Use compiler-portable geometry shader includes
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3 changed files with 8 additions and 8 deletions
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@ -18,7 +18,7 @@ Shader "GameCult.Geometry/Planetary Field Viewer"
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#define GAMECULT_GEOMETRY_CULTMATH_INCLUDE "Packages/org.gamecult.cultmath/shaders/CultMath.hlsl"
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#define GAMECULT_GEOMETRY_UNITY_PACKAGE 1
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#include "Packages/org.gamecult.geometry/Shaders/GameCult.Geometry.hlsl"
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float _Radius;
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