Written by CULTMATH_WRITE_GLSL=1 on Yggdrasil (sdk:10.0) at d605c70b; sha256 21eef3c38cc609909444c906a1ef965f01b541f2301023a722e64ecc4c846387. glsl-parity.json and device-bounds-lavapipe.txt are untouched by the regeneration.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GlslLowering.SeparateFiles is the one name-keyed rule: CultMath.Phacelle.hlsl
lowers into shaders/CultMath.Phacelle.glsl (MPL-2.0, guard
CULTMATH_PHACELLE_GLSL) and its include line leaves CultMath.glsl, which is
now MIT and says so in its provenance line. ReadShaderSource takes an
include predicate (one resolver); the C# mirror still inlines everything.
GlslMirrorTests pins both files, checks tokens in each, takes the union of
definitions and asserts cultmath_phacelle( and CultPhasor live only in the
Phacelle file. The fixture appends cultmath_iv_frustum_ball (exact) and
cultmath_iv_exp ("ulp-bounded, platform exp", platform named); the
comparison is per family, the platform family within 1 ulp with the
maximum printed. THIRD-PARTY-NOTICES lists CultMath.Phacelle.glsl, not
CultMath.glsl, as MPL-2.0.
Regenerated on Yggdrasil (Ubuntu 24.04.5, .NET 10.0.12); 286/286 green,
iv_exp within 0 ulp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>