diff --git a/src/GameCult.Networking/CultNetTransport.cs b/src/GameCult.Networking/CultNetTransport.cs index b354d757..03543ffe 100644 --- a/src/GameCult.Networking/CultNetTransport.cs +++ b/src/GameCult.Networking/CultNetTransport.cs @@ -2637,23 +2637,23 @@ namespace GameCult.Networking return true; } - CultNetRudpReceiveResult? received; + CultNetRudpReceiveResult? outcome; CultNetRudpPacket? acknowledgement = null; lock (existingPeer.SessionGate) { try { - received = existingPeer.Session.Receive(packet, NowMs()); + outcome = existingPeer.Session.Receive(packet, NowMs()); } catch (InvalidOperationException) { // Receive has already recorded the packet's reliable sequence, so the session // cannot be kept: a retransmit would be acknowledged and the frame silently lost. _stats.PacketsDropped++; - received = null; + outcome = null; } - if (received == null) + if (outcome == null) { try { @@ -2666,14 +2666,14 @@ namespace GameCult.Networking } else { - if (received.Reply != null) - SendPacket(existingPeer.RemoteEndPoint, received.Reply); - SendPackets(existingPeer, received.ReadyToSend); + if (outcome.Reply != null) + SendPacket(existingPeer.RemoteEndPoint, outcome.Reply); + SendPackets(existingPeer, outcome.ReadyToSend); if (packet.PacketType == CultNetRudpPacketType.Data) acknowledgement = existingPeer.Session.CreateAckForReceived(packet.Sequence); } } - if (received == null) + if (outcome == null) { existingPeer.DisconnectReason = CultNetRudpSession.RefusedPacketReason; _peers.Remove(peerKey); @@ -2681,7 +2681,7 @@ namespace GameCult.Networking return true; } - var result = received; + var result = outcome; if (result.Disconnected) { existingPeer.DisconnectReason = result.DisconnectReason;