diff --git a/src/GameCult.Geometry/Planetary/PlanetaryMapTileEncoding.cs b/src/GameCult.Geometry/Planetary/PlanetaryMapTileEncoding.cs index 90c93fee..ed07e7ba 100644 --- a/src/GameCult.Geometry/Planetary/PlanetaryMapTileEncoding.cs +++ b/src/GameCult.Geometry/Planetary/PlanetaryMapTileEncoding.cs @@ -55,7 +55,7 @@ public static class PlanetaryMapTileEncoding if (stream == null || !stream.CanRead) throw new ArgumentException("A readable stream is required.", nameof(stream)); using var reader = new BinaryReader(stream, Encoding.UTF8, leaveOpen); var magic = reader.ReadBytes(Magic.Length); - if (magic.Length != Magic.Length || !magic.AsSpan().SequenceEqual(Magic)) throw new InvalidDataException("Not a CultMath planetary tile."); + if (magic.Length != Magic.Length || !magic.AsSpan().SequenceEqual(Magic)) throw new InvalidDataException("Not a GameCult.Geometry planetary tile."); var version = reader.ReadUInt32(); if (version != FormatVersion) throw new InvalidDataException($"Unsupported planetary tile version {version}."); var fieldVersion = reader.ReadUInt64(); diff --git a/unity/org.gamecult.geometry/Samples~/PlanetaryViewer/Runtime/GameCultGeometryPlanetaryViewer.cs b/unity/org.gamecult.geometry/Samples~/PlanetaryViewer/Runtime/GameCultGeometryPlanetaryViewer.cs index 708d7423..2cfb0ce5 100644 --- a/unity/org.gamecult.geometry/Samples~/PlanetaryViewer/Runtime/GameCultGeometryPlanetaryViewer.cs +++ b/unity/org.gamecult.geometry/Samples~/PlanetaryViewer/Runtime/GameCultGeometryPlanetaryViewer.cs @@ -57,7 +57,7 @@ public sealed class GameCultGeometryPlanetaryViewer : MonoBehaviour ClearGenerated(); PlanetShader ??= Shader.Find("GameCult.Geometry/Planetary Field Viewer"); if (PlanetShader == null) return; - material = new Material(PlanetShader) { name = "CultMath Planetary Viewer Material", hideFlags = HideFlags.HideAndDontSave }; + material = new Material(PlanetShader) { name = "GameCult.Geometry Planetary Viewer Material", hideFlags = HideFlags.HideAndDontSave }; foreach (var face in (PlanetaryCubeFace[])Enum.GetValues(typeof(PlanetaryCubeFace))) { var mesh = PlanetaryPatchMeshAdapter.CreateFaceMesh(face, CellsPerFace);