Clarify CultMath and CultGeometry ownership
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2 changed files with 13 additions and 9 deletions
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@ -7,6 +7,10 @@ package and namespace identity.
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the CultCache-native documents that carry their domains, build requests,
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selected cuts, and mesh chunk artifacts.
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It is the schema authority for the shared `CultGeometry*` records.
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`GameCult.Geometry.Csg` owns CSG production behavior and proves wire parity
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against those records; it does not independently evolve their identities.
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Its first engine-neutral algorithm is `CultGeometryIsoSurface.Extract`, a
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marching-tetrahedra extractor over regular scalar grids. It uses CultMath for
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numeric primitives and emits `CultGeometryTriangleMesh`; Godot, Unity, native
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@ -63,7 +67,7 @@ using var node = await CultMesh.CreateNodeAsync("ragnarok-geometry.ccmp", new Cu
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{
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DatabaseOptions = new CultNetDatabaseOptions
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{
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RuntimeId = "unity-runtime",
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RuntimeId = "godot-runtime",
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DocumentRegistry = geometryDocuments
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}
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});
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