Isolate realtime provider broadcasts from departed peers

This commit is contained in:
Meta Vens 2026-07-19 23:13:23 +01:00
commit 8cac8c9ec7
17 changed files with 68 additions and 4 deletions

View file

@ -9,10 +9,10 @@ runtime; the Microsoft license is included under `Third Party Notices`.
Build it with `scripts/build-unity-package.ps1`. Do not edit generated plugin
assemblies in the package output.
Install version `1.0.36` through Unity Package Manager with:
Install version `1.0.37` through Unity Package Manager with:
```text
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.36
https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.37
```
CultMesh chooses mapped memory for reachable same-machine bodies and advertised

View file

@ -1,7 +1,7 @@
{
"name": "org.gamecult.cultlib",
"displayName": "CultLib",
"version": "1.0.36",
"version": "1.0.37",
"unity": "2021.3",
"description": "CultCache, CultNet, and CultMesh managed runtime assemblies for Unity.",
"license": "MIT",