diff --git a/src/GameCult.Caching.MessagePack/CultMathJson.cs b/src/GameCult.Caching.MessagePack/CultMathJson.cs
index 0e65bf22..29c312da 100644
--- a/src/GameCult.Caching.MessagePack/CultMathJson.cs
+++ b/src/GameCult.Caching.MessagePack/CultMathJson.cs
@@ -14,7 +14,7 @@ namespace GameCult.Caching.MessagePack;
/// The canonical System.Text.Json shape of every public CultMath value type, the JSON twin of
/// . Vectors, quaternions and colors are objects keyed by their
/// field names ({"x":1,"y":2}), matrices are arrays of row objects, rect is
-/// {"min":..,"max":..}, CultCellular is {"nearest":..,"edge":..,"id":..}, and CultPhasor is {"cos":..,"sin":..}.
+/// {"min":..,"max":..}, CultCellular is {"nearest":..,"edge":..,"id":..}, CultPhasor is {"cos":..,"sin":..}, and SpanNoise is {"field":..,"curvature":..,"fold":..}.
/// Property names are fixed: PropertyNamingPolicy does not rename them, and
/// PropertyNameCaseInsensitive makes reading case-insensitive.
///
@@ -481,7 +481,7 @@ public static class CultMathJson
Add(UIntScalar.Instance, new Fields(("state", Val())),
a => new Random { state = a[0] }, (v, a) => a[0] = v.state),
- // Compositions: matrices are arrays of row objects, rect is {min, max}, CultCellular is {nearest, edge, id}, CultPhasor is {cos, sin}.
+ // Compositions: matrices are arrays of row objects, rect is {min, max}, CultCellular is {nearest, edge, id}, CultPhasor is {cos, sin}, SpanNoise is {field, curvature, fold}.
Add(f, new Rows(2, Xy()),
a => new float2x2(a[0], a[1], a[2], a[3]),
(v, a) => { a[0] = v[0].x; a[1] = v[0].y; a[2] = v[1].x; a[3] = v[1].y; }),
@@ -514,6 +514,13 @@ public static class CultMathJson
a[0] = v.cos.x; a[1] = v.cos.y; a[2] = v.cos.z; a[3] = v.cos.w;
a[4] = v.sin.x; a[5] = v.sin.y; a[6] = v.sin.z; a[7] = v.sin.w;
}),
+ Add(f, new Fields(("field", Xyzw()), ("curvature", Val()), ("fold", Val())),
+ a => new SpanNoise(new float4(a[0], a[1], a[2], a[3]), a[4], a[5]),
+ (v, a) =>
+ {
+ a[0] = v.field.x; a[1] = v.field.y; a[2] = v.field.z; a[3] = v.field.w;
+ a[4] = v.curvature; a[5] = v.fold;
+ }),
};
var map = new Dictionary();
diff --git a/src/GameCult.Caching.MessagePack/CultMathResolver.cs b/src/GameCult.Caching.MessagePack/CultMathResolver.cs
index 8383a464..529ed2e7 100644
--- a/src/GameCult.Caching.MessagePack/CultMathResolver.cs
+++ b/src/GameCult.Caching.MessagePack/CultMathResolver.cs
@@ -180,7 +180,7 @@ public sealed class CultMathResolver : IFormatterResolver
return value;
}),
- // Compositions: matrices are rows, rect is [min, max], CultCellular is [nearest, edge, id], CultPhasor is [cos, sin].
+ // Compositions: matrices are rows, rect is [min, max], CultCellular is [nearest, edge, id], CultPhasor is [cos, sin], SpanNoise is [field, curvature, fold].
Shape((ref MessagePackWriter w, float2x2 v) => { w.WriteArrayHeader(2); PutFloat2(ref w, v[0]); PutFloat2(ref w, v[1]); },
(ref MessagePackReader r) =>
{
@@ -236,6 +236,22 @@ public sealed class CultMathResolver : IFormatterResolver
}
return value;
}),
+ Shape((ref MessagePackWriter w, SpanNoise v) => { w.WriteArrayHeader(3); PutFloat4(ref w, v.field); w.Write(v.curvature); w.Write(v.fold); },
+ (ref MessagePackReader r) =>
+ {
+ var value = default(SpanNoise);
+ for (int i = 0, n = r.ReadArrayHeader(); i < n; i++)
+ {
+ switch (i)
+ {
+ case 0: value.field = GetFloat4(ref r); break;
+ case 1: value.curvature = r.ReadSingle(); break;
+ case 2: value.fold = r.ReadSingle(); break;
+ default: r.Skip(); break;
+ }
+ }
+ return value;
+ }),
};
var map = new Dictionary();
diff --git a/tests/GameCult.Caching.Tests/CultMathJsonTests.cs b/tests/GameCult.Caching.Tests/CultMathJsonTests.cs
index 90d739be..26474907 100644
--- a/tests/GameCult.Caching.Tests/CultMathJsonTests.cs
+++ b/tests/GameCult.Caching.Tests/CultMathJsonTests.cs
@@ -45,6 +45,8 @@ namespace GameCult.Caching.Tests
"""{"nearest":{"x":1,"y":2,"z":3,"w":4},"edge":{"x":5,"y":6,"z":7,"w":8},"id":0.25}""");
Json(new CultPhasor(new float4(1f, 2f, 3f, 4f), new float4(5f, 6f, 7f, 8f))).Should().Be(
"""{"cos":{"x":1,"y":2,"z":3,"w":4},"sin":{"x":5,"y":6,"z":7,"w":8}}""");
+ Json(new SpanNoise(new float4(1f, 2f, 3f, 4f), 0.25f, 0.5f)).Should().Be(
+ """{"field":{"x":1,"y":2,"z":3,"w":4},"curvature":0.25,"fold":0.5}""");
}
[Test]
@@ -69,6 +71,7 @@ namespace GameCult.Caching.Tests
RoundTrip(new rect(-1f, -2f, 5f, 7f));
RoundTrip(new CultCellular(new float4(1, 2, 3, 4), new float4(5, 6, 7, 8), 0.25f));
RoundTrip(new CultPhasor(new float4(1, 2, 3, 4), new float4(5, 6, 7, 8)));
+ RoundTrip(new SpanNoise(new float4(1, 2, 3, 4), 0.25f, 0.5f));
}
[Test]
diff --git a/tests/GameCult.Caching.Tests/CultMathSerializationTests.cs b/tests/GameCult.Caching.Tests/CultMathSerializationTests.cs
index 98f126af..7836663f 100644
--- a/tests/GameCult.Caching.Tests/CultMathSerializationTests.cs
+++ b/tests/GameCult.Caching.Tests/CultMathSerializationTests.cs
@@ -102,6 +102,7 @@ namespace GameCult.Caching.Tests
RoundTrip(new rect(-1f, -2f, 5f, 7f));
RoundTrip(new CultCellular(new float4(1, 2, 3, 4), new float4(5, 6, 7, 8), 0.25f));
RoundTrip(new CultPhasor(new float4(1, 2, 3, 4), new float4(5, 6, 7, 8)));
+ RoundTrip(new SpanNoise(new float4(1, 2, 3, 4), 0.25f, 0.5f));
}
[Test]
@@ -137,6 +138,11 @@ namespace GameCult.Caching.Tests
"92" +
"94CA3F800000CA40000000CA40400000CA40800000" +
"94CA40A00000CA40C00000CA40E00000CA41000000");
+ Hex(new SpanNoise(new float4(1f, 2f, 3f, 4f), 0.25f, 0.5f)).Should().Be(
+ "93" +
+ "94CA3F800000CA40000000CA40400000CA40800000" +
+ "CA3E800000" +
+ "CA3F000000");
}
[Test]