Only the trophic families after the inserted segment families change; every family before them is identical.
Builds; the parent commit does not pass CommittedGlslEqualsLowering.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Regenerated with CULTMATH_WRITE_GLSL=1 on Yggdrasil; the fixture adds seven families and deletes no line.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Generated by CULTMATH_WRITE_GLSL=1 on Yggdrasil; glsl-parity.json is unchanged (the af and
span families keep their bytes). Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Generated by CULTMATH_WRITE_GLSL=1 on Yggdrasil (dotnet/sdk:10.0) at 5ccbb094; the fixture
diff is additions only, every earlier family byte-identical. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CultMath.glsl gains the three structs and cultmath_span_stage/fbm/ridged by the lowering; the fixture
gains the two span families after the last one, earlier families byte-identical (0 deleted lines).
Builds; CultMath.Tests 452 passed at this tree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
glsl: line 307 only (the flat-branch guard). Fixture: one family appended
('zero-length spans and flat infinite clamps'), earlier families byte-identical.
Builds. Together with the previous commit the lowering and fixture tests pass.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
lo = min(lo, hi) now precedes the b == 0 branch in C# and HLSL (Unity copy byte-identical, GLSL
regenerated), so no clamp ever sees lo above hi; GLSL leaves that undefined. The b == 0 path used to
call clamp(a, lo, hi) with the raw bounds. New tests: the flat and sloped lo > hi values, the
statement-order check on the committed HLSL and GLSL, and an appended glsl-parity.json family of lo > hi
and infinite-bound edge cases (every earlier case byte-identical).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Each held stretch contributes only when its length is positive, so an infinite bound times a zero
length never forms: relu (hi = +inf) and its mirrors give the finite integral instead of NaN, in C#,
HLSL (Unity copy byte-identical) and the generated GLSL. Finite cases are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
ThirdTensor is now snoise_hessian's per-corner derivation differentiated once more, in double, on the
kernel's lattice, tie order and hash; central differences of the float Hessian are gone from the
measurement and survive only as the oracle in ThirdTensorMatchesDifferencesOfTheHessian (Richardson
extrapolated differences of the double Hessian). MeasureThird on the closed form: refined 487.0917,
x 1.10 = 535.8009 (the differenced tensor read 488.1047, its roundoff). SNOISE_THIRD, ThirdWitness,
CULTMATH_SNOISE_THIRD (both HLSL copies), the generated GLSL constant and the design.md provenance
paragraph follow.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
CultMath.glsl is GlslLowering's output (CULTMATH_WRITE_GLSL=1, run on Yggdrasil); the fixture keeps every
earlier case byte for byte (the platform-bound families stay as generated on Windows) and appends the three
new families, which depend on no libm.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixtures are the oracle's output (SSE4.2 kernel, Blender 5.2.2 Linux), two runs cmp-identical; CultMath.glsl line 1 (the
Cycles function list in the generated header) carries the three new names.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Written by tools/cycles-oracle/oracle.py and GlslLowering on Yggdrasil; the tool's second run was
byte-identical. CultMath.Tests passes 379 of 379 at this commit's tree. Builds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
dxc marks compares fast, so `lo == lo ? lo : -inf` was deleted under default flags and an
overflowed form ranged to NaN on HLSL targets. The guard now tests (asuint(lo) & 0x7fffffff)
> 0x7f800000, in HLSL, the Unity copy, math.Affine.cs and the regenerated CultMath.glsl.
dxc 1.9.0.5402 -T ps_6_0 default flags: before, no fcmp/select/and in the af_range body;
after, and/icmp ugt/select to +-inf for both endpoints (also under -Gis).
AffineRangeMirrorMatchesCSharpBitForBitAtTheFloatExtremes pins the mirror at zero to the
float maximum, infinities and NaN components.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Two families appended after phacelle, cultmath_snoise(vec3) and
cultmath_snoise_grad(vec3) over TiePoint3 (seven of eight cases on lattice
diagonals, one of eight on (t, t, t)); the shared Random leaves every earlier
family's draws unchanged. Both carry the tolerance text "ulp-bounded, on the
simplex tie set" and share a glsl name with the random families, so a consumer
tells them apart by index or tolerance.
Regenerated on Yggdrasil (Linux, the fixture's platform) with
CULTMATH_WRITE_GLSL=1. CultMath.glsl: the two tie lines, the constant, one
comment sentence. Fixture: 41 cases of iv_snoise_ball(vec3) and iv_fbm_ball move
with L, everything else is byte-identical before the appended families. Full
suite on Yggdrasil: 290 of 290.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.
Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Regeneration alone (CULTMATH_WRITE_GLSL=1) on Yggdrasil at 8be32a2e: the
lowering of r3's widened iv_frustum_ball, 15 lines. The fixture does not
change. Full suite 286/286 green.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GlslLowering (test project) is the HLSL -> GLSL ES 3.00 transformation as named steps: includes
inlined by the C# mirror's own resolver, guards and texture functions dropped, type names,
static const, casts by a balanced scanner, intrinsic renames, literals passed through, the
CULTMATH_GLSL guard and a provenance line. GlslMirrorTests pins the committed file to the
lowering (CULTMATH_WRITE_GLSL=1 regenerates it), finds no HLSL-only token, finds every public
function but the texture samplers, and pins fixtures/glsl-parity.json (256 seeded cases per
family as float32 bit patterns) to C#.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>