Ship authenticated remote transports in Unity package

This commit is contained in:
Meta Vens 2026-08-18 20:09:44 +02:00
commit 99458dbb57
28 changed files with 309 additions and 53 deletions

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@ -1,14 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<TargetFrameworks>net10.0;netstandard2.1</TargetFrameworks>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Description>CultNet schema-v0 WebSocket host adapter for browser and web runtimes</Description>
<PackageId>GameCult.Networking.WebSockets</PackageId>
<PackageTags>game;networking;websocket;cultnet;cultmesh</PackageTags>
</PropertyGroup>
<ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'net10.0'">
<ProjectReference Include="..\GameCult.Networking\GameCult.Networking.csproj" />
<FrameworkReference Include="Microsoft.AspNetCore.App" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework)' == 'netstandard2.1'">
<ProjectReference Include="..\GameCult.Networking\GameCult.Networking.csproj" />
<Compile Remove="CultNetWebSocketSchemaServer.cs" />
</ItemGroup>
</Project>