diff --git a/tests/GameCult.Networking.Tests/NetworkingTests.cs b/tests/GameCult.Networking.Tests/NetworkingTests.cs index b8f2169e..71c59840 100644 --- a/tests/GameCult.Networking.Tests/NetworkingTests.cs +++ b/tests/GameCult.Networking.Tests/NetworkingTests.cs @@ -735,20 +735,20 @@ namespace GameCult.Networking.Tests var first = sender.Send("schema", Encoding.UTF8.GetBytes("first"), new CultNetRudpSendOptions { Reliable = true, Ordered = true }); var second = sender.Send("schema", Encoding.UTF8.GetBytes("second"), new CultNetRudpSendOptions { Reliable = true, Ordered = true }); var third = sender.Send("schema", Encoding.UTF8.GetBytes("third"), new CultNetRudpSendOptions { Reliable = true, Ordered = true }); - Assert.That(sender.PendingReliableSequences, Is.EqualTo(new uint[] { 10, 11, 12 })); + Assert.That(sender.PendingReliableSequences, Is.EqualTo(new uint[] { 11, 12, 13 })); receiver.Receive(first); receiver.Receive(third); var ackWithGap = receiver.CreateAck(); - Assert.That(ackWithGap.Ack, Is.EqualTo(12)); - Assert.That(ackWithGap.AckMask, Is.EqualTo(0b10u | (1u << 9))); + Assert.That(ackWithGap.Ack, Is.EqualTo(13)); + Assert.That(ackWithGap.AckMask, Is.EqualTo(0b110u)); sender.Receive(ackWithGap); - Assert.That(sender.PendingReliableSequences, Is.EqualTo(new uint[] { 11 })); + Assert.That(sender.PendingReliableSequences, Is.EqualTo(new uint[] { 12 })); receiver.Receive(second); var fullAck = receiver.CreateAck(); - Assert.That(fullAck.Ack, Is.EqualTo(12)); - Assert.That(fullAck.AckMask, Is.EqualTo(0b11u | (1u << 9))); + Assert.That(fullAck.Ack, Is.EqualTo(13)); + Assert.That(fullAck.AckMask, Is.EqualTo(0b111u)); sender.Receive(fullAck); Assert.That(sender.PendingReliableSequences, Is.Empty); } @@ -983,7 +983,7 @@ namespace GameCult.Networking.Tests var error = Assert.Throws(() => session.Send("schema", Encoding.UTF8.GetBytes("third"), new CultNetRudpSendOptions { Reliable = true, Ordered = true })); Assert.That(error!.Message, Does.Contain("reliable send queue is full")); - Assert.That(session.PendingReliableSequences, Is.EqualTo(new uint[] { 1, 2 })); + Assert.That(session.PendingReliableSequences, Is.EqualTo(new uint[] { 2, 3 })); var fragmented = new CultNetRudpSession(new CultNetRudpSessionOptions {