diff --git a/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs b/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs index 78664169..a03b62d2 100644 --- a/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs +++ b/tests/GameCult.Networking.Tests/CultNetSelectionSurvivorTests.cs @@ -371,7 +371,7 @@ namespace GameCult.Networking.Tests } // R-AJ (Soul's SM-4): the two tests above each isolate one component of the (From.SchemaId, - // From.Key, Role, To.SchemaId, To.Key) tiebreak by tying every other one - so neither can + // From.Key, Role, To.Key) tiebreak by tying every other one - so neither can // distinguish the *composition* "From.Key before Role" from "Role before From.Key", which is // exactly the mutant that survived (permuting Role ahead of From.Key, keeping every // component). This calls EdgesFor directly with two hand-built edges sharing one anchor, so