Commit graph CultLib/packages/cultmath/shaders/CultMath.Phacelle.hlsl
Author SHA1 Message Date
Meta Vens
d605c70bba CultPhasor.cos/.sin become .cosine/.sine in C# and HLSL (GLSL regenerated next)
SPIRV-Cross renames members matching GLSL builtins, so the source names change. Resolver and JSON writer accessors follow the members; the wire (positional MessagePack, JSON keys) is untouched in this commit. The committed GLSL is stale until its regeneration commit, so CommittedGlslEqualsLowering fails here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:25:39 +02:00
Meta Vens
0eeb619b35 CultMath HLSL: write the shader in the subset GLSL ES 3.00 shares, bit for bit
Each edit is legal HLSL that computes the same bits, and closes one dialect gap the GLSL lowering
would otherwise have to special-case:
- snoise and snoise_grad: step(h, 0.0) -> step(h, float4(0.0, 0.0, 0.0, 0.0)); GLSL has no
  step(genType, float).
- pcg: (state >> 28) + 4 -> + 4u; GLSL has no implicit int -> uint.
- cellular and phacelle jitter, cellular id: (float)((uint)hash.x >> 8) before the float
  multiply; GLSL has no implicit uint -> float.
- damp (float2/3/4): the scalar amount is splatted explicitly; GLSL has no lerp(vecN, vecN, float)
  promotion.
- pcg3d(float3) is defined before pcg3d(float2), which calls it; GLSL needs a declaration before use.
Both tracked copies; the C# mirror stays green, FXC cs_5_0 compiles both copies.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:09:44 +02:00
Meta Vens
0acc3728ed CultMath: Phacelle port moves into MPL-2.0 files; prune cut pinned by boundary points
MPL-2.0 is file-level and the Phacelle port sat inside MIT files. phacelle and
CultPhasor now live in math.Phacelle.cs and CultPhasor.cs, and cultmath_phacelle
in CultMath.Phacelle.hlsl (included by CultMath.hlsl, both tracked copies), each
with the MPL header and Johansen / Luke Mitchell attribution. math stays one
partial class, so math.phacelle is called exactly as before. The GameCult.Math
package declares MIT AND MPL-2.0 and packs THIRD-PARTY-NOTICES.md and the new
include; the Unity LICENSE.md points at CultLib; build-unity-package.ps1
requires the new include.

The random sweeps never met a cell whose box bound sits just under the 2.25 cut
while its weight is still nonzero, so cuts of 2.245, 2.24 and 2.2 survived.
Six hard-coded points (found by an offline search) sit next to such cells; the
C# pruned-vs-unpruned test and the HLSL mirror test both use them, with a
witness check that re-derives the property from the hash.

Docs: the prune keeps about 45 of 64 cells (14 is the nonzero-weight count),
the support radius is 1.49998 (d^2 = 2.24995), normalization's range and
saturation, W = 0 only for adversarial hashes, and the support-edge gradient
seam size.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 00:34:27 +02:00