Add native QUIC realtime transport for Unity
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37 changed files with 1150 additions and 86 deletions
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This package is generated from the CultLib .NET projects. It carries the same
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CultCache, CultNet, and CultMesh assemblies consumed through NuGet by normal
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.NET applications, staged as Unity-compatible managed plugins.
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.NET applications, staged as Unity-compatible managed plugins. Windows x64
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builds also receive the native MsQuic realtime connector and its Schannel
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runtime; the Microsoft license is included under `Third Party Notices`.
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Build it with `scripts/build-unity-package.ps1`. Do not edit generated plugin
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assemblies in the package output.
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Install version `1.0.24` through Unity Package Manager with:
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Install version `1.0.36` through Unity Package Manager with:
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```text
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https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.24
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https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.36
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```
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CultMesh chooses mapped memory for reachable same-machine bodies and advertised
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QUIC for remote realtime state. Applications register the packaged
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`CultMeshNativeQuicRealtimeTransportConnector`; they do not load or configure
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MsQuic directly. Schemas, commands, receipts, and immutable content remain on
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their typed control/content planes.
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"GameCult.Caching.MessagePack.dll",
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"GameCult.Logging.dll",
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"GameCult.Mesh.dll",
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"GameCult.Mesh.Quic.Native.dll",
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"GameCult.Networking.dll",
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"Isopoh.Cryptography.Argon2.dll",
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"Isopoh.Cryptography.Blake2b.dll",
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unity/org.gamecult.cultlib/Runtime/Plugins/x86_64.meta
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unity/org.gamecult.cultlib/Runtime/Plugins/x86_64.meta
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unity/org.gamecult.cultlib/Runtime/Plugins/x86_64/msquic.dll
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8
unity/org.gamecult.cultlib/Third Party Notices.meta
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unity/org.gamecult.cultlib/Third Party Notices.meta
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Copyright (c) Microsoft Corporation.
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1,7 +1,7 @@
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{
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"name": "org.gamecult.cultlib",
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"displayName": "CultLib",
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"version": "1.0.35",
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"version": "1.0.36",
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"unity": "2021.3",
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"description": "CultCache, CultNet, and CultMesh managed runtime assemblies for Unity.",
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"license": "MIT",
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