GameCult.Networking: refuse a write_admitted messageId without a letter or number, with a Default_Ignorable code point, or with invalid UTF-8
Raw compare. .NET Unicode categories for L/N, an embedded Default_Ignorable range table (Unicode 16.0). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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2 changed files with 70 additions and 1 deletions
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@ -1,4 +1,6 @@
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using System;
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using System.Buffers;
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using System.Globalization;
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using MessagePack;
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namespace GameCult.Networking
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@ -29,6 +31,7 @@ namespace GameCult.Networking
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public static T Deserialize<T>(byte[] payload) where T : ICultNetSchemaMessage
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{
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if (payload == null) throw new ArgumentNullException(nameof(payload));
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if (typeof(T) == typeof(CultNetWriteAdmittedMessage)) CultNetAdmittedMessageId.Require(payload);
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return MessagePackSerializer.Deserialize<T>(payload, Options);
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}
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@ -98,4 +101,70 @@ namespace GameCult.Networking
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[Key("schemaVersion")] public string SchemaVersion { get; set; } = string.Empty;
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}
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}
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/// <summary>
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/// The write_admitted messageId rule (write-receipt.md): a Unicode letter or number somewhere, no Default_Ignorable code
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/// point anywhere, wire bytes that are valid UTF-8, compared raw (never trimmed). Letters and numbers come from the
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/// runtime's Unicode categories (L*, Nd, Nl, No); a code point it does not assign (U+0378 in every version) has neither.
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/// .NET has no Default_Ignorable property, so the ranges are embedded from DerivedCoreProperties.txt, Unicode 16.0
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/// (unchanged since 15.1); the Kotlin, Python and Rust decoders embed the same ranges, TypeScript uses its regex engine's.
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/// </summary>
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internal static class CultNetAdmittedMessageId
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{
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private static readonly (int Low, int High)[] DefaultIgnorable =
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{
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(0x00AD, 0x00AD), (0x034F, 0x034F), (0x061C, 0x061C), (0x115F, 0x1160), (0x17B4, 0x17B5), (0x180B, 0x180F),
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(0x200B, 0x200F), (0x202A, 0x202E), (0x2060, 0x206F), (0x3164, 0x3164), (0xFE00, 0xFE0F), (0xFEFF, 0xFEFF),
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(0xFFA0, 0xFFA0), (0xFFF0, 0xFFF8), (0x1BCA0, 0x1BCA3), (0x1D173, 0x1D17A), (0xE0000, 0xE0FFF),
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};
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private static readonly System.Text.UTF8Encoding StrictUtf8 = new(false, true);
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/// <summary>Throws unless the frame's top-level <c>messageId</c> is a valid write_admitted id; other keys are left to the serializer.</summary>
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public static void Require(byte[] payload)
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{
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var reader = new MessagePackReader(payload);
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var entries = reader.ReadMapHeader();
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for (var index = 0; index < entries; index++)
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{
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var key = reader.NextMessagePackType == MessagePackType.String ? reader.ReadString() : null;
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if (key == "messageId" && reader.NextMessagePackType == MessagePackType.String)
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{
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string id;
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try { id = StrictUtf8.GetString(reader.ReadStringSequence()!.Value.ToArray()); }
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catch (System.Text.DecoderFallbackException) { throw new MessagePackSerializationException("cultnet.write_admitted.v0 messageId is not valid UTF-8."); }
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if (!IsValid(id)) throw new MessagePackSerializationException("cultnet.write_admitted.v0 messageId must contain a letter or number and no Default_Ignorable code point.");
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return;
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}
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if (key == null) reader.Skip();
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reader.Skip();
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}
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}
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public static bool IsValid(string id)
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{
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var hasLetterOrNumber = false;
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for (var at = 0; at < id.Length; at += char.IsSurrogatePair(id, at) ? 2 : 1)
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{
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var point = char.IsSurrogatePair(id, at) ? char.ConvertToUtf32(id, at) : id[at];
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if (Array.Exists(DefaultIgnorable, range => point >= range.Low && point <= range.High)) return false;
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switch (CharUnicodeInfo.GetUnicodeCategory(point))
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{
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case UnicodeCategory.UppercaseLetter:
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case UnicodeCategory.LowercaseLetter:
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case UnicodeCategory.TitlecaseLetter:
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case UnicodeCategory.ModifierLetter:
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case UnicodeCategory.OtherLetter:
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case UnicodeCategory.DecimalDigitNumber:
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case UnicodeCategory.LetterNumber:
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case UnicodeCategory.OtherNumber:
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hasLetterOrNumber = true;
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break;
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}
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}
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return hasLetterOrNumber;
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}
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}
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}
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@ -35,7 +35,7 @@ namespace GameCult.Networking.Tests
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.Single(c => c.GetProperty("name").GetString() == name);
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var id = string.Concat(Enumerable.Repeat(
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string.Concat(vector.GetProperty("codePoints").EnumerateArray()
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.Select(cp => char.ConvertFromUtf32(Convert.ToInt32(cp.GetString(), 16)))),
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.Select(cp => Convert.ToInt32(cp.GetString(), 16)).Where(point => point < 0xD800 || point > 0xDFFF).Select(char.ConvertFromUtf32)),
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vector.TryGetProperty("repeat", out var repeat) ? repeat.GetInt32() : 1));
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var bytes = vector.TryGetProperty("wireHex", out var wire)
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? Convert.FromHexString(wire.GetString()!)
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