Commit graph CultLib/contracts/cultnet/cultnet-distributed-database.md
Author SHA1 Message Date
Meta Vens
3f942a57e7 Cut 4 Soul 4d: a skipped entry is relayed as the primary sent it; probes, wire cases and the closed-enum rule committed
F1: RecordUnappliedEntry keeps the primary's wire entry on the in-memory log
entry (internal Relayed) and ToLogEntryMessage returns it through the same
normalisation the store uses, so a replica with no store no longer relays a
skipped put as a delete; memory and disk relay identically.
Soul's 4d probes are committed (chained replica keeps the row, key-prefixed
reads serve only owned keys, primary-all serves everything; the two
measurements are explicit) with a memory/disk relay-parity test.
Rust: captured-bytes cases for unowned_schema and variant_unsupported (with and
without a subscription).
The error-code set is stated as a closed enum in the schema description (both
copies) and in cultnet-distributed-database.md: adding a code is one
coordinated change across runtimes, since Rust and TypeScript refuse an unknown
code. The Soul 4c probe file's header says what it guards.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 08:03:09 +02:00
Meta Vens
fcc49cffa0 Consolidate CultNet schema contracts into CultLib/contracts/cultnet
REC-032 commit 1: move the canonical 33 TS + witness-artifact-bundle
schema files (34 total) into runtime-neutral CultLib/contracts/cultnet,
move the interop-note schema (and delete the zero-consumer discovery-*
schemas per D3, tagged parked/cultnet-discovery-contracts) into
contracts/cultnet/interop, and delete the 27 C# and 24 Rust duplicate
copies after confirming byte-for-byte equivalence (only
cultnet.snapshot-request differs: TS carries shardId/shardEpoch, a
known drift already resolved in favor of the TS shape).

Rewrite every $id from https://github.com/GameCult/cultnet-ts/contracts/
and .../cultnet-ts/integration/contracts/ to
https://github.com/GameCult/CultLib/contracts/cultnet/(interop/); give
the two shard-catalog schemas URL ids per D1, replacing the bare
cultnet.shard_catalog_*.v0 identifiers; leave ghostlight.agent-state's
Ghostlight-owned $id untouched per D5.

Repoint every runtime's load path and id literal at the new location:
C# csproj EmbeddedResource + LogicalName, Rust include_str! paths,
TS contracts.ts imports + swarm-contracts manifest/tooling + package.json
files/prepack, and the id/path literals in the C#, Rust, Python and
Kotlin interop tests and peers. Python and Kotlin still build their own
schema JSON in-process (D2); only their base constants, id literals,
and (for Kotlin) contentHash literals were swapped. Every Kotlin
contentHash was recomputed from the final canonical files using the
runtime's own stable-stringify + SHA-256 function; all matched the
planner's precomputed values except cultnet.schema-catalog-response,
where the planner's proposed value did not match recomputation and the
freshly computed value was used instead.

REC-032, decisions D1/D2/D3/D5.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 17:27:41 +02:00
Renamed from src/GameCult.Networking/Contracts/cultnet-distributed-database.md (Browse further)