies in double; GoldenFixtureMatchesCSharp
applies it to C#'s results too. A phacelle family (normalization 0.5, platform exp, sin, cos)
is appended after iv_exp; every earlier family's cases are byte-identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:15:33 +02:00
Meta Vens
e877b708be CultMath GLSL tests: overloads compared by signature; the two-file header contract pinned
EveryPublicFunctionIsLowered compares (name, parameter types) after the lowering's own
step 3, so a dropped overload such as cultmath_pcg3d(vec2) fails. TwoFileHeaderContract
pins distinct guards, the MIT and MPL-2.0 provenance labels, and the MIT file's pointer
to CultMath.Phacelle.glsl. GlslLowering exposes step 3 as LowerTypeNames; output unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:15:32 +02:00
Meta Vens
2ba0dc17f4 CultMath GLSL: Phacelle lowered into its own MPL-2.0 file; iv_frustum_ball and iv_exp in the fixture
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.

Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:40:16 +02:00
Meta Vens
d2ff33085f CultMath GLSL: shaders/CultMath.glsl generated from the HLSL by one enumerated lowering, pinned
GlslLowering (test project) is the HLSL -> GLSL ES 3.00 transformation as named steps: includes
inlined by the C# mirror's own resolver, guards and texture functions dropped, type names,
static const, casts by a balanced scanner, intrinsic renames, literals passed through, the
CULTMATH_GLSL guard and a provenance line. GlslMirrorTests pins the committed file to the
lowering (CULTMATH_WRITE_GLSL=1 regenerates it), finds no HLSL-only token, finds every public
function but the texture samplers, and pins fixtures/glsl-parity.json (256 seeded cases per
family as float32 bit patterns) to C#.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:09:44 +02:00