The package ships MessagePackAssumedFormattable(typeof(CultRecordRef<>)) as an
MSBuild AssemblyAttribute in buildTransitive, so generated resolvers defer the
ref to CultDocumentResolver. Geometry imports the targets and drops its three
per-member [MessagePackFormatter] workarounds. GeneratorConsumer is the
generator-on twin of ConsumerBuild.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MessagePack source generator cannot resolve CultRecordRef<T> on its own and
emitted a broken formatter reference; MessagePackKnownFormatter on the open
generic did not change that. An explicit MessagePackFormatter per member is the
same formatter the cache resolver uses, so the wire stays a key string.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The MessagePack source generator emitted a broken formatter reference for the
CultRecordRef<T> reference members. Declaring CultRecordRefFormatter<> a known
formatter makes the generated resolver defer to the cache's own.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
e420410f (D11) refuses a reference member whose CLR shape the cache cannot
walk; many:false needs CultRecordRef<T>. CultGeometryBuildRequest.DomainKey,
CultGeometrySelectedCutManifest.RequestKey and CultGeometryChunkArtifact.CutKey
were strings marked [CultReference], so registering the geometry catalog threw
and 7 geometry tests failed on main. All three are record keys of another
document, so the members become CultRecordRef<T> (the attribute is dropped, the
type declares the reference). The msgpack formatter writes a CultRecordRef as
its key string, so the wire bytes and the fingerprint inputs are unchanged.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
One conflict, at the end of Admit in CultCache.cs. The branch had added the
IdsInMemoryOnly marking of a load's minted ids before Apply; main had turned
the thread's hold into a Hold carrying Changes and Failures and run the
journals right after Apply. Both are kept, in that order: the marking touches
only the records and runs no user code, then Apply mints the Sequences, the
hold records the changes, and the journals run under the gate.
Id planning and Project do not collide. Ids are planned and applied first,
Resolve (variants, then Project, then the name and index rules) reads the
filled documents, land runs, and only then Apply mints. A Project getter that
throws is caught by the same handler that undoes the id plans, so a refused
admission changes no document and mints nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CultMathJson is the JSON twin of CultMathResolver: vectors, quaternion and
Color32 are objects keyed by field name, matrices are arrays of row objects,
rect is {min,max}. Consumers add them with AddCultMathConverters(); CultLib owns
no JSON options. CultCircle and CultSphere serialize and deserialize through
them, with [JsonConstructor] so the struct constructor is used. The Caching
README documents each MessagePack and JSON shape in one table.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
GameCult.Geometry no longer carries vector or rectangle values. CultCircle and
CultSphere hold float2/float3, the isosurface and surface-nets extractors take
float3 origin, and the per-call conversion to float3 is gone. Their MessagePack
bytes are unchanged (pinned against the pre-collapse encodings), now produced
by CultMathResolver through the default CultCache options.
This is a breaking change to the GameCult.Geometry public API.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
[CultElementId] marks a string member; the registry refuses a document type
whose list element type (union bases included) lacks one, naming the type and
member. A write mints a random 12-hex id for each unset id and refuses a
duplicate within one list. A store written before ids loads with ids minted in
memory from SHA-256(record key, element path), so every reader and every reload
agrees; they persist on the store's first write. CultCache.MintElementIds()
rewrites the records whose ids exist only in memory.
CultLib's own list-element types gain an id (Geometry, Mesh body, discovery,
entity prefab). CultMeshCdnChunkRef and the CultWitness* elements are pinned by
cross-runtime vectors and are left alone; see the C2a report.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
samples and cellSize were validated but isoValue and origin were not:
iso = NaN or +inf silently returned an empty mesh, and origin = NaN gave
NaN positions. Extend Extract's existing top-of-method validation authority
to reject non-finite isoValue and non-finite origin components with
ArgumentException, matching the existing style, with tests for each
component.
Overflow at extreme magnitudes (cellSize ~3e38, or finite samples whose
interpolation overflows to inf) is a separate, float-domain limit rather
than a validated-input error; documented in the XML doc and provenance
notes, deliberately not range-checked.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
TryGetOtherEndpoint's bool return was dead control flow: when a mutant
flipped its `return false` guard to `return true`, `other` stayed a clone
of `coord` (only one component would have been incremented on the true
path that never runs for that guard), so the caller compared a sample
against itself and behaved identically either way. That produced the
equivalent survivors at Extract's :92 continue and the guard's :198
return.
Bound the edge loop with the same condition (coord[axis] < cellCounts[axis])
directly, computing `other` inline once the bound holds. One path instead
of two that happened to agree; the helper is gone, and so is the `continue`
that used to depend on it. Behaviour is unchanged: verified with a
before/after run of the existing suite plus a temporary harness comparing
Extract's Positions/Quads/QuadEdges against ca220a5's code on sphere,
non-cubic, open-plane (each axis), checkerboard, and minimal 2x2x2
fixtures - all byte-for-byte identical.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The provenance doc still described the deleted geometric winding rule
(diagonal cross product must have a positive dot product with the
inside->outside direction) as the spec. That rule was replaced by the
inside-flag times per-axis handedness table (OrientationSign: +1, -1, +1;
axis 1's perpendicular pair (X, Z) is left-handed) when the geometric
fallback was deleted. State that as the actual rule, with the
outward-cross-product property following only on non-degenerate quads.
Also record that non-finite isoValue/origin are rejected.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
F1: Extract's locals (position, v0..v3) were assigned through pattern-match
and short-circuited out-var chains whose definite-assignment analysis breaks
under a single mutated operator, so Stryker's Safe Mode dropped all 98
mutants in Extract as compile errors. Restructured to plain null checks and
a for-loop over a uint[4] so every local is unconditionally assigned; no
mutation of a boolean operator can make it fail to compile.
F3: deleted the `<= 1e-20f` fallback in Interpolate. A straddling edge always
has delta > 0 (.NET preserves subnormals), so the guard only ever replaced a
correct interpolated value with a wrong 0.5 midpoint.
F4: deleted the per-quad geometric cross-product winding test. Orientation
now comes only from the topological inside/outside flag plus a fixed
per-axis handedness sign (OrientationSign; axis 1's (X, Z) perpendicular
pairing is the one left-handed case, X x Z == -Y). This is now determined
purely by which endpoint of the crossing edge is inside and the axis, never
by quad geometry, so degenerate (zero-area) quads orient consistently with
their neighbours instead of falling back to an unstable dot-product sign.
F7: Extract now rejects any non-finite sample (NaN or +-Infinity) with
ArgumentException, in the same style as the existing shape/cellSize checks.
F8: collapsed three duplicated (edge, axis) mappings - TryGetOtherEndpoint's
per-axis switch, the three Axis*EdgeStarts tables plus the axis==0?1:0
ternaries in AccumulateAxisEdges, and TryGetQuadCells' three axis-specific
corner blocks - into one PerpAxes/PerimeterLoop table pair, used by all
three. Replaced the three duplicated `<= isoValue` inside tests with one
IsInside predicate. Deleted the per-axis trailing `InRange(x, cellsX)` /
`InRange(y, cellsY)` / `InRange(z, cellsZ)` checks (provably always true,
since TryGetOtherEndpoint already guarantees the edge's own-axis coordinate
indexes a valid cell) and the explicit TryGetValue+throw invariant guard
(the four cells around a crossing edge are proven to always have a vertex;
a direct dictionary index now fails loudly via KeyNotFoundException if that
invariant is ever actually violated, with no reachable branch to maintain).
F6: deleted CultGeometryGridEdge's <, >, <=, >= operators (CultGeometryQuadMesh.cs).
Nothing in production or tests used them; ordering goes through CompareTo.
!= is kept only because C# requires it whenever == is defined (CS0216).
Builds clean; does not touch CultGeometryIsoSurface.cs, CultGeometryDocuments.cs,
or ISOSURFACE-PROVENANCE.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements CultGeometrySurfaceNets.Extract (welded CultGeometryQuadMesh, one
quad per interior crossing grid edge, outward-oriented winding) and
CultGeometryQuadNormals.FaceWeighted (unnormalized diagonal-cross-product
area weighting, matching CultGeometryIsoSurface's sign convention and
degenerate-normal rule). Fresh implementation per SURFACE-NETS-PROVENANCE.md;
no code or tables copied from the cited literature.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
dxc 1.9.0.5402 lowers float2/3/4 normalize(x) to x * Rsqrt(Dot(x, x)),
and DXIL.rst defines Rsqrt as 1 / sqrt(src). A zero vector normalizes
to NaN and a NaN component poisons every component. CultMath divided
by max(length, 1e-20), which returned 0 for a zero vector and a huge
finite component beside a NaN one.
- math.normalize(float2/3/4) is now value * (1 / sqrt(dot(value, value))).
- The HLSL mirror drops cultmath_normalize and its epsilon constant: it
now equals the normalize intrinsic, and nothing consumed it.
- HlslSemanticsTests pins zero and NaN normalize, the rsqrt bit pattern,
and zero length/distance. design.md states the rule and notes that
DXIL.rst's Rsqrt special-value table is a copy of Round's.
- GameCult.Geometry's iso-surface gave degenerate triangles (an inside
vertex on the isovalue) a zero normal through the old epsilon. It now
guards them explicitly, with a test.
- quaternion normalize keeps its identity fallback: quaternion is not
an HLSL type.
- Bump to 0.2.2 and rebuild the tracked Unity DLL and pdb.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>