Make Eve onboarding one executable path
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8 changed files with 157 additions and 29 deletions
36
.github/workflows/cultmesh-portability.yml
vendored
36
.github/workflows/cultmesh-portability.yml
vendored
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@ -9,6 +9,42 @@ on:
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workflow_dispatch:
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jobs:
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getting-started:
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name: ${{ matrix.os }} one-command multiplayer onboarding
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runs-on: ${{ matrix.os }}
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timeout-minutes: 30
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strategy:
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fail-fast: false
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matrix:
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os: [windows-latest, ubuntu-latest]
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steps:
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- name: Check out CultLib
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uses: actions/checkout@v4
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with:
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path: CultLib
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- name: Check out the matching Eve contract
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uses: actions/checkout@v4
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with:
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repository: GameCult/Eve
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ref: ${{ vars.EVE_INTEGRATION_REF || 'codex/eve-browser-host-isolation' }}
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path: Eve
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: 10.0.x
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- name: Set up Node.js
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uses: actions/setup-node@v4
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with:
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node-version: 24
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- name: Run the documented one-command checkpoint
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shell: pwsh
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run: ./CultLib/scripts/verify-eve-getting-started.ps1 -EveRoot ./Eve
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reactive-and-resource-lifetime:
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name: ${{ matrix.os }} reactive semantics and leases
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runs-on: ${{ matrix.os }}
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