GameCult.Networking: a write_admitted frame with more than one messageId key is malformed

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
soul 2026-11-09 16:05:21 +00:00
commit e08d5c47f4

View file

@ -111,21 +111,24 @@ namespace GameCult.Networking
{
private static readonly System.Text.UTF8Encoding StrictUtf8 = new(false, true);
/// <summary>Throws unless every top-level <c>messageId</c> key of the frame is a valid write_admitted id; other keys are left to the serializer.</summary>
/// <summary>Throws unless the frame's one top-level <c>messageId</c> key is a valid write_admitted id (a repeated key is malformed); other keys are left to the serializer.</summary>
public static void Require(byte[] payload)
{
var reader = new MessagePackReader(payload);
var entries = reader.ReadMapHeader();
var seen = false;
for (var index = 0; index < entries; index++)
{
var key = reader.NextMessagePackType == MessagePackType.String ? reader.ReadString() : null;
if (key == "messageId" && reader.NextMessagePackType == MessagePackType.String)
{
if (seen) throw new MessagePackSerializationException("cultnet.write_admitted.v0 carries messageId more than once.");
seen = true;
string id;
try { id = StrictUtf8.GetString(reader.ReadStringSequence()!.Value.ToArray()); }
catch (System.Text.DecoderFallbackException) { throw new MessagePackSerializationException("cultnet.write_admitted.v0 messageId is not valid UTF-8."); }
if (!IsValid(id)) throw new MessagePackSerializationException("cultnet.write_admitted.v0 messageId must contain a letter or number and no Default_Ignorable code point.");
continue; // a repeated messageId key is checked too: the serializer keeps the last, so every one must be valid
continue;
}
if (key == null) reader.Skip();