WIP C# write-receipt server (not built, not tested): messages, content hash, per-peer dedupe state, receipt-aware wait
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
dc5abedffc
commit
45e95984e5
4 changed files with 235 additions and 0 deletions
|
|
@ -53,6 +53,8 @@ namespace GameCult.Networking
|
|||
CultNetSchemaVersions.Verify => Deserialize<CultNetVerifyMessage>(payload),
|
||||
CultNetSchemaVersions.LoginSuccess => Deserialize<CultNetLoginSuccessMessage>(payload),
|
||||
CultNetSchemaVersions.Error => Deserialize<CultNetErrorMessage>(payload),
|
||||
CultNetSchemaVersions.ErrorV1 => Deserialize<CultNetErrorV1Message>(payload),
|
||||
CultNetSchemaVersions.WriteAdmitted => Deserialize<CultNetWriteAdmittedMessage>(payload),
|
||||
CultNetSchemaVersions.SampleChangeName => Deserialize<CultNetSampleChangeNameMessage>(payload),
|
||||
CultNetSchemaVersions.SampleChat => Deserialize<CultNetSampleChatMessage>(payload),
|
||||
CultNetSchemaVersions.OperationRequest => Deserialize<CultNetOperationRequestMessage>(payload),
|
||||
|
|
|
|||
Loading…
Reference in a new issue