Release CultLib Unity package 1.0.8

This commit is contained in:
Meta Vens 2026-07-13 18:50:30 +01:00
commit b73e04e011
14 changed files with 14 additions and 2 deletions

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@ -14,7 +14,7 @@
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>© Meta Vens and contributors</Copyright>
<PublishRepositoryUrl>true</PublishRepositoryUrl>
<Version>1.0.3</Version>
<Version>1.0.8</Version>
<!-- Symbols/debugging -->
<EmbedUntrackedSources>true</EmbedUntrackedSources>

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@ -15,3 +15,9 @@ a clean .NET consumer using only `PackageReference Include="GameCult.Mesh"`.
The Unity distribution remains `org.gamecult.cultlib`, built by
`scripts/build-unity-package.ps1`, because Unity consumes the managed assembly
closure through UPM rather than NuGet restore.
Install the Unity package from the immutable release tag:
```text
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.8
```

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@ -6,3 +6,9 @@ CultCache, CultNet, and CultMesh assemblies consumed through NuGet by normal
Build it with `scripts/build-unity-package.ps1`. Do not edit generated plugin
assemblies in the package output.
Install version `1.0.8` through Unity Package Manager with:
```text
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.8
```

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@ -1,7 +1,7 @@
{
"name": "org.gamecult.cultlib",
"displayName": "CultLib",
"version": "1.0.7",
"version": "1.0.8",
"unity": "2021.3",
"description": "CultCache, CultNet, and CultMesh managed runtime assemblies for Unity.",
"license": "MIT",