From 63a677bea98520f261bd9ef8c4154d189fcfcb29 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Wed, 23 Sep 2026 09:21:52 +0200 Subject: [PATCH] Correct one comment still naming the deleted To.SchemaId tiebreak Soul found this while confirming batch 8. The Survivor-5 header in the same file was updated when the component was deleted and this one was not, so it described a comparator that no longer exists. Self edited this directly rather than dispatching Hands for a single stale sentence. Naming that because Self editing code is a boundary worth saying out loud when it is crossed, even for a comment. Co-Authored-By: Claude Opus 5 --- .../GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs b/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs index 78664169..a03b62d2 100644 --- a/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs +++ b/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs @@ -371,7 +371,7 @@ namespace GameCult.Networking.Tests } // R-AJ (Soul's SM-4): the two tests above each isolate one component of the (From.SchemaId, - // From.Key, Role, To.SchemaId, To.Key) tiebreak by tying every other one - so neither can + // From.Key, Role, To.Key) tiebreak by tying every other one - so neither can // distinguish the *composition* "From.Key before Role" from "Role before From.Key", which is // exactly the mutant that survived (permuting Role ahead of From.Key, keeping every // component). This calls EdgesFor directly with two hand-built edges sharing one anchor, so