Commit graph CultLib/docs/cultmath-interval-ground-cut-interval-ops.spec.json
Author SHA1 Message Date
Meta Vens
dbc2a6295b Imagination pass 2: the ground moves, the CSS wash is sampled from it, stardust and DoF mapped
Folds in the operator's rulings: Q1 cultmath-tapes, Q2 samples then
resolution, Q3 the shader owns a dynamic ground and the CSS wash is sampled
from its result. The nebula is flow-warped (two-phase flow map) with one
flow texture owning motion for the warp, the TAA motion vectors, the hue and
the stardust. Interval culling encloses the warp by enlarging the ball;
interval-ops gains that test. New fourth cut site-stardust: stateless
instanced particles plus an opacity-driven gather on the stardust layer, the
web form of the raymarch-driven DoF. Budget re-checked: the full stack lands
a mid-range phone at S = 4-6, not 8. Docs only.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 19:31:13 +02:00
Meta Vens
49e0fefb69 Imagination: map the gamecult.org ground shader as the proving ground for CultMath intervals
Three cuts under a proposed cultmath-tapes campaign: a textual HLSL -> GLSL
lowering pinned by test, interval ops with enclosure tests and a committed
Lipschitz constant for snoise, and the site's per-pixel interval-culled,
TAA-accumulated cloud ground driven by body tokens with the CSS wash as the
fallback. Docs only.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 19:16:19 +02:00