Ship authenticated remote transports in Unity package
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28 changed files with 309 additions and 53 deletions
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@ -1,14 +1,18 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<TargetFrameworks>net10.0;netstandard2.1</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Description>CultNet schema-v0 WebSocket host adapter for browser and web runtimes</Description>
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<PackageId>GameCult.Networking.WebSockets</PackageId>
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<PackageTags>game;networking;websocket;cultnet;cultmesh</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup Condition="'$(TargetFramework)' == 'net10.0'">
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<ProjectReference Include="..\GameCult.Networking\GameCult.Networking.csproj" />
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<FrameworkReference Include="Microsoft.AspNetCore.App" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework)' == 'netstandard2.1'">
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<ProjectReference Include="..\GameCult.Networking\GameCult.Networking.csproj" />
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<Compile Remove="CultNetWebSocketSchemaServer.cs" />
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</ItemGroup>
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</Project>
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