CultElementIds: collection types join the id path, member attributes read through overrides, each unkeyed element type refused once

Graph edges and lists carry the collection types between member and child; Settle adds them to the path so
[MessagePackFormatter] on a collection class and a resolver claim on List<Elem> are judged. Declares replaces the four
MemberInfo.IsDefined member reads, which ignore inherit for properties. Survey.Judged dedupes the unkeyed-element refusal.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-15 00:26:52 +02:00
commit 73b4b47451
3 changed files with 135 additions and 16 deletions

View file

@ -434,7 +434,7 @@ elements retargets nothing.
keyed member of the element. A list whose element type is not keyed
(`[MessagePackObject]` or `[Union]`) is a value list and is replaced whole. For an
object list, C# refuses at registration a concrete element type that is not keyed and
`[MessagePackFormatter]` on any type or member on the way to the list or on the id
`[MessagePackFormatter]` on any type, collection type or member on the way to the list or on the id
member, and refuses at the first encode or decode of the document a formatter
resolver that claims one of those types.

View file

@ -100,14 +100,17 @@ namespace GameCult.Caching
// element types and every concrete type under them. A serialization codec must write all of these by their [Key]
// layout, so it checks them against the formatters it composed.
public List<Type> IdPath { get; } = new();
// The concrete element types already judged in this document, so each is refused at most once however many lists hold it.
internal HashSet<Type> Judged { get; } = new();
}
// What the walk saw, settled once it is complete: a type reaches a list only through types reached later, and a type
// can sit in a cycle, so the path is a fixed point over these edges and not a stack.
private sealed class Graph
{
public List<(Type Owner, MemberInfo? Member, Type Child)> Edges { get; } = new();
public List<(Type Owner, MemberInfo Member, Type Element, List<Type> Concrete)> Lists { get; } = new();
public List<(Type Owner, MemberInfo? Member, Type Child, Type[] Through)> Edges { get; } = new();
public List<(Type Owner, MemberInfo Member, Type Element, List<Type> Concrete, Type[] Through)> Lists { get; } = new();
}
private static readonly ConcurrentDictionary<Type, bool> IdCapable = new();
@ -130,22 +133,22 @@ namespace GameCult.Caching
if (!seen.Add(type))
return;
foreach (var (member, memberType) in KeyedMembers(type))
VisitMemberType(documentType, type, member, memberType, seen, survey, graph);
VisitMemberType(documentType, type, member, memberType, Array.Empty<Type>(), seen, survey, graph);
foreach (var union in type.GetCustomAttributes<UnionAttribute>(true))
{
graph.Edges.Add((type, null, union.SubType));
graph.Edges.Add((type, null, union.SubType, Array.Empty<Type>()));
VisitObject(documentType, union.SubType, seen, survey, graph);
}
}
private static void VisitMemberType(Type documentType, Type owner, MemberInfo member, Type memberType, HashSet<Type> seen, Survey survey, Graph graph)
private static void VisitMemberType(Type documentType, Type owner, MemberInfo member, Type memberType, Type[] through, HashSet<Type> seen, Survey survey, Graph graph)
{
memberType = Nullable.GetUnderlyingType(memberType) ?? memberType;
if (IsLeaf(memberType))
return;
if (DictionaryValueType(memberType) is { } valueType)
{
VisitMemberType(documentType, owner, member, valueType, seen, survey, graph);
VisitMemberType(documentType, owner, member, valueType, through.Append(memberType).ToArray(), seen, survey, graph);
return;
}
@ -154,9 +157,11 @@ namespace GameCult.Caching
if (IsObjectType(element))
{
var concretes = ConcreteTypes(element).ToList();
graph.Lists.Add((owner, member, element, concretes));
graph.Lists.Add((owner, member, element, concretes, through.Append(memberType).ToArray()));
foreach (var concrete in concretes)
{
if (!survey.Judged.Add(concrete))
continue;
var problem = IsObjectType(concrete) ? IdProblem(concrete) : UnkeyedElementProblem;
if (problem != null)
survey.Problems.Add($"Cult document {documentType.Name}: list element type {concrete.Name} (in {owner.Name}.{member.Name}) {problem}");
@ -165,13 +170,13 @@ namespace GameCult.Caching
VisitObject(documentType, element, seen, survey, graph);
}
else
VisitMemberType(documentType, owner, member, element, seen, survey, graph);
VisitMemberType(documentType, owner, member, element, through.Append(memberType).ToArray(), seen, survey, graph);
return;
}
if (IsObjectType(memberType))
{
graph.Edges.Add((owner, member, memberType));
graph.Edges.Add((owner, member, memberType, through));
VisitObject(documentType, memberType, seen, survey, graph);
}
}
@ -186,15 +191,17 @@ namespace GameCult.Caching
{
var reaching = new HashSet<Type>(graph.Lists.Select(list => list.Owner));
var members = new List<MemberInfo>(graph.Lists.Select(list => list.Member));
var through = new List<Type>(graph.Lists.SelectMany(list => list.Through));
for (var grew = true; grew;)
{
grew = false;
foreach (var (owner, member, child) in graph.Edges)
foreach (var (owner, member, child, via) in graph.Edges)
{
if (!reaching.Contains(child))
continue;
if (member != null && !members.Contains(member))
members.Add(member);
through.AddRange(via);
grew |= reaching.Add(owner);
}
}
@ -208,6 +215,8 @@ namespace GameCult.Caching
foreach (var type in reaching)
Add(type);
foreach (var type in through)
Add(type);
foreach (var list in graph.Lists)
{
Add(list.Element);
@ -224,7 +233,7 @@ namespace GameCult.Caching
foreach (var member in members)
{
if (member.IsDefined(typeof(MessagePackFormatterAttribute), true))
if (Declares(member, typeof(MessagePackFormatterAttribute)))
survey.Problems.Add($"Cult document {documentType.Name}: {member.DeclaringType!.Name}.{member.Name} leads to a list whose elements carry ids and declares [MessagePackFormatter], so its element ids would never reach disk; remove the attribute.");
}
}
@ -252,13 +261,13 @@ namespace GameCult.Caching
private static string? IdProblem(Type element)
{
var ids = MembersOf(element).Where(member => member.IsDefined(typeof(CultElementIdAttribute), true)).ToArray();
var ids = MembersOf(element).Where(member => Declares(member, typeof(CultElementIdAttribute))).ToArray();
if (ids.Length == 0)
return "has no [CultElementId] member; add a public string member with [Key] and [CultElementId] so each element has an identity.";
if (ids.Length > 1)
return $"has two [CultElementId] members ({ids[0].Name}, {ids[1].Name}); an element has one identity.";
var id = ids[0];
if (id.IsDefined(typeof(MessagePackFormatterAttribute), true))
if (Declares(id, typeof(MessagePackFormatterAttribute)))
return $"declares [MessagePackFormatter] on its [CultElementId] member {id.Name}, so the id would not be written by its [Key].";
if (TypeOf(id) != typeof(string))
return $"declares [CultElementId] on {id.Name}, which is not a string.";
@ -475,7 +484,7 @@ namespace GameCult.Caching
private static Shape Build(Type type)
{
var shape = new Shape();
var idMember = MembersOf(type).FirstOrDefault(member => member.IsDefined(typeof(CultElementIdAttribute), true));
var idMember = MembersOf(type).FirstOrDefault(member => Declares(member, typeof(CultElementIdAttribute)));
if (idMember != null)
{
shape.GetId = idMember is FieldInfo field ? o => (string?)field.GetValue(o) : o => (string?)((PropertyInfo)idMember).GetValue(o);
@ -504,6 +513,10 @@ namespace GameCult.Caching
private static IEnumerable<(MemberInfo Member, Type Type)> KeyedMembers(Type type) =>
MembersOf(type).Where(member => KeyOf(member) != null).Select(member => (member, TypeOf(member)));
// An attribute a member declares, or inherits through an override: MemberInfo.IsDefined ignores inherit for properties, so an
// override of a base virtual member would not see its base's attribute.
private static bool Declares(MemberInfo member, Type attribute) => Attribute.IsDefined(member, attribute, inherit: true);
private static int? KeyOf(MemberInfo member) => member.GetCustomAttribute<KeyAttribute>(true)?.IntKey;
private static Type TypeOf(MemberInfo member) => member is FieldInfo field ? field.FieldType : ((PropertyInfo)member).PropertyType;

View file

@ -313,6 +313,52 @@ namespace GameCult.Caching.Tests
Assert.That(Problems(typeof(HFormattedDerived)).Single(), Does.Contain("FormattedDerived").And.Contain("[MessagePackFormatter]"), "the attribute is inherited");
}
// The collection types between a member and its object list are written by some formatter too, so they sit on the id path.
// A value list (of a struct, a primitive or a non-keyed class) never reaches an object, so it does not.
[Test]
public void ACollectionTypeOnTheWayToAnObjectListIsOnTheIdPath()
{
var path = CultElementIds.Inspect(typeof(HCollections)).IdPath;
Assert.That(path, Is.EquivalentTo(new[]
{
typeof(HCollections), typeof(EIded), typeof(HHasIds),
typeof(List<EIded>), typeof(EIded[]), typeof(Dictionary<string, HHasIds>), typeof(List<List<EIded>>)
}));
var valueLists = CultElementIds.Inspect(typeof(HValueListsBesideObjects)).IdPath;
Assert.That(valueLists, Is.EquivalentTo(new[] { typeof(HValueListsBesideObjects), typeof(List<EIded>), typeof(EIded) }));
}
[Test]
public void AFormatterOnACollectionClassOfAnObjectListIsRefused()
{
Assert.That(Problems(typeof(HRoles)).Single(), Does.Contain("Roles").And.Contain("[MessagePackFormatter]"));
Assert.That(Problems(typeof(HFormattedValueCollection)), Is.Empty, "a collection class of a non-keyed element is a value list");
}
// MemberInfo.IsDefined ignores inherit for properties: an override sees its base's attribute only through Declares.
[Test]
public void AnInheritedFormatterOnAnOverriddenMemberIsRefused()
{
Assert.That(Problems(typeof(HOverFormattedId)).Single(), Does.Contain("Id").And.Contain("[MessagePackFormatter]"));
Assert.That(Problems(typeof(OwnerOverFormatted)).Single(), Does.Contain("Items").And.Contain("[MessagePackFormatter]"));
Assert.That(Problems(typeof(HIdOverride)), Is.Empty, "a base [CultElementId] is the override's id");
var root = new HIdOverride { Items = { new IdOverride() } };
Assert.That(Assign(root, "r", deterministic: false), Is.EqualTo(1));
Assert.That(root.Items[0].Id, Has.Length.EqualTo(12));
}
// The union arm has a valid id, so IdProblem passes it and only the rule that an element is written by its [Key] layout
// can refuse it; it is refused once per document however many lists hold it.
[Test]
public void ANonKeyedArmWithAValidIdIsRefusedOncePerType()
{
Assert.That(Problems(typeof(HUnkeyedArmList)).Single(), Does.Contain("UnkeyedArm").And.Contain("formatter the cache does not own"));
Assert.That(Problems(typeof(HUnkeyedTwoLists)).Single(), Does.Contain("UnkeyedArm"));
Assert.That(Problems(typeof(HUnkeyedArmField)), Is.Empty);
}
// The id path is a fixed point, not the stack at the moment a list is found: a type in a cycle with the list's owner, and
// a type reached twice, are both on the way to it.
[Test]
@ -336,11 +382,71 @@ namespace GameCult.Caching.Tests
[MessagePackObject] public class EBareNest { [Key(0)] [CultElementId] public string Id { get; set; } = ""; [Key(1)] public List<EBare> Sub { get; set; } = new(); }
public sealed class NoFormatter { }
public class UnkeyedArm : ArmBase { [Key(0)] public string Id { get; set; } = ""; }
public class UnkeyedArm : ArmBase { [Key(0)] [CultElementId] public string Id { get; set; } = ""; }
[Union(0, typeof(KeyedArm)), Union(1, typeof(UnkeyedArm))] public abstract class ArmBase { }
[MessagePackObject] public class KeyedArm : ArmBase { [Key(0)] [CultElementId] public string Id { get; set; } = ""; }
[MessagePackObject] public class HUnkeyedArmList { [Key(0)] public List<ArmBase> Items { get; set; } = new(); }
[MessagePackObject] public class HUnkeyedArmField { [Key(0)] public ArmBase? Root { get; set; } }
[MessagePackObject]
public class HCollections
{
[Key(0)] public List<EIded> A { get; set; } = new();
[Key(1)] public EIded[] B { get; set; } = Array.Empty<EIded>();
[Key(2)] public Dictionary<string, HHasIds> C { get; set; } = new();
[Key(3)] public List<List<EIded>> D { get; set; } = new();
}
[MessagePackObject]
public class HValueListsBesideObjects
{
[Key(0)] public List<EIded> Objects { get; set; } = new();
[Key(1)] public List<int> Numbers { get; set; } = new();
[Key(2)] public List<PlainValue> Plain { get; set; } = new();
[Key(3)] public List<Pair> Points { get; set; } = new();
}
[MessagePackFormatter(typeof(NoFormatter))] public class Roles : List<EIded> { }
[MessagePackObject] public class HRoles { [Key(0)] public Roles Items { get; set; } = new(); }
[MessagePackFormatter(typeof(NoFormatter))] public class PlainValues : List<PlainValue> { }
[MessagePackObject] public class HFormattedValueCollection { [Key(0)] public List<EIded> Objects { get; set; } = new(); [Key(1)] public PlainValues Plain { get; set; } = new(); }
[MessagePackObject]
public abstract class FormattedIdBase
{
[Key(0)] [MessagePackFormatter(typeof(NoFormatter))] public virtual string Id { get; set; } = "";
}
[MessagePackObject]
public class FormattedIdOverride : FormattedIdBase
{
[Key(0)] [CultElementId] public override string Id { get; set; } = "";
}
[MessagePackObject] public class HOverFormattedId { [Key(0)] public List<FormattedIdOverride> Items { get; set; } = new(); }
[MessagePackObject]
public class OwnerBaseFormatted
{
[Key(0)] [MessagePackFormatter(typeof(NoFormatter))] public virtual List<EIded> Items { get; set; } = new();
}
[MessagePackObject]
public class OwnerOverFormatted : OwnerBaseFormatted
{
[Key(0)] public override List<EIded> Items { get; set; } = new();
}
[MessagePackObject]
public class IdVirtual
{
[Key(0)] public string X { get; set; } = "";
[Key(1)] [CultElementId] public virtual string Id { get; set; } = "";
}
[MessagePackObject] public class IdOverride : IdVirtual { [Key(1)] public override string Id { get; set; } = ""; }
[MessagePackObject] public class HIdOverride { [Key(0)] public List<IdOverride> Items { get; set; } = new(); }
[MessagePackObject] public class HUnkeyedTwoLists { [Key(0)] public List<ArmBase> A { get; set; } = new(); [Key(1)] public List<ArmBase> B { get; set; } = new(); }
public class PlainValue { public string X { get; set; } = ""; }
[MessagePackObject] public class HValueList { [Key(0)] public List<PlainValue> Items { get; set; } = new(); }