Merge origin/main into hands/variants-c2a

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Meta Vens 2026-09-30 01:52:26 +02:00
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@ -1,12 +1,10 @@
# CultCache publication: the cache owns "published once", and order stays data
Status, 2026-09-30: Cuts 1-2 landed on `main` at `2a1b8a8`, from `hands/cultcache-pub-c1c2` at `5fb3fca`.
Soul verdict: merge. Suites green: Caching 323, Networking 295, Mesh 262. Cut 3 is in Hands on
`hands/cultcache-pub-c3`, with Soul's Cuts 1-2 follow-ups folded in:
- F4: pin `Held`'s publish-on-throw guard. This is needed before Cut 4 relies on sequence density; Stryker could
not mutate `Held` (CS0165).
- F3: pin observer removal on unsubscribe.
- F1: the "getters run once" claim is false for conditional commits on variant stores.
Status, 2026-09-29: Cuts 1-3 landed on `main`. Cut 3 merged at `ae8576d`. Imagination pass 4 re-took Cuts 4-6
against `3bf1c0c`. Q-P5 is ruled (A). Cut 4 is ready for Hands.
- F4, pinning `Held`'s publish-on-throw guard, is done: Cut 3 pinned it.
- F3 (observer removal on unsubscribe) and F1 (the false "getters run once" claim for conditional commits on variant
stores) were Cut 3 follow-ups; confirm against the Cut 3 merge.
Recorded:
- F2, the Q-P2 hazard. A rethrown observer exception makes a committed write look cancelled or refused. The
@ -40,6 +38,8 @@ exactly once. This document owns the means.
the writer afterwards, and the observer stays subscribed. The commit stands.
- **Q-P3 A:** a public `CultCache.AddJournal(...)`, with reentry guarded.
- **Q-P4 A:** Cut 6, which drops stale changes per key on the wire, lands in this campaign.
- **Q-P5 A (2026-09-29):** a primary that cannot log a committed change throws a typed `CultNetShardLogException`
naming the shard and the burned sequence, after publication, not derived from `InvalidOperationException`.
## The finding that shapes this map
@ -113,6 +113,139 @@ throwaway worktree that no branch holds.
| Q7 | Soul's P2 shape: a handler waits 1 s for another thread's write | Observed in time. | Not observed in time. |
| Suites | Caching, Networking and Mesh | (green on main) | Caching fails `ObserverWritingTheSameCacheDoesNotWaitOnOtherDeliveries`, and Networking **hangs** until the 900 s idle kill. Rerun with `--blame-hang-timeout 90s`: 286 passed, then the test host hung and was dumped. The blame sequence file was not extracted, so **the hung test is not named**. It is consistent with, but not proven to be, `SubscriptionDemandHandlerWritingCacheDuringDeliveryDoesNotDeadlock`, whose own comment says "disposal would hang too". |
## Imagination pass 4: Cut 4 re-taken on the landed journal
Cut 3 landed at `ae8576d`. Its Soul left two questions that Cut 4 had to settle before relying on the
journal: (a) what a throwing journal means for the log, and (b) whether a journal needs the change's origin.
Both have one coherent answer. The one fork, Q-P5, was about who hears of a log failure; the operator ruled it A (2026-09-29).
### Probe evidence (pass 4)
- Probe file: `Pub4ProbeTests.cs` (Networking tests). It was run on Yggdrasil from scratch commits:
- `0d7397d`: main plus the probes;
- `6ec2f73`: the same, merged with the branch `28248eb`;
- `376cd74`: main plus probe C.
- The commits survive on the Yggdrasil mirror. The scratch worktree is gone.
- The probes report facts and assert nothing. `FlakyLogStore` is an in-memory `ICultNetShardMutationLogStore`
that can refuse `Append` or run a hook inside `GetCompactedThrough`.
| # | Probe | main `3bf1c0c` | branch `28248eb` (queue) |
|---|---|---|---|
| A1 | Primary with a durable log. Put 1, Put 2 (its `Append` throws), Put 3. A replica pulls, then retries. | Writer gets `IOException`. The cache holds 1, 2 and 3, but **2 is never published** (2 of 3). Memory log `[1,2,3]`, durable `[1,3]`. The replica pull throws "log has a gap. Expected 2, received 3", and so does **every retry**: the replica is stuck for good. | **Writer sees nothing**: R3 swallowed the drainer's exception. 2 is not published. The replica is stuck in the same way. |
| A2 | The same failure at the tail, then the primary restarts over the same cache and log store. | The replica applied 1. After restart, note 3 is **minted sequence 2**. The replica takes it, reports applied 2, and holds `1,3` against the primary's `1,2,3`: **silent divergence**, a reused sequence. | Same. |
| A3 | A replica whose log `Append` throws once. | The pull throws and the cursor stays at 0. The retry converges (`1,2`), but the memory log is `[1,1,2]`: a duplicate, because memory is written before disk and kept as a `List`. | The pull "succeeds": the exception was swallowed and the cursor went to 2. The durable log is `[2]`, so **entry 1 is lost**, and a chained replica sees a gap. |
| B1 | Primary with a file store. Another writer puts `pulled` into the file, the primary runs `PullAll`, and a replica pulls the log. | `pulled` is published but **not logged**. The replica gets nothing. | Logged. The replica converges on `pulled`. |
| B2 | A store attached after the database exists. | Nothing is logged. | All three hydrated records are logged. |
| S | `CreateShardSnapshotResponse` with a write landing between its document read and its sequence read (hooked in `GetCompactedThrough`). | The snapshot holds `[1]` at log sequence 2. The replica applies it and pulls, and still lacks 2: **divergence**. | Same. |
| C | Compact through 2, restart, then Put 3. | Note 3 is **minted sequence 1**, and `GetLatestMutationLogSequence` returns 1, below the floor of 2. | (not run; the code is unchanged) |
What the probes establish:
- A1, A2, S and C are pre-existing defects on main. Cut 4 inherits them and must not build on them: the
resync path it relies on for (a) is itself broken by S and C.
- On a replica, the pull loop already retries. The cursor advances only after an entry applies
(`CultNetDatabase.cs:1038-1083`), so a replica needs no new mechanism. It needs only to keep the exception
reaching that loop, which the branch's queue broke (A3).
- Loads on a primary must be logged, or replicas diverge (B1).
### (a) A journal that cannot log a committed change: one answer
The facts:
- The log store is a second durable store written after the cache's store. Without an atomic commit across
the two, the log can lag the store. It must never lead: a replica would then apply a change the primary
refused.
- So lag is unavoidable, and it has to be detectable and repaired.
- The protocol already has a repair, and nothing else needs to be invented.
- "History the primary cannot serve" is `compacted_history`: `CultNetDatabaseServer.cs:189-201` answers
`ResyncRequired`.
- `CultNetShardReplication.cs:199-214` then snapshot-resyncs.
**Rule: a primary that cannot log a committed change burns that change's sequence and compacts through it.**
- In the database journal, on a primary, for each change that is not `NoLog`:
1. Mint `S`.
2. Build the entry: the wire message from the door, or `ToLogEntryMessage`.
3. `Append` durably, **then** record it in memory. Disk goes first, so memory never serves what disk lacks.
- If step 2 or 3 throws:
- record nothing;
- raise the database's in-memory floor for the shard to `S`;
- try `store.CompactThrough(shard, S)`;
- still set `_lastWriteSequence` to `S`, because the row was written at `S`;
- carry on with the rest of the admission;
- throw `CultNetShardLogException` once at the end of the journal call (Q-P5 A).
- Every replica behind `S` is then told `compacted_history` and resyncs by snapshot. The sequence gap at `S`
is never served, because the floor covers it.
- This **replaces** the old §4 step 3 claim, "a serialization failure then mints nothing, so the log can never
hold a gap". Minting nothing hides a replication gap behind a dense sequence. That is exactly A2's silent
divergence.
- **Replica:** there is no floor. The journal's exception reaches `ApplyShardLogResponseAsync` and the cursor
does not advance. The next pull re-applies the entry: a fresh instance, so the door matches again, and the
entry is re-recorded under the primary's sequence. The branch's absent-key direct log follows the same
disk-first order.
- **Required fixes** that the rule depends on, all in Cut 4:
- `GetCompactedMutationLogSequence` (`CultNetDatabase.cs:597-602`) returns
`max(store floor, in-memory floor)`.
- `InitializeLogSequencesFromStore` (`:1363-1395`) resumes at
`max(highest retained, store.GetCompactedThrough(shard)) + 1`. This is probe C.
- `GetLatestMutationLogSequence` (`:607-616`) never reports below the floor.
- `CreateShardSnapshotResponse` (`:624-670`) reads `GetLatestMutationLogSequence` **before** `SelectAll`, on
both returns, `:645` and `:668`. The documents then reflect at least that sequence, and replaying later
entries converges: they are whole-document puts and deletes, applied in order. This is probe S.
- `RecordMutationLogEntry` (`:1331-1352`) writes disk first. The in-memory log becomes
`SortedList<long, entry>` per shard, replacing by sequence as the durable store does. This fixes A3's
duplicate.
- **Residual, recorded rather than forked.** Suppose the store refuses both `Append` and `CompactThrough`, and
then the process restarts.
- The durable log does not know about the hole, so A2's tail reuse can recur.
- Fixing that needs a durable write per mint, a sequence reservation, which doubles log I/O under the gate.
- The thrown exception names both failures, so the outage is loud.
- Refusing later writes ("fail closed") is not coherent. The database can refuse only its own doors, while
bare cache writes are journaled regardless: that would be split authority.
### (b) A pulled or loaded change on a primary: no origin needed
- On a primary the log is the shard's **state history**, whoever wrote the state. B1 shows that leaving loads
out of the log leaves replicas permanently diverged.
- The only origins that change what is logged are already carried by the door table, keyed by instance
identity and matched by shape. They are:
- `Replica` (log the primary's entry);
- `NoLog` (prediction, snapshot resync);
- `Put`/`Delete` (the wire message);
- `Predicts`/`Authoritative`.
- A load or pull has no door, so on a primary it is logged like any unattributed commit. On a replica it logs
nothing, like any local write. That is what the branch does, and B1 converges under it.
- Cost:
- B2: a store attached **after** the database logs its hydration.
- `CultNetHost` opens the cache before building the database (`CultNetLocal.cs:146-152`), so production
hydration is not journaled.
- A re-pull admits only the records that changed. In B1 the seed was not re-logged.
- `AddJournal` keeps its signature. If a future consumer (audit, say) needs "load or commit", the fact goes on
`CultCacheDocumentChange` as an additive property, as `Sequence` did. The cache already knows it: `Admit`'s
`source != null` at `CultCache.cs:2420`. It never needs a new `AddJournal` shape.
- This is recorded, not forked: no consumer needs it today.
### The two recorded hazards, settled for Cut 4
- **Q-P2 typed-exception hazard.** Cut 4 makes it frequent. Every cache write on a primary with a durable log
now does log I/O inside its admission.
- AetheriaEve opts into durable logs (`Aetheria.State/AetheriaStateNode.cs:144`).
- Its `AetheriaHangarCommandJournal.ValidateAsync` writes an envelope (`Program.cs:6509`) inside the `catch
(InvalidOperationException)` at `Program.cs:3722`.
- A log failure surfacing as `InvalidOperationException` would therefore produce a "denied" receipt for a
committed envelope.
- Q-P5 A (ruled): the writer gets a typed `CultNetShardLogException` that **does not derive from
`InvalidOperationException`**.
- **Journal deadlock (the Cut 3 note).** The database journal waits only on `_logGate` and on the log store's
own lock.
- Lock order: cache gate, then `_logGate`, then the log store's lock.
- Invariant: **no code holding `_logGate` calls the cache, and no log store calls the cache or waits on a
thread that does.**
- Readers that take `_logGate` read only log state: `GetMutationLog`, `LastWriteSequence`, `CurrentAsOf`.
Readers already inside a cache read, such as the selection evaluator's `ordinalOf`, nest `_logGate` under
the cache gate, which is the same order.
- The store rule goes into the `ICultNetShardMutationLogStore` XML doc (`CultNetShardMutationLogStorage.cs:13-34`),
because a user store runs under the cache's gate.
- A log store that writes the cache already throws, through Cut 3's guard. Cut 4 pins it with a test.
## Authority map
- **Owner.** `CultCache`. The hold that mints a Sequence range also:
@ -287,12 +420,9 @@ The database is rebuilt on the journal. It has no queue.
- Soul's P6 cannot happen: the prediction is recorded before
`PutPredictedAsync` returns.
3. Primacy.
- On a shard primary, where the door is not `NoLog` (prediction, snapshot):
build the log entry, including the wire message from a `Put`/`Delete`
door or `ToLogEntryMessage`, and **only then** mint the per-shard
sequence and append it to memory and to the durable store. A
serialization failure then mints nothing, so the log can never hold a
gap.
- On a shard primary, where the door is not `NoLog`: mint, build, append disk-first and record, with a failed
append burning the sequence and compacting through it. See "(a) A journal that cannot log a committed
change" in Imagination pass 4; the earlier claim that a serialization failure mints nothing is withdrawn.
- On a replica, record the primary's entry from the `Replica` door,
under its own sequence.
- For a local write on a replica, log nothing.
@ -485,96 +615,152 @@ They are the proof that no scheduler has come back.
### Cut 4. Salvage the branch and rebuild CultNetDatabase on the journal (networking)
- **4a (history).** `git merge origin/hands/cultnet-publish-commits` into the
cut branch. It is clean. The merge carries the tests; the queue dies in 4b.
Self may choose a squash-salvage instead, with the same content.
- **4b (subtraction, then behaviour).**
- **Deletes first**, at branch `28248eb` `CultNetDatabase.cs`:
- `_parked`, `_ready`, `_nextSequence` and `_draining` (`:502-505`);
- the handshake at `:530`;
- `OnCacheChange`'s queue body (`:1083-1135`);
- `PendingChange` (`:1265-1275`);
- `_predictionGate` and `HasPrediction` (`:506-507`, `:1209-1213`) and
their call sites (`:916`, `:1574`);
- the logging in `Deliver` (`:1168-1201`).
- **Moves.** Logging, predictions and door consumption move into the journal
(§4). `Deliver` becomes the publisher that reads the stash.
- **Changes.**
- Door flags: `Predicts` and `Authoritative`.
- The snapshot removal door sets `Removal`.
- The in-memory log becomes a `SortedList`.
- **Keeps.** Door identity and the shape rule, primacy, `_logGate` for
readers, and the absent-key delete's direct log.
- **4a (history).** `git merge origin/hands/cultnet-publish-commits` into the cut branch from main
`3bf1c0c`.
- It is clean: the probe merge `6ec2f73` auto-merged `NetworkingTests.cs` and the composition doc, then
built and ran.
- The merge brings the tests. The queue dies in 4b.
- Self may squash-salvage instead, with the same content.
- **4b (subtraction first).** Delete at branch `28248eb` `CultNetDatabase.cs`:
- `_parked`, `_ready`, `_nextSequence` and `_draining` (`:502-505`);
- `_predictionGate` (`:506-507`);
- the Watch subscription and handshake (`:529-531`);
- `OnCacheChange` (`:1080-1135`);
- `PendingChange` (`:1265-1275`);
- `HasPrediction` (`:1209-1213`) and its calls (`:916`, `:1574`);
- the logging and prediction bookkeeping in `Deliver` (`:1137-1201`).
Main's `PublishCacheUpdate` / `OnUpdate +=` (`:505`, `:1157`, `:1161-1191`) is already gone on the branch.
Hands confirms it is absent after the merge.
- **4c (the journal).** Register the Watch observer first and the journal second (`AddJournal`), in the
constructor. Per admission, under the cache gate, per change in Sequence order:
1. `TakeDoor(change)`, keeping the branch's shape rule (`:1219-1234`).
2. Resolve the shard and kind. Predictions: a `Predicts` door adds its key. An `Authoritative` door
(`ApplyPutAsync`, replica put) holding a prediction for the key makes the kind `Reconciled` and removes
the key.
3. Log, per §(a):
- a replica door records the primary's entry, disk first;
- a primary change that is not `NoLog` mints, builds, appends and records, with failure going to the
floor;
- anything else logs nothing.
4. Stash `(cache Sequence → CultNetDatabaseChange)` under `_logGate`.
5. If step 3 failed, throw once at the end of the call, after all changes are handled (Q-P5).
- **4c, publication.** The Watch observer removes the stash entry for `change.Sequence` and publishes it. A
missing stash means the change was admitted before this database existed, so it is ignored. `Dispose`
removes the journal and the observer and clears the stash.
- **4d (the §(a) fixes).**
- The floor: `GetCompactedMutationLogSequence`, `GetLatestMutationLogSequence`, and resume in
`InitializeLogSequencesFromStore`.
- Disk-first `RecordMutationLogEntry`.
- A `SortedList` per shard.
- The snapshot reads its sequence first (`:660` moves below `:668`'s read).
- `_logGate` around `_lastWriteSequence`/`_nextLogSequences` readers (`:1302`, `:1314`, `:1325`).
- **Door changes.**
- Flags: `Predicts` and `Authoritative`.
- The snapshot removal door (branch `:733`) sets `Removal = true`.
- The replica absent-key delete logs directly and publishes nothing (branch `:1612-1621`).
- Doors neither log nor publish. They register context, write the cache, and dispose the registration.
- **Verification.**
- Every salvaged test passes:
- `CultNetPublishesCommitsTests` (13);
- `CultNetPublicationOrderTests`: S1, S1b, S2, S3, S4, S6, S7,
log-before-publish, and in-place re-upsert.
- Soul's P1-P7 from `SoulPub3Tests.cs` are committed, all passing. P2 passes
because nothing orders delivery.
- Every salvaged test passes: `CultNetPublishesCommitsTests` (13) and `CultNetPublicationOrderTests` (S1,
S1b, S2, S3, S4, S6, S7, log-before-publish, in-place re-upsert).
- Soul pass 3's P1-P7 are committed and passing.
- The pass 4 probes become tests named for the rule:
- **A1:** a refused primary `Append` publishes the change. The writer gets `CultNetShardLogException`,
which names the shard and `S`. A replica pull answers `compacted_history`, and a snapshot resync
converges.
- **A2:** the same at the tail with a restart: the replica converges after resync, and no sequence is
reused. The store's `CompactThrough` succeeded.
- **A3:** a refused replica `Append` leaves the cursor unchanged. The retry converges, and the memory log
holds `[1,2]`.
- **B1:** a pull on a primary is logged, and the replica converges.
- **S:** a snapshot racing a write converges.
- **C:** after compacting through 2 and restarting, the next mint is 3.
- New tests:
- a reentrant `database.PutAsync` from inside a database handler is logged
with its context and published once;
- a reentrant `ApplyShardLogResponseAsync` from inside a handler keeps the
replica log in primary order;
- a primary serialization failure mints no log sequence.
- Commit latency with `CultNetFileShardMutationLogStore`, main against Cut 4.
It is reported, not gated.
- Negative grep: `rg -n "_parked|_ready|_draining|_nextSequence|_predictionGate|HasPrediction" src/GameCult.Networking`
- a reentrant `database.PutAsync` from inside a database handler is logged with its context and published
once;
- a reentrant `ApplyShardLogResponseAsync` from inside a handler keeps the replica log in primary order;
- a log store whose `Append` writes the cache fails with Cut 3's reentry guard, wrapped, and the admission
stands.
- Commit latency with `CultNetFileShardMutationLogStore`, main against Cut 4. Also measure a `CultMesh` node
with `EnableDurableShardLogs`, where every bookkeeping write is now logged. Report it; do not gate on it.
- Negative grep: `rg -n "_parked|_ready|_draining|_nextSequence|_predictionGate|HasPrediction|PublishCacheUpdate" src/GameCult.Networking`
returns nothing.
- Review check: no `_cache.` call inside a `lock (_logGate)` block.
- The `4562340` tests stay green.
- Stryker on the diff.
- **Ledger.** Against the branch, about −120 and +60.
- Test runs use `--blame-hang-timeout 2m`.
- Stryker on the diff: dropping the floor raise, memory-before-disk, and the snapshot read order must each
kill a test.
- **Docs.**
- Composition doc `:50-53`: replace the "streams derive from `OnUpdate`" sentence. CultNet derives from
`Watch` plus one journal, and the log is written in cache order.
- A new paragraph: a primary that cannot log a change compacts through it.
- The log-store rule under Locking.
- **Blockers.** None. Q-P5 is ruled A.
- **Ledger.** Against the branch, about −130 and +95. The extra over the old estimate is the floor, the
disk-first order, the `SortedList`, the snapshot order, and the exception type.
### Cut 5. Database fan-out isolation and Sequence (networking, behaviour)
- **Deletes first.** The database's `Subject<object> _changes` (main `:487`).
- **Deletes first.** The database's `Subject<object> _changes` (main `:485`, branch `:487`) and its
`Dispose` (`:1158`).
- **Adds.**
- The isolated observer array.
- `CultNetDatabaseChange<T>.Sequence` (main `:319-371`), set by the journal.
- The isolated observer array, the same pattern as the cache's `Register`/`Publish`
(`CultCache.cs:1929-1944`, `:2470-2503`), behind `Watch<T>`, `WatchAllChanges` and the rest (`:1089-1145`).
- `CultNetDatabaseChange<T>.Sequence` (`:319-371`), as an optional constructor argument. The journal's stash
sets it from the cache change. A change with no cache change behind it carries 0.
- **Docs.** The binary-signature note, as the composition doc gave for `CultCacheDocumentChange` (`:57-58`).
- **Verification.**
- With a rethrowing handler and one throwing database subscriber, the other
subscriber and a live subscription-server peer receive every change.
- With a rethrowing handler and one throwing database subscriber, the other subscriber and a live
subscription-server peer receive every change. The writer gets the exception after delivery (Q-P2).
- The disposed-database test.
- `Sequence` equals the cache change's.
- **Ledger.** About −10 and +30.
- **Blockers.** Cut 4.
- **Ledger.** About −10 and +35.
### Cut 6. Stale protection on wire projections (networking, behaviour)
### Cut 6. Stale protection on wire projections (networking, behaviour; Q-P4 A)
This is a separate cut that closes a pre-existing hole. Composition doc
`:50-53` says the CultNet streams "have no ordering guarantee and no stale
protection", and the branch's total order was reaching for this.
- **The rule.** A projection applies a change to a key only if its `Sequence` is above what the projection
last applied for that key. A snapshot or reconcile applies everything at or below the cache sequence it read
**before** reading documents.
- That read is `Cache.GetWithSequence(<any key>).Sequence`, the branch's idiom (branch `:531`). No new API
is needed.
- **Subscription server** (`CultNetDatabaseSubscriptionServer.cs`):
- `SubscriptionProjectionState` (`:630`) gains `long Floor` and `Dictionary<string, long> Applied`.
- The single-row fast path in `Watch` (`:296-340`) reads the change's `Sequence` (reflection, like `Key`).
Under `_lifecycleGate` it drops the change if `Sequence <= max(Floor, Applied[key])`. Otherwise it applies
the change and records it. Removals are included.
- `Reconcile` (`:347`) and the subscribe snapshot (`:168-181`) read `seq0` before `CreateProjectedSnapshot`
(`:402`), set `Floor = seq0`, and clear `Applied`.
- This is sound: every change applied earlier was applied under the same gate, after its admission, so
its `Sequence` is at most `seq0`.
- Hop and unauthorized paths already reconcile from current state, and they set the floor too.
- **`CultNetDatabaseServer.CreateSubscription`** (`:501-513`):
- A per-subscription `(Floor, Applied)` under a per-subscription lock, held across check, record and send.
- `HandleSubscribeAsync`'s snapshot (`:362-369`) takes `seq0` first and sets the floor.
- **Verification.**
- Two threads write one key, with a blocking cache observer that forces the inverted delivery (Q3 shape).
On both servers, the peer's last state for the key equals the cache's.
- A removal overtaken by an older upsert leaves the key absent at the peer.
- The negative check: without the drop, both tests fail.
- **Blockers.** Cut 5, which provides `Sequence` on database changes.
- **Ledger.** About +45.
- **The rule.** A projection sends a record only if the change's `Sequence` is
above the Sequence it last applied for that key.
- The subscription server applies it under `_lifecycleGate`, keyed in
`SubscriptionProjectionState` next to `DeliveredBySourceRecordKey`
(`CultNetDatabaseSubscriptionServer.cs:446`).
- `CultNetDatabaseServer.CreateSubscription` (`:501-512`) applies it under a
per-subscription lock.
- `Reconcile` (`:347`) stamps each key it reads with a per-key atomic
`GetWithSequence`.
- **Verification.** Two threads write one key with a blocking observer that
forces the inverted delivery (Q3 shape). The peer's last state for the key
equals the cache's, on both servers.
- **Operator.** Q-P4 asks whether this cut belongs here or is recorded.
- **Ledger.** About +40.
### Salvage from `hands/cultnet-publish-commits`
### Salvage from `hands/cultnet-publish-commits` (revised)
- **Keep:**
- both new test files;
- the `NetworkingTests.cs` edits (`:1528`, `:2257`);
- the door-shape rule;
- both test files;
- the `NetworkingTests.cs` edits;
- the door table and the shape rule;
- "replicas never mint";
- log-before-publish;
- "the snapshot logs nothing";
- the rewritten composition-doc paragraph, rewritten again by Cut 3 to name
the journal as the log's order source.
- **Commit** Soul pass 3's P1-P7: P3 in Cut 2, P4 in Cut 1, and the rest in
Cut 4.
- **Drop:** the reorder buffer, the drainer, `_predictionGate`, and logging
from the observer.
- "loads and pulls on a primary are logged" (B1);
- the composition-doc paragraph, rewritten to name the journal.
- **Drop:**
- the reorder buffer and the drainer;
- `_predictionGate`;
- logging from the observer;
- the swallowed exception path (A1 and A3 on the branch).
## Subtraction ledger (estimate)
@ -583,66 +769,28 @@ protection", and the branch's total order was reaching for this.
| 1 | ~15 | ~45 | none |
| 2 | ~5 | ~30 | the cache no longer uses R3 `Subject` |
| 3 | 0 | ~50 | one public method (Q-P3) |
| 4 | ~120 vs branch | ~60 | the merge brings +1109/−243, of which about 780 are tests |
| 5 | ~10 | ~30 | the database `Subject` goes, and one public property |
| 6 | 0 | ~40 | none |
| 4 | ~130 vs branch | ~95 | the merge brings +1109/-243, of which about 780 are tests; the floor, disk-first order, `SortedList`, snapshot order and `CultNetShardLogException` are the extra over the first estimate |
| 5 | ~10 | ~35 | the database `Subject` goes, and one public property |
| 6 | 0 | ~45 | none |
- **Source, net against main:** about +200.
- **Source against the branch:** about −60, and no scheduler anywhere.
- **Source, net against main:** about +245.
- **Source against the branch:** no scheduler anywhere.
- The budget is pressure, not a metric.
## Operator questions
- **Q-P1. Order.**
- **A. Order as data** (the `4562340` ruling, kept).
- Every change is published exactly once, on its writer's thread, before
the write returns, and carries `Sequence`.
- There is no cross-thread delivery order.
- The shard log is in cache order because the journal writes it under the
gate.
- Wire projections drop stale changes by Sequence (Cut 6).
- **B. Totally ordered delivery in the cache** (a turnstile, which is Soul's
stated direction). It was built as `bcae483`, deleted for deadlock as
`4562340`, and reproduced by this pass: the networking suite hangs.
Making it safe needs a rule that nobody holding a lock an observer takes
may write the cache, and the subscription server itself breaks that rule.
- **C. A dedicated delivery thread or drainer** (the branch). It was refuted
by Soul pass 3: F3 and F4.
- **Recommended: A.** Only A delivers exactly-once, before-return and
no-deadlock together. The one consumer that needs order gets it where order
is decided.
- **Q-P2. An observer whose exception escapes** (a fail-fast R3 handler, or a
custom observer).
- **A.** Rethrow it to the writer after every observer has run, and keep the
observer subscribed.
- **B.** Report it and unsubscribe.
- **C.** Route it to R3's unhandled handler only.
- **Recommended: A.**
- It matches the `OnUpdate` policy and R3's `OnErrorResume`.
- An escape only happens when the owner asked for fail-fast.
- B turns one bad change into permanent deafness.
- C sends the exception back to the handler that just rethrew it.
- The commit stands under every option.
- **Q-P3. The journal's surface.**
- **A.** A public `IDisposable CultCache.AddJournal(Action<IReadOnlyList<CultCacheDocumentChange<object>>>)`,
guarded so that entering the cache from it throws.
- **B.** An internal method, with `InternalsVisibleTo("GameCult.Networking")`.
The comment at `CultCache.cs:214` shows Networking was deliberately kept
without it.
- **Recommended: A.**
- The contract is small, and the dangerous misuse, reentry, is enforced
rather than documented.
- An ordered admission journal is a legitimate library capability: audit,
replication and derived indexes.
- B couples two assemblies to hide one method.
- **Q-P4. Cut 6 now or later?**
- **A.** Land it in this campaign.
- **B.** Record it.
- **Recommended: A.** With every commit now published, two writers of one key
on two threads can leave a peer holding the older state. That was already
true for loads; commits make it common.
- Q-P1..Q-P4 are ruled (see Rulings). Their option analysis is in the map's git history.
Not forks, recorded so they are not re-asked:
- **Q-P5 A (ruled 2026-09-29): a primary that cannot log a committed change throws a typed
`CultNetShardLogException` naming the shard and the burned sequence, after publication, not derived from
`InvalidOperationException`.**
- The commit stands, the change is published, and replicas behind it snapshot-resync (Imagination pass 4 (a)).
- The writer hears of it. AetheriaEve `Program.cs:3722` cannot mistake it for a denial.
Recorded, not forked:
- (b): no origin on the journal. Loads and pulls are logged on primaries.
- (a)'s restart residual when the store refuses both writes.
- The replica keeps retry-by-cursor.
- A throwing getter refuses loads too.
- Reentrant writes keep main's depth-first delivery. Order is data.
- Journal I/O under the gate follows the store precedent.
@ -651,8 +799,6 @@ Not forks, recorded so they are not re-asked:
- **`cultmesh-py` watch.** It has no isolation and no Sequence
(`node.py:1059-1065`).
- **`RecordMutationLogEntry` memory-before-disk.** A throwing durable `Append`
leaves memory ahead of disk. This predates the campaign.
- **Durable log whole-file rewrite.** `CultNetShardMutationLogStorage.cs:83-89`
rewrites the whole file per `Append`. It is a monolith, and under the gate
its cost is now every writer's.
@ -662,3 +808,9 @@ Not forks, recorded so they are not re-asked:
serialized delivery was built, deadlocked, and was deleted". The Soul pass 3
direction re-proposed it anyway. The Soul brief template should tell Soul to
check `git log -S` for a proposed mechanism before recommending it.
- **A chained replica after a snapshot.** A replica that snapshot-resyncs has no log entries below the snapshot
sequence. It should raise its own floor to that sequence, so a replica chained on it resyncs instead of seeing
a gap (`ApplyShardSnapshotResponseAsync` `:675-736`). It predates this campaign.
- **AetheriaEve `Program.cs:3722`.** It reads a committed write's `InvalidOperationException` as a denial. Under
Q-P5 A, Cut 4's log failures cannot reach it. Observer and `OnUpdate` exceptions still can, so the Cuts 1-2
recording stands.

File diff suppressed because it is too large Load diff

View file

@ -33,6 +33,8 @@ shader semantics.
- `shaders/CultMath.hlsl`, a canonical HLSL mirror include for shader-side
parity. HLSL already owns `float2`, `float3`, and `float4`; the include
exposes `cultmath_*` functions for shared semantics HLSL does not provide.
It includes `shaders/CultMath.Phacelle.hlsl` (MPL-2.0) from the same
directory, so ship both files.
- `Voronoi.SampleTones`, a C# batch surface that calls the Rust
`cultmath-core` native kernel when `cultmath_core` is available and falls back
to the managed parity path otherwise.

View file

@ -19,3 +19,23 @@ permutation and scale as `snoise(float3)`.
- Copyright 2011 Ashima Arts.
- Upstream: <https://github.com/ashima/webgl-noise>
- License: MIT.
## Phacelle Noise
`math.phacelle` and `cultmath_phacelle` follow Rune Skovbo Johansen's Phacelle
noise (Shadertoy `t3dyWl`; erosion filter `wXcfWn`; blog, March 2026), read
from the C# port `PhacelleNoise` in `lpmitchell/AdvancedTerrainErosion`
(`AdvancedTerrainErosion.cs`, converted to burstable C# by Luke Mitchell,
2026). The cell weight, the phase blend and the normalization follow it. The
3D-cell generalisation, the caller-supplied stripe wave vector, the exact
gradient and the exact pruning are new here.
- Copyright (c) 2025 Rune Skovbo Johansen.
- Upstream: <https://github.com/lpmitchell/AdvancedTerrainErosion>
- License: MPL-2.0 (<https://mozilla.org/MPL/2.0/>). MPL-2.0 is file-level, so it
covers exactly the files that carry the port and nothing else:
`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
file. The Unity package as a whole is MPL-2.0.

View file

@ -128,8 +128,8 @@ whose HLSL return type is a plain struct of `float`/`floatN`/`int`/`intN`
fields is compared to its C# counterpart field by field, recursing into each
field's own components, down to bit-for-bit scalars, matching each leaf's
declaration path (field names, not just position) and declared type as well
as its value. `CultCellular` (`math.cs`, `cellular`) is the first and, for
now, only consumer. A struct return with a mismatched, reordered-by-name, or
as its value. `CultCellular` (`math.cs`, `cellular`) and `CultPhasor`
(`math.Phacelle.cs`, `phacelle`) are its consumers. A struct return with a mismatched, reordered-by-name, or
retyped field does not get a second comparison path or a shape of its own;
it fails the same walk that already handles a bare vector return.
@ -264,6 +264,41 @@ together, laid out as `float4(gradient.xyz, value.w)`, with no value-only twin
which is the right domain for `pcg3d`/`pcg4d`'s O(1) hash inputs but would
turn an unclamped octave count into a multi-billion-iteration loop for these
two mirrors.
- `phacelle(float3 p, float3 side, float offset, float normalization)` is Rune
Skovbo Johansen's Phacelle noise ("phase + cell": a stripe pattern built by
blending one cosine/sine wave per jittered cell), generalised to 3D cells. It
returns `CultPhasor { cos, sin }`, each `(∇, value)`. `side` is the stripe
wave vector, whose length is 2π times the stripe frequency; in 3D the
perpendicular to the flow is not unique, so the caller chooses it (on a unit
sphere, `cross(p̂, flow)`). `offset` is the phase in cycles. It visits 4×4×4
cells with `pcg3d`-hashed jitter in `[-0.5, 0.5)`, weights each wave by
`max(0, exp(-2d²) - 0.01111)`, and normalizes the blended phasor as upstream
does (length 1 where the raw length is at least `1 - normalization`, scaled
by `1 / (1 - normalization)` below). The gradient is exact, weight
derivatives and normalization included, rather than upstream's
`∇cos ≈ -sin·side`, which ignores the weight gradient. It is discontinuous
where the raw length crosses the normalization threshold and where a cell's
weight leaves its support (d² = 2.24995, distance 1.49998); the value is
continuous at both. At the support edge `∇w` jumps from `-4·0.01111·v` to 0,
a per-cell jump of length `0.0444·|v|` (0.0667 at `|v| = 1.5`); measured over
random points, the output gradient jumps by a median 1.5% of its length and
at most about 27%. `normalization` is meant to lie in `[0, 1]`: 1 or more
saturates (every output is stretched to length 1), a negative value scales
every output down by `1 / (1 - normalization)`, and the normalized gradient
scales as `1 / |I|` for the blended phasor `I`, so it grows where the blend
nearly cancels. The total weight `W` is positive for every `pcg3d` input (the
smallest found by hill-climbing is 0.056); `W = 0`, and a NaN output, needs
adversarial jitter no hash yields.
Cells whose per-axis lower bound `Σ max(0, |local - g| - 0.5)²` is at least
2.25 lie outside the support and have weight exactly 0, so they are skipped,
which changes no output bit. Cells whose bound sits just under 2.25 can still
carry a nonzero weight, so the cut cannot be lowered; `PhacelleTests` pins
the cut with points next to such cells, against an internal overload with the
prune disabled, and the HLSL mirror test pins it on the shader side. The prune
keeps about 45 of the 64 cells on average (a saving of about 30%); about 14
have a nonzero weight. The port sits in its own MPL-2.0 files
(`math.Phacelle.cs`, `CultPhasor.cs`, `CultMath.Phacelle.hlsl`); see
`THIRD-PARTY-NOTICES.md`. No 2D variant exists; nothing consumes one.
Integer hashing uses the PCG hashes from Jarzynski and Olano, "Hash Functions
for GPU Rendering" (JCGT 9(3), 2020): `pcg(uint)` is O'Neill's RXS-M-XS 32/32

View file

@ -78,7 +78,9 @@ $requiredTemplateFiles = @(
"Runtime\UnityBridge\UnityConversions.cs",
"Runtime\UnityBridge\UnityConversions.cs.meta",
"Shaders\CultMath.hlsl",
"Shaders\CultMath.hlsl.meta"
"Shaders\CultMath.hlsl.meta",
"Shaders\CultMath.Phacelle.hlsl",
"Shaders\CultMath.Phacelle.hlsl.meta"
)
foreach ($relativePath in $requiredTemplateFiles) {
if (-not (Test-Path -LiteralPath (Join-Path $templateRoot $relativePath) -PathType Leaf)) {

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@ -0,0 +1,99 @@
#ifndef CULTMATH_PHACELLE_HLSL
#define CULTMATH_PHACELLE_HLSL
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// Phacelle noise. Copyright (c) 2025 Rune Skovbo Johansen (Shadertoy t3dyWl; MPL-2.0), read from the
// C# port PhacelleNoise in lpmitchell/AdvancedTerrainErosion, converted to burstable C# by Luke
// Mitchell (2026). Modified by GameCult: 3D cells, a caller-supplied stripe wave vector, an exact
// gradient and exact pruning. This file is an MPL-2.0 file; CultMath.hlsl, which includes it after
// its own definitions of CULTMATH_TAU and cultmath_pcg3d, is MIT (see THIRD-PARTY-NOTICES.md).
// Invariant 8's struct return shape for cultmath_phacelle, compared field by field and bit for bit
// against CultMath.CultPhasor, same field order.
struct CultPhasor
{
float4 cos;
float4 sin;
};
// Johansen's Phacelle noise on 3D cells. See math.phacelle's comment (math.Phacelle.cs) for the stripe wave
// vector, the weight, the normalization, the exact gradient and why the prune is exact. Mirrors
// the C# body operation for operation; the C#-only internal overload that switches the prune off
// has no shader twin.
CultPhasor cultmath_phacelle(float3 p, float3 side, float offset, float normalization)
{
float3 cell = floor(p);
float3 local = p - cell;
float phaseOffset = offset * CULTMATH_TAU;
float sumW = 0.0;
float sumCos = 0.0;
float sumSin = 0.0;
float3 gradW = float3(0.0, 0.0, 0.0);
float3 gradCos = float3(0.0, 0.0, 0.0);
float3 gradSin = float3(0.0, 0.0, 0.0);
for (int dz = -1; dz <= 2; dz++)
{
float gz = max(0.0, abs(local.z - (float)dz) - 0.5);
for (int dy = -1; dy <= 2; dy++)
{
float gy = max(0.0, abs(local.y - (float)dy) - 0.5);
for (int dx = -1; dx <= 2; dx++)
{
float gx = max(0.0, abs(local.x - (float)dx) - 0.5);
if (gx * gx + gy * gy + gz * gz >= 2.25)
continue;
float3 gridStep = float3(dx, dy, dz);
int3 hash = cultmath_pcg3d(int3(cell + gridStep));
float3 jitter = float3(
((uint)hash.x >> 8) * (1.0 / 16777216.0) - 0.5,
((uint)hash.y >> 8) * (1.0 / 16777216.0) - 0.5,
((uint)hash.z >> 8) * (1.0 / 16777216.0) - 0.5);
float3 v = local - gridStep - jitter;
float falloff = exp(-2.0 * dot(v, v));
float w = max(0.0, falloff - 0.01111);
float3 dw = w > 0.0 ? (-4.0 * falloff) * v : float3(0.0, 0.0, 0.0);
float phase = dot(v, side) + phaseOffset;
float c = cos(phase);
float s = sin(phase);
sumW += w;
sumCos += w * c;
sumSin += w * s;
gradW += dw;
gradCos += dw * c - (w * s) * side;
gradSin += dw * s + (w * c) * side;
}
}
}
float invW = 1.0 / sumW;
float rawCos = sumCos * invW;
float rawSin = sumSin * invW;
float3 gradRawCos = (gradCos - rawCos * gradW) * invW;
float3 gradRawSin = (gradSin - rawSin * gradW) * invW;
float rawLength = sqrt(rawCos * rawCos + rawSin * rawSin);
float floorLength = 1.0 - normalization;
CultPhasor result;
if (rawLength > floorLength)
{
float outCos = rawCos / rawLength;
float outSin = rawSin / rawLength;
float3 gradLength = (rawCos * gradRawCos + rawSin * gradRawSin) / rawLength;
result.cos = float4((gradRawCos - outCos * gradLength) / rawLength, outCos);
result.sin = float4((gradRawSin - outSin * gradLength) / rawLength, outSin);
}
else
{
result.cos = float4(gradRawCos / floorLength, rawCos / floorLength);
result.sin = float4(gradRawSin / floorLength, rawSin / floorLength);
}
return result;
}
#endif

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e07a3b95c1d84f2aa6b83d4c5f19a0d7
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -503,6 +503,8 @@ CultCellular cultmath_cellular(float3 p)
return result;
}
#include "CultMath.Phacelle.hlsl"
float cultmath_value_noise(float2 position)
{
float2 cell = floor(position);

View file

@ -8,6 +8,8 @@
<RootNamespace>CultMath</RootNamespace>
<AssemblyName>CultMath</AssemblyName>
<PackageId>GameCult.Math</PackageId>
<!-- MIT overall; math.Phacelle.cs and CultPhasor.cs (and the two Phacelle HLSL files) are MPL-2.0. -->
<PackageLicenseExpression>MIT AND MPL-2.0</PackageLicenseExpression>
<Version>0.2.4</Version>
<Description>Clean-room C# math shaped for HLSL-style renderer code.</Description>
<Authors>GameCult</Authors>
@ -21,6 +23,8 @@
<ItemGroup>
<None Include="..\..\README.md" Pack="true" PackagePath="\" />
<None Include="..\..\shaders\CultMath.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.hlsl" CopyToOutputDirectory="PreserveNewest" />
<None Include="..\..\shaders\CultMath.Phacelle.hlsl" Pack="true" PackagePath="contentFiles\any\any\shaders\CultMath.Phacelle.hlsl" CopyToOutputDirectory="PreserveNewest" />
<None Include="..\..\THIRD-PARTY-NOTICES.md" Pack="true" PackagePath="\" />
</ItemGroup>
</Project>

View file

@ -0,0 +1,27 @@
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// The result type of math.phacelle (math.Phacelle.cs), Rune Skovbo Johansen's Phacelle noise
// (Copyright (c) 2025, MPL-2.0; see THIRD-PARTY-NOTICES.md).
namespace CultMath;
/// <summary>
/// The value-and-gradient result of <see cref="math.phacelle(float3, float3, float, float)"/>
/// (invariant 8's struct return shape). Both fields use the <c>float4(gradient.xyz, value.w)</c>
/// layout of a bare value-and-gradient return.
/// </summary>
public struct CultPhasor
{
/// <summary>(&#8711;cos, cos): the normalized cosine wave and its gradient.</summary>
public float4 cos;
/// <summary>(&#8711;sin, sin): the normalized sine wave and its gradient.</summary>
public float4 sin;
public CultPhasor(float4 cos, float4 sin)
{
this.cos = cos;
this.sin = sin;
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 807ae2c8a758cf31896da12f1e5047bd

View file

@ -0,0 +1,127 @@
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// Phacelle noise. Copyright (c) 2025 Rune Skovbo Johansen (Shadertoy t3dyWl; MPL-2.0), read from the
// C# port PhacelleNoise in lpmitchell/AdvancedTerrainErosion, converted to burstable C# by Luke
// Mitchell (2026). Modified by GameCult: 3D cells, a caller-supplied stripe wave vector, an exact
// gradient and exact pruning. This file and CultPhasor.cs are the MPL-2.0 files of CultMath; the
// rest of the package is MIT (see THIRD-PARTY-NOTICES.md).
namespace CultMath;
public static partial class math
{
// Johansen's Phacelle noise (phase + cell), generalised to 3D cells with a caller-supplied
// stripe wave vector. Each of the 4x4x4 cells around p carries one jittered feature point
// (jitter in [-0.5, 0.5) per axis, from pcg3d over the integer cell coordinate, the same
// integer-hashing rule as cellular) and one cosine/sine wave that runs along `side` (the wave
// vector: its length is 2*pi times the stripe frequency, and the caller chooses which
// perpendicular it is; on a unit sphere that is cross(p_hat, flow)). The waves are blended with
// the bell weight max(0, exp(-2 d^2) - 0.01111) (exactly 0 at distance 1.5, the nearest a
// feature outside the 4x4x4 block can be in 2D, which is what keeps cell-grid lines out), and
// the blended phasor is normalized: its length is stretched to 1 wherever the raw length is at
// least 1 - normalization, and scaled by 1 / (1 - normalization) below that. `offset` is the
// phase in cycles (1 is a full turn). Value and normalization follow Johansen's
// PhacelleNoise as ported in lpmitchell/AdvancedTerrainErosion.
//
// `normalization` is meant to lie in [0, 1]. At 0 the output is the raw blend (a phasor of
// length at most 1); at 1 the floor is 0 and every output is stretched to length 1. Values of
// 1 or more saturate at that (the floor is never above the raw length), and a negative value
// scales every output down by 1 / (1 - normalization) < 1. The normalized gradient scales as
// 1 / |I| where I is the blended phasor (below), so it grows wherever the blend nearly
// cancels; a normalization near 1 lets that happen at every point.
//
// The gradient is exact: it carries the weight derivative (grad w = -4 v exp(-2 |v|^2) where
// w > 0) and the normalization, not upstream's convention grad(cos) ~ -sin * side, which
// ignores the weight gradient (Asura probe: 16.8 deg off at the median, 97.8 at the 95th
// percentile; the exact form is 0.00 and 0.03). With P = sum(w * (cos, sin)) and W = sum(w),
// I = P / W has grad I = (grad P - I * grad W) / W; above the threshold the output is I / |I|
// with gradient (grad I - out * grad|I|) / |I|, below it grad I / (1 - normalization). The
// value is continuous at both seams below; the gradient is not.
// * Where |I| crosses the threshold, the gradient jumps between the two branches.
// * Where a cell's weight leaves its support (d^2 = ln(1 / 0.01111) / 2 = 2.24995, distance
// 1.49998), grad w jumps from -4 * 0.01111 * v to 0: a per-cell jump of length
// 0.0444 * |v|, 0.0667 at |v| = 1.5. Measured over random points, the resulting jump in
// the output gradient is a median 1.5% of its length and at most about 27%.
//
// W is the sum of 64 weights and is positive for every input pcg3d produces (the smallest
// W found by hill-climbing the hash-driven cell contents is 0.056). It is 0, and the output
// NaN, only if all 64 weights vanish, which takes adversarial jitter no hash yields.
//
// Pruning is exact: per axis, |local - g| - 0.5 (floored at 0) lower-bounds |v| for any jitter,
// so a cell whose summed square is at least 2.25 lies outside the support (2.24995 < 2.25) and
// has weight exactly 0: it contributes nothing to any sum. Cells whose bound sits just under
// 2.25 can still have a nonzero weight, so the cut cannot be lowered. On average the prune
// keeps about 45 of the 64 cells (a saving of about 30%); only about 14 have a nonzero weight.
// Only the internal overload can switch the prune off; PhacelleTests uses it to pin bit equality.
public static CultPhasor phacelle(float3 p, float3 side, float offset, float normalization) =>
phacelle(p, side, offset, normalization, true);
internal static CultPhasor phacelle(float3 p, float3 side, float offset, float normalization, bool prune)
{
var cell = floor(p);
var local = p - cell;
var phaseOffset = offset * TAU;
var sumW = 0.0f;
var sumCos = 0.0f;
var sumSin = 0.0f;
var gradW = new float3(0.0f, 0.0f, 0.0f);
var gradCos = new float3(0.0f, 0.0f, 0.0f);
var gradSin = new float3(0.0f, 0.0f, 0.0f);
for (var dz = -1; dz <= 2; dz++)
{
var gz = max(0.0f, abs(local.z - (float)dz) - 0.5f);
for (var dy = -1; dy <= 2; dy++)
{
var gy = max(0.0f, abs(local.y - (float)dy) - 0.5f);
for (var dx = -1; dx <= 2; dx++)
{
var gx = max(0.0f, abs(local.x - (float)dx) - 0.5f);
if (prune && gx * gx + gy * gy + gz * gz >= 2.25f)
continue;
var gridStep = new float3(dx, dy, dz);
var hash = pcg3d(int3(cell + gridStep));
var jitter = new float3(cellular_unit(hash.x) - 0.5f, cellular_unit(hash.y) - 0.5f, cellular_unit(hash.z) - 0.5f);
var v = local - gridStep - jitter;
var falloff = exp(-2.0f * dot(v, v));
var w = max(0.0f, falloff - 0.01111f);
var dw = w > 0.0f ? (-4.0f * falloff) * v : new float3(0.0f, 0.0f, 0.0f);
var phase = dot(v, side) + phaseOffset;
var c = cos(phase);
var s = sin(phase);
sumW += w;
sumCos += w * c;
sumSin += w * s;
gradW += dw;
gradCos += dw * c - (w * s) * side;
gradSin += dw * s + (w * c) * side;
}
}
}
var invW = 1.0f / sumW;
var rawCos = sumCos * invW;
var rawSin = sumSin * invW;
var gradRawCos = (gradCos - rawCos * gradW) * invW;
var gradRawSin = (gradSin - rawSin * gradW) * invW;
var rawLength = sqrt(rawCos * rawCos + rawSin * rawSin);
var floorLength = 1.0f - normalization;
if (rawLength > floorLength)
{
var outCos = rawCos / rawLength;
var outSin = rawSin / rawLength;
var gradLength = (rawCos * gradRawCos + rawSin * gradRawSin) / rawLength;
return new CultPhasor(
new float4((gradRawCos - outCos * gradLength) / rawLength, outCos),
new float4((gradRawSin - outSin * gradLength) / rawLength, outSin));
}
return new CultPhasor(
new float4(gradRawCos / floorLength, rawCos / floorLength),
new float4(gradRawSin / floorLength, rawSin / floorLength));
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2c9d4e6b1a8f47d3b05e7a3c9d1f8e26

View file

@ -7,7 +7,7 @@ public sealed class HlslMirrorTests
[Fact]
public void HlslMirrorDoesNotPublishGeometryKernels()
{
var source = File.ReadAllText(Path.Combine(GetCultMathRoot(), "shaders", "CultMath.hlsl"));
var source = HlslSourceCompatibilityTests.ReadShaderSource(GetCultMathRoot());
Assert.DoesNotContain("AdvancedErosionFilter.hlsl", source);
Assert.DoesNotContain("Planetary.hlsl", source);
Assert.DoesNotContain("spherical_erosion", source);
@ -17,7 +17,7 @@ public sealed class HlslMirrorTests
[Fact]
public void HlslMirrorPublishesCultMathPrimitives()
{
var include = File.ReadAllText(Path.Combine(GetCultMathRoot(), "shaders", "CultMath.hlsl"));
var include = HlslSourceCompatibilityTests.ReadShaderSource(GetCultMathRoot());
var requiredSymbols = new[]
{
"cultmath_radians",
@ -62,6 +62,17 @@ public sealed class HlslMirrorTests
Assert.DoesNotContain("cultmath_normalize", include);
}
[Theory]
[InlineData("CultMath.hlsl")]
[InlineData("CultMath.Phacelle.hlsl")]
public void UnityPackageShaderIsIdenticalToTheCanonicalShader(string name)
{
var root = GetCultMathRoot();
Assert.Equal(
File.ReadAllText(Path.Combine(root, "shaders", name)).ReplaceLineEndings("\n"),
File.ReadAllText(Path.Combine(root, "unity", "org.gamecult.cultmath", "Shaders", name)).ReplaceLineEndings("\n"));
}
private static string GetCultMathRoot()
{
var directory = new DirectoryInfo(AppContext.BaseDirectory);

View file

@ -30,6 +30,7 @@ public sealed class HlslSourceCompatibilityTests
Assert.NotNull(ShaderFunction(shader, "cultmath_snoise_grad", typeof(float3)));
Assert.NotNull(ShaderFunction(shader, "cultmath_fbm_grad", typeof(float3), typeof(int), typeof(float), typeof(float)));
Assert.NotNull(ShaderFunction(shader, "cultmath_ridged_grad", typeof(float3), typeof(int), typeof(float), typeof(float)));
Assert.NotNull(ShaderFunction(shader, "cultmath_phacelle", typeof(float3), typeof(float3), typeof(float), typeof(float)));
}
// HLSL functions carry no access modifier, so they compile as private instance methods.
@ -130,7 +131,63 @@ public sealed class HlslSourceCompatibilityTests
}
Assert.True(mismatches.Count == 0, $"{mismatches.Count} mismatches:{Environment.NewLine}{string.Join(Environment.NewLine, mismatches.Take(12))}");
Assert.Equal(33, compared.Count);
Assert.Equal(34, compared.Count);
}
/// <summary>
/// The generic comparison above passes about a hundred inputs through <c>cultmath_phacelle</c>, and
/// its prune only changes an output for the rare cell whose weight is nonzero but whose lower
/// bound sits just under the 2.25 cut (Soul's F6 lesson for cellular): a mirror whose cut is 2.0
/// survives a hundred inputs. A dense sweep of realistic arguments closes that gap.
/// </summary>
[Fact]
public void PhacelleMirrorMatchesCSharpBitForBitAcrossADenseSweep()
{
var (assembly, errors) = CompileShaderMirror();
Assert.True(assembly is not null, string.Join(Environment.NewLine, errors));
var shaderType = assembly!.GetType("CultMathHlsl.HlslShader")!;
var shader = Activator.CreateInstance(shaderType);
var mirror = ShaderFunction(shaderType, "cultmath_phacelle", typeof(float3), typeof(float3), typeof(float), typeof(float))!;
var random = new System.Random(0x5EED2);
float Next(float extent) => (random.NextSingle() * 2.0f - 1.0f) * extent;
for (var i = 0; i < 20000; i++)
{
var p = new float3(Next(50.0f), Next(50.0f), Next(50.0f));
var side = new float3(Next(9.0f), Next(9.0f), Next(9.0f));
var offset = random.NextSingle();
var normalization = random.NextSingle();
var expected = Values(phacelle(p, side, offset, normalization));
var actual = Values(mirror.Invoke(shader, new object[] { p, side, offset, normalization })!);
Assert.True(BitwiseEqual(expected, actual), $"mirror differs from C# at p = {p}, side = {side}");
}
}
/// <summary>
/// The dense sweep almost never meets a cell whose box bound is just under the 2.25 cut and whose
/// weight is still nonzero: a mirror cut of 2.245, 2.24 or 2.2 survives it. These points sit next
/// to such cells (<see cref="PhacelleTests.PruneCutPoints"/>), so the mirror must match C# bit for
/// bit, and must match the unpruned C# sum (the shader has no prune switch, so that is the
/// independent statement that the cut is exact).
/// </summary>
[Fact]
public void PhacelleMirrorMatchesCSharpBitForBitNextToCellsJustInsideTheCut()
{
var (assembly, errors) = CompileShaderMirror();
Assert.True(assembly is not null, string.Join(Environment.NewLine, errors));
var shaderType = assembly!.GetType("CultMathHlsl.HlslShader")!;
var shader = Activator.CreateInstance(shaderType);
var mirror = ShaderFunction(shaderType, "cultmath_phacelle", typeof(float3), typeof(float3), typeof(float), typeof(float))!;
foreach (var p in PhacelleTests.PruneCutPoints)
{
Assert.True(PhacelleTests.HasCellJustInsideTheCut(p), $"no cell just inside the cut at {p}");
var actual = Values(mirror.Invoke(shader, new object[] { p, PhacelleTests.PruneCutSide, PhacelleTests.PruneCutOffset, PhacelleTests.PruneCutNormalization })!);
var pruned = Values(phacelle(p, PhacelleTests.PruneCutSide, PhacelleTests.PruneCutOffset, PhacelleTests.PruneCutNormalization));
var unpruned = Values(phacelle(p, PhacelleTests.PruneCutSide, PhacelleTests.PruneCutOffset, PhacelleTests.PruneCutNormalization, false));
Assert.True(BitwiseEqual(pruned, actual), $"mirror differs from C# at p = {p}");
Assert.True(BitwiseEqual(unpruned, actual), $"mirror differs from the unpruned C# sum at p = {p}");
}
}
/// <summary>
@ -253,6 +310,18 @@ public sealed class HlslSourceCompatibilityTests
? (float.IsNaN(a) && float.IsNaN(b)) || BitConverter.SingleToInt32Bits(a) == BitConverter.SingleToInt32Bits(b)
: p.First.Value.Equals(p.Second.Value)));
/// <summary>
/// The text of <c>CultMath.hlsl</c> with each <c>#include "name"</c> replaced in place by the
/// included file from the same directory, as the shader compiler would resolve it. Only the
/// package's own includes exist, so a missing file is an error rather than a skip.
/// </summary>
internal static string ReadShaderSource(string cultMathRoot)
{
var shaders = Path.Combine(cultMathRoot, "shaders");
return Regex.Replace(File.ReadAllText(Path.Combine(shaders, "CultMath.hlsl")), @"(?m)^#include ""([^""]+)""[ \t]*\r?$",
match => File.ReadAllText(Path.Combine(shaders, match.Groups[1].Value)));
}
/// <summary>The documented HLSL-to-C# transformations, and nothing else.</summary>
internal static string TransformHlslToCSharp(string hlsl)
{
@ -281,7 +350,7 @@ public sealed class HlslSourceCompatibilityTests
private static (Assembly? Assembly, IReadOnlyList<string> Errors) CompileShaderMirror()
{
var hlsl = File.ReadAllText(Path.Combine(FindCultMathRoot(), "shaders", "CultMath.hlsl"));
var hlsl = ReadShaderSource(FindCultMathRoot());
var tree = CSharpSyntaxTree.ParseText(TransformHlslToCSharp(hlsl));
var references = ((string)AppContext.GetData("TRUSTED_PLATFORM_ASSEMBLIES")!)
.Split(Path.PathSeparator)

View file

@ -0,0 +1,340 @@
using System;
using CultMath;
using Xunit;
namespace CultMath.Tests;
public sealed class PhacelleTests
{
// Every tolerance below is at least 5x the largest error the same test measures at its seed.
private const float GradientEps = 1.0e-3f;
private const float GradientTolerance = 5.0e-3f;
private const double ValueTolerance = 1.6e-5;
private const double ThresholdBand = 0.02;
private static float3 RandomPoint(System.Random random, float extent = 3.0f) => new(
(random.NextSingle() * 2.0f - 1.0f) * extent, (random.NextSingle() * 2.0f - 1.0f) * extent, (random.NextSingle() * 2.0f - 1.0f) * extent);
// A wave vector of length 2*pi times a stripe frequency in [0.5, 1.5], in a random direction.
private static float3 RandomSide(System.Random random)
{
float3 direction;
do
{
direction = new float3(random.NextSingle() - 0.5f, random.NextSingle() - 0.5f, random.NextSingle() - 0.5f);
}
while (math.length(direction) < 0.1f);
return math.normalize(direction) * (math.TAU * (0.5f + random.NextSingle()));
}
// ---- An independent double-precision evaluation: all 64 cells, no prune, no gradient. ----
//
// It shares only the hash (pcg3d over the integer cell coordinate, top 24 bits) and the constants
// the function is specified by: weight max(0, exp(-2 d^2) - 0.01111), jitter in [-0.5, 0.5).
private readonly record struct Reference(double Cos, double Sin, double RawLength, double SupportEdgeGap);
private static Reference Evaluate(float3 p, float3 side, float offset, float normalization)
{
double fx = Math.Floor(p.x), fy = Math.Floor(p.y), fz = Math.Floor(p.z);
double lx = p.x - fx, ly = p.y - fy, lz = p.z - fz;
double sumW = 0.0, sumCos = 0.0, sumSin = 0.0, edgeGap = double.MaxValue;
var supportRadius = Math.Sqrt(Math.Log(1.0 / 0.01111) / 2.0);
for (var dz = -1; dz <= 2; dz++)
for (var dy = -1; dy <= 2; dy++)
for (var dx = -1; dx <= 2; dx++)
{
var hash = math.pcg3d(new int3((int)fx + dx, (int)fy + dy, (int)fz + dz));
double vx = lx - dx - (math.cellular_unit(hash.x) - 0.5);
double vy = ly - dy - (math.cellular_unit(hash.y) - 0.5);
double vz = lz - dz - (math.cellular_unit(hash.z) - 0.5);
var d2 = vx * vx + vy * vy + vz * vz;
edgeGap = Math.Min(edgeGap, Math.Abs(Math.Sqrt(d2) - supportRadius));
var w = Math.Max(0.0, Math.Exp(-2.0 * d2) - 0.01111);
var phase = vx * side.x + vy * side.y + vz * side.z + (double)offset * math.TAU;
sumW += w;
sumCos += w * Math.Cos(phase);
sumSin += w * Math.Sin(phase);
}
double rawCos = sumCos / sumW, rawSin = sumSin / sumW;
var raw = Math.Sqrt(rawCos * rawCos + rawSin * rawSin);
var length = Math.Max(1.0 - normalization, raw);
return new Reference(rawCos / length, rawSin / length, raw, edgeGap);
}
private static float3 CentralDifference(Func<float3, float> f, float3 p, float eps) => new(
(f(p + new float3(eps, 0.0f, 0.0f)) - f(p - new float3(eps, 0.0f, 0.0f))) / (2.0f * eps),
(f(p + new float3(0.0f, eps, 0.0f)) - f(p - new float3(0.0f, eps, 0.0f))) / (2.0f * eps),
(f(p + new float3(0.0f, 0.0f, eps)) - f(p - new float3(0.0f, 0.0f, eps))) / (2.0f * eps));
private static float MaxComponentError(float3 numeric, float4 analytic) => MathF.Max(
MathF.Abs(numeric.x - analytic.x), MathF.Max(MathF.Abs(numeric.y - analytic.y), MathF.Abs(numeric.z - analytic.z)));
// ---- Value: the function is Johansen's, on 3D cells ----
[Theory]
[InlineData(0.0f)]
[InlineData(0.5f)]
[InlineData(0.9f)]
[InlineData(1.0f)]
public void ValueMatchesTheIndependentReferenceAndNormalizesAboveTheThreshold(float normalization)
{
var random = new System.Random(0x7ACE1 + (int)(normalization * 10.0f));
var maxError = 0.0;
var above = 0;
var below = 0;
for (var i = 0; i < 3000; i++)
{
var p = RandomPoint(random, 40.0f);
var side = RandomSide(random);
var offset = random.NextSingle();
var actual = math.phacelle(p, side, offset, normalization);
var expected = Evaluate(p, side, offset, normalization);
maxError = Math.Max(maxError, Math.Max(Math.Abs(actual.cos.w - expected.Cos), Math.Abs(actual.sin.w - expected.Sin)));
if (expected.RawLength >= 1.0 - normalization + ThresholdBand)
{
// The output magnitude is 1 wherever the raw magnitude reaches 1 - normalization.
above++;
var magnitude = Math.Sqrt((double)actual.cos.w * actual.cos.w + (double)actual.sin.w * actual.sin.w);
Assert.True(Math.Abs(magnitude - 1.0) < ValueTolerance, $"magnitude {magnitude} above the threshold at {p}");
}
else if (expected.RawLength <= 1.0 - normalization - ThresholdBand)
{
below++;
}
}
Assert.True(maxError < ValueTolerance, $"max value error against the reference {maxError}");
if (normalization > 0.0f)
Assert.True(above >= 500, $"only {above} points above the threshold");
if (normalization is > 0.0f and < 1.0f)
Assert.True(below >= 50, $"only {below} points below the threshold");
}
[Fact]
public void ValueIsPeriodicInOffsetAndAQuarterCycleRotatesCosIntoSin()
{
// offset is in cycles: a quarter turn maps cos to -sin and sin to cos, and a whole turn is the
// identity. The weights and the normalization do not depend on the phase, so this is exact
// up to float rounding.
var random = new System.Random(0x7ACE2);
for (var i = 0; i < 200; i++)
{
var p = RandomPoint(random);
var side = RandomSide(random);
var offset = random.NextSingle();
var basePhasor = math.phacelle(p, side, offset, 0.5f);
var quarter = math.phacelle(p, side, offset + 0.25f, 0.5f);
var whole = math.phacelle(p, side, offset + 1.0f, 0.5f);
Assert.True(MathF.Abs(quarter.cos.w + basePhasor.sin.w) < 2.0e-5f);
Assert.True(MathF.Abs(quarter.sin.w - basePhasor.cos.w) < 2.0e-5f);
Assert.True(MathF.Abs(whole.cos.w - basePhasor.cos.w) < 2.0e-5f);
Assert.True(MathF.Abs(whole.sin.w - basePhasor.sin.w) < 2.0e-5f);
}
}
// ---- Invariant 8: the gradient is exact ----
[Fact]
public void GradientOfCosAndSinMatchesCentralDifferencesOnBothSidesOfTheNormalizationThreshold()
{
// Above the threshold the output is I / |I|; below it, I / (1 - normalization). The gradient
// is discontinuous where |I| crosses the threshold, and at the edge of each cell's weight support
// (distance 1.49998, where max(0, ...) starts: a jump of 4 d 0.01111 in grad w), so a band
// around each is excluded (by the
// reference's raw length, since the output alone cannot say how close it is).
const float normalization = 0.5f;
var random = new System.Random(0x7ACE3);
var above = 0;
var below = 0;
var maxError = 0.0f;
for (var attempts = 0; attempts < 20000 && (above < 150 || below < 150); attempts++)
{
var p = RandomPoint(random);
var side = RandomSide(random);
var offset = random.NextSingle();
var reference = Evaluate(p, side, offset, normalization);
var distance = reference.RawLength - (1.0 - normalization);
if (Math.Abs(distance) < ThresholdBand || reference.SupportEdgeGap < 3.0 * GradientEps)
continue;
if (distance > 0.0 ? above >= 150 : below >= 150)
continue;
if (distance > 0.0) above++; else below++;
var analytic = math.phacelle(p, side, offset, normalization);
var numericCos = CentralDifference(q => math.phacelle(q, side, offset, normalization).cos.w, p, GradientEps);
var numericSin = CentralDifference(q => math.phacelle(q, side, offset, normalization).sin.w, p, GradientEps);
maxError = MathF.Max(maxError, MathF.Max(MaxComponentError(numericCos, analytic.cos), MaxComponentError(numericSin, analytic.sin)));
}
Assert.True(above >= 150 && below >= 150, $"{above} points above and {below} below the threshold");
Assert.True(maxError < GradientTolerance, $"max gradient error against central differences {maxError}");
}
// ---- Stripes run along the flow ----
[Fact]
public void OnTheUnitSphereStripesRunAlongTheFlow()
{
// side = cross(p_hat, flow) * 2*pi is tangent to the sphere and perpendicular to the flow, so the
// cosine should change across the stripes (along side) and hardly at all along them (along
// flow). Asura's probe measured 0.212 for this ratio, against 0.202 for the planar upstream.
const float radiusInCells = 10.0f;
var random = new System.Random(0x7ACE4);
var reference = math.normalize(new float3(0.3f, 0.5f, 0.8f));
var alongFlow = 0.0;
var acrossFlow = 0.0;
var used = 0;
while (used < 2000)
{
var hat = math.normalize(new float3(random.NextSingle() - 0.5f, random.NextSingle() - 0.5f, random.NextSingle() - 0.5f));
var tangent = reference - hat * math.dot(hat, reference);
if (math.length(tangent) < 0.2f)
continue;
var flow = math.normalize(tangent);
var sideDirection = math.cross(hat, flow);
var phasor = math.phacelle(hat * radiusInCells, sideDirection * math.TAU, 0.25f, 0.5f);
var gradient = new float3(phasor.cos.x, phasor.cos.y, phasor.cos.z);
alongFlow += Math.Abs(math.dot(gradient, flow));
acrossFlow += Math.Abs(math.dot(gradient, sideDirection));
used++;
}
var ratio = alongFlow / acrossFlow;
Assert.True(ratio <= 0.25, $"mean|d cos/d flow| / mean|d cos/d side| = {ratio}");
}
// ---- Continuity ----
[Fact]
public void ValueStepDifferenceShrinksTenfoldPerTenfoldStepIncludingAcrossCellPlanes()
{
// Pairs straddle an integer plane on each axis (where the 4x4x4 window moves by one cell and a
// weight that did not vanish at the window edge would jump) and also start at random points.
// Lipschitz continuity means the largest difference over a step scales with the step.
var random = new System.Random(0x7ACE5);
var steps = new[] { 1.0e-3f, 1.0e-4f, 1.0e-5f };
var maxDifference = new float[steps.Length];
for (var i = 0; i < 3000; i++)
{
var p = RandomPoint(random);
var side = RandomSide(random);
var offset = random.NextSingle();
var axis = i % 3;
if (i % 2 == 0)
p = SetAxis(p, axis, MathF.Round(GetAxis(p, axis)));
for (var k = 0; k < steps.Length; k++)
{
var low = math.phacelle(SetAxis(p, axis, GetAxis(p, axis) - steps[k] * 0.5f), side, offset, 0.5f);
var high = math.phacelle(SetAxis(p, axis, GetAxis(p, axis) + steps[k] * 0.5f), side, offset, 0.5f);
maxDifference[k] = MathF.Max(maxDifference[k], MathF.Max(MathF.Abs(low.cos.w - high.cos.w), MathF.Abs(low.sin.w - high.sin.w)));
}
}
Assert.True(maxDifference[1] * 8.0f <= maxDifference[0], $"1e-3: {maxDifference[0]}, 1e-4: {maxDifference[1]}");
Assert.True(maxDifference[2] * 8.0f <= maxDifference[1], $"1e-4: {maxDifference[1]}, 1e-5: {maxDifference[2]}");
}
private static float GetAxis(float3 v, int axis) => axis == 0 ? v.x : axis == 1 ? v.y : v.z;
private static float3 SetAxis(float3 v, int axis, float value) =>
axis == 0 ? new float3(value, v.y, v.z) : axis == 1 ? new float3(v.x, value, v.z) : new float3(v.x, v.y, value);
// ---- Exact pruning ----
[Fact]
public void PrunedOutputIsBitEqualToTheUnprunedSum()
{
var random = new System.Random(0x7ACE6);
for (var i = 0; i < 20000; i++)
{
var p = RandomPoint(random, 50.0f);
var side = RandomSide(random);
var offset = random.NextSingle();
var normalization = random.NextSingle();
var pruned = math.phacelle(p, side, offset, normalization);
var unpruned = math.phacelle(p, side, offset, normalization, false);
AssertBitEqual(unpruned.cos, pruned.cos);
AssertBitEqual(unpruned.sin, pruned.sin);
}
}
// Points next to a cell whose jitter sits at the far corner of its cube: the cell's box bound is
// just under the 2.25 cut (2.2451 to 2.25) while its real distance is still under the support
// radius (d^2 < 2.24995), so its weight is small but nonzero and a prune that cuts even slightly
// low (2.245, 2.24, 2.2) drops a contribution and changes output bits. Random points meet such
// a cell about once in 10^4 evaluations, which is why the random sweep above let those cuts
// through. Each was found once by an offline search (cells K in [-12, 12]^3 whose jitter on one
// axis lies within 0.0008 of the cube face; p is the feature moved 1.4996 out along that axis,
// so |p - feature| = 1.4996 and the bound is about 1.4988). The witness check below re-derives
// that property from the hash, so a change to pcg3d fails loudly instead of degenerating.
// Shared with the HLSL mirror test.
internal static readonly float3[] PruneCutPoints =
{
new(1.77850008f, -2.16020727f, -0.9991166f),
new(1.09346282f, -2.37882328f, -3.00082445f),
new(-6.39144945f, -3.99953747f, -0.610023975f),
new(-0.99940908f, 4.16302729f, 4.07277536f),
new(3.99912024f, 7.21890545f, 1.09053993f),
new(5.43959713f, 1.99937367f, -6.14929914f),
};
internal static readonly float3 PruneCutSide = new(2.1f, -3.7f, 1.3f);
internal const float PruneCutOffset = 0.3f;
internal const float PruneCutNormalization = 0.5f;
// True when some cell of the 4x4x4 window has a box bound in [2.2451, 2.25) and a positive weight.
internal static bool HasCellJustInsideTheCut(float3 p)
{
double fx = Math.Floor(p.x), fy = Math.Floor(p.y), fz = Math.Floor(p.z);
double lx = p.x - fx, ly = p.y - fy, lz = p.z - fz;
for (var dz = -1; dz <= 2; dz++)
for (var dy = -1; dy <= 2; dy++)
for (var dx = -1; dx <= 2; dx++)
{
var gx = Math.Max(0.0, Math.Abs(lx - dx) - 0.5);
var gy = Math.Max(0.0, Math.Abs(ly - dy) - 0.5);
var gz = Math.Max(0.0, Math.Abs(lz - dz) - 0.5);
var bound = gx * gx + gy * gy + gz * gz;
if (bound < 2.2451 || bound >= 2.25)
continue;
var hash = math.pcg3d(new int3((int)fx + dx, (int)fy + dy, (int)fz + dz));
double vx = lx - dx - (math.cellular_unit(hash.x) - 0.5);
double vy = ly - dy - (math.cellular_unit(hash.y) - 0.5);
double vz = lz - dz - (math.cellular_unit(hash.z) - 0.5);
if (Math.Exp(-2.0 * (vx * vx + vy * vy + vz * vz)) > 0.01111)
return true;
}
return false;
}
[Fact]
public void PrunedOutputIsBitEqualToTheUnprunedSumNextToCellsJustInsideTheCut()
{
foreach (var p in PruneCutPoints)
{
Assert.True(HasCellJustInsideTheCut(p), $"no cell just inside the cut at {p}: the fixture no longer exercises the prune");
var pruned = math.phacelle(p, PruneCutSide, PruneCutOffset, PruneCutNormalization);
var unpruned = math.phacelle(p, PruneCutSide, PruneCutOffset, PruneCutNormalization, false);
AssertBitEqual(unpruned.cos, pruned.cos);
AssertBitEqual(unpruned.sin, pruned.sin);
}
}
private static void AssertBitEqual(float4 expected, float4 actual)
{
Assert.Equal(BitConverter.SingleToInt32Bits(expected.x), BitConverter.SingleToInt32Bits(actual.x));
Assert.Equal(BitConverter.SingleToInt32Bits(expected.y), BitConverter.SingleToInt32Bits(actual.y));
Assert.Equal(BitConverter.SingleToInt32Bits(expected.z), BitConverter.SingleToInt32Bits(actual.z));
Assert.Equal(BitConverter.SingleToInt32Bits(expected.w), BitConverter.SingleToInt32Bits(actual.w));
}
}

View file

@ -4,7 +4,7 @@ CultMath is licensed under the Mozilla Public License 2.0 (`MPL-2.0`).
The complete license text is available from the Mozilla Foundation at
<https://www.mozilla.org/MPL/2.0/>. Source and modification history for the
precompiled assembly in this package are available in the GameCult/CultMath
repository at the corresponding package tag.
precompiled assembly in this package are available in the GameCult/CultLib
repository (`packages/cultmath`) at the corresponding package tag.
Third-party code retains its original license. See `THIRD-PARTY-NOTICES.md`.

View file

@ -2,7 +2,7 @@
This is CultMath's Unity 2021.3-compatible Git-UPM surface. It contains the
precompiled `CultMath.dll`, portable symbols, the numeric
`Shaders/CultMath.hlsl` mirror, and the `CultMath.UnityBridge` assembly.
`Shaders/CultMath.hlsl` mirror (with its `CultMath.Phacelle.hlsl` include), and the `CultMath.UnityBridge` assembly.
`CultMath.UnityBridge` is the only C# source Unity compiles here. It holds the
UnityEngine conversions the engine-free core cannot declare: `ToCultMath()` on

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@ -0,0 +1,99 @@
#ifndef CULTMATH_PHACELLE_HLSL
#define CULTMATH_PHACELLE_HLSL
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// Phacelle noise. Copyright (c) 2025 Rune Skovbo Johansen (Shadertoy t3dyWl; MPL-2.0), read from the
// C# port PhacelleNoise in lpmitchell/AdvancedTerrainErosion, converted to burstable C# by Luke
// Mitchell (2026). Modified by GameCult: 3D cells, a caller-supplied stripe wave vector, an exact
// gradient and exact pruning. This file is an MPL-2.0 file; CultMath.hlsl, which includes it after
// its own definitions of CULTMATH_TAU and cultmath_pcg3d, is MIT (see THIRD-PARTY-NOTICES.md).
// Invariant 8's struct return shape for cultmath_phacelle, compared field by field and bit for bit
// against CultMath.CultPhasor, same field order.
struct CultPhasor
{
float4 cos;
float4 sin;
};
// Johansen's Phacelle noise on 3D cells. See math.phacelle's comment (math.Phacelle.cs) for the stripe wave
// vector, the weight, the normalization, the exact gradient and why the prune is exact. Mirrors
// the C# body operation for operation; the C#-only internal overload that switches the prune off
// has no shader twin.
CultPhasor cultmath_phacelle(float3 p, float3 side, float offset, float normalization)
{
float3 cell = floor(p);
float3 local = p - cell;
float phaseOffset = offset * CULTMATH_TAU;
float sumW = 0.0;
float sumCos = 0.0;
float sumSin = 0.0;
float3 gradW = float3(0.0, 0.0, 0.0);
float3 gradCos = float3(0.0, 0.0, 0.0);
float3 gradSin = float3(0.0, 0.0, 0.0);
for (int dz = -1; dz <= 2; dz++)
{
float gz = max(0.0, abs(local.z - (float)dz) - 0.5);
for (int dy = -1; dy <= 2; dy++)
{
float gy = max(0.0, abs(local.y - (float)dy) - 0.5);
for (int dx = -1; dx <= 2; dx++)
{
float gx = max(0.0, abs(local.x - (float)dx) - 0.5);
if (gx * gx + gy * gy + gz * gz >= 2.25)
continue;
float3 gridStep = float3(dx, dy, dz);
int3 hash = cultmath_pcg3d(int3(cell + gridStep));
float3 jitter = float3(
((uint)hash.x >> 8) * (1.0 / 16777216.0) - 0.5,
((uint)hash.y >> 8) * (1.0 / 16777216.0) - 0.5,
((uint)hash.z >> 8) * (1.0 / 16777216.0) - 0.5);
float3 v = local - gridStep - jitter;
float falloff = exp(-2.0 * dot(v, v));
float w = max(0.0, falloff - 0.01111);
float3 dw = w > 0.0 ? (-4.0 * falloff) * v : float3(0.0, 0.0, 0.0);
float phase = dot(v, side) + phaseOffset;
float c = cos(phase);
float s = sin(phase);
sumW += w;
sumCos += w * c;
sumSin += w * s;
gradW += dw;
gradCos += dw * c - (w * s) * side;
gradSin += dw * s + (w * c) * side;
}
}
}
float invW = 1.0 / sumW;
float rawCos = sumCos * invW;
float rawSin = sumSin * invW;
float3 gradRawCos = (gradCos - rawCos * gradW) * invW;
float3 gradRawSin = (gradSin - rawSin * gradW) * invW;
float rawLength = sqrt(rawCos * rawCos + rawSin * rawSin);
float floorLength = 1.0 - normalization;
CultPhasor result;
if (rawLength > floorLength)
{
float outCos = rawCos / rawLength;
float outSin = rawSin / rawLength;
float3 gradLength = (rawCos * gradRawCos + rawSin * gradRawSin) / rawLength;
result.cos = float4((gradRawCos - outCos * gradLength) / rawLength, outCos);
result.sin = float4((gradRawSin - outSin * gradLength) / rawLength, outSin);
}
else
{
result.cos = float4(gradRawCos / floorLength, rawCos / floorLength);
result.sin = float4(gradRawSin / floorLength, rawSin / floorLength);
}
return result;
}
#endif

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fileFormatVersion: 2
guid: 5b1c7e0a94d24f6c8a3e2d17f60b9c48
ShaderIncludeImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -503,6 +503,8 @@ CultCellular cultmath_cellular(float3 p)
return result;
}
#include "CultMath.Phacelle.hlsl"
float cultmath_value_noise(float2 position)
{
float2 cell = floor(position);

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@ -19,3 +19,23 @@ permutation and scale as `snoise(float3)`.
- Copyright 2011 Ashima Arts.
- Upstream: <https://github.com/ashima/webgl-noise>
- License: MIT.
## Phacelle Noise
`math.phacelle` and `cultmath_phacelle` follow Rune Skovbo Johansen's Phacelle
noise (Shadertoy `t3dyWl`; erosion filter `wXcfWn`; blog, March 2026), read
from the C# port `PhacelleNoise` in `lpmitchell/AdvancedTerrainErosion`
(`AdvancedTerrainErosion.cs`, converted to burstable C# by Luke Mitchell,
2026). The cell weight, the phase blend and the normalization follow it. The
3D-cell generalisation, the caller-supplied stripe wave vector, the exact
gradient and the exact pruning are new here.
- Copyright (c) 2025 Rune Skovbo Johansen.
- Upstream: <https://github.com/lpmitchell/AdvancedTerrainErosion>
- License: MPL-2.0 (<https://mozilla.org/MPL/2.0/>). MPL-2.0 is file-level, so it
covers exactly the files that carry the port and nothing else:
`src/CultMath/math.Phacelle.cs`, `src/CultMath/CultPhasor.cs`,
`shaders/CultMath.Phacelle.hlsl` and the Unity copy of that include. Each
carries the MPL-2.0 header and this attribution. The rest of CultMath is MIT,
so the `GameCult.Math` NuGet package declares `MIT AND MPL-2.0` and ships this
file. The Unity package as a whole is MPL-2.0.