Add dedicated Geometry Unity package
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5 changed files with 130 additions and 5 deletions
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@ -4,7 +4,7 @@ Plan: `docs/cultmath-gamecult-geometry-migration-plan.md` (locked)
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Started: 2026-07-22
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Status: Stage 0 complete; Stage 1 in progress
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Status: Stages 0-1 complete; Stage 2 in progress
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## Objective
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@ -55,8 +55,8 @@ Demotions:
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| Stage | State | Evidence / next gate |
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| --- | --- | --- |
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| 0. Freeze and baseline | Complete | Source bodies, contracts, consumers, licenses, fixtures, and focused baselines mapped |
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| 1. Destination/dependency/formatters/SoA | In progress | Resolver ownership and exact unmanaged-column support are the first cuts |
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| 2. Primitive deletion and v2 schemas | Pending | Requires intact CultMath vector serialization and SoA |
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| 1. Destination/dependency/formatters/SoA | Complete | NuGet and dedicated UPM artifacts prove dependency direction and owned vector integration |
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| 2. Primitive deletion and v2 schemas | In progress | Delete duplicate vectors first, then publish corrected v2 contracts |
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| 3. Planetary transfer | Pending | Requires destination packaging and preserved parity corpus |
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| 4. Mine `vg-csg` | Pending | Requires v1 fixture capture and target Rust package seam |
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| 5. CultCache/CultNet/CultMesh integration | Pending | Requires current schemas and runtime packages |
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@ -135,6 +135,12 @@ a broader stage gate.
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selected-cut, and chunk record keys. Focused Rust tests passed 4/4; formatting
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and clippy passed. VibeGeometry commit `82b56db` advances its submodule to
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that witness commit. Both migration branches are pushed.
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- `scripts/build-geometry-unity-package.ps1` staged
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`org.gamecult.geometry@0.1.0` successfully. Its manifest depends explicitly
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on `org.gamecult.cultmath@0.1.0` and `org.gamecult.cultlib@1.0.7`; the package
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contains only its owned `GameCult.Geometry.dll`/symbols plus its asmdef and
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documentation. It neither duplicates CultMath nor buries Geometry inside the
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CultLib Unity package.
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## Decisions and Deviations
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@ -152,5 +158,8 @@ a broader stage gate.
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## Next Actions
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1. Establish and inspect the dedicated `org.gamecult.geometry` UPM artifact.
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2. Begin Stage 2 only after the Unity dependency/layout gate is proven.
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1. Rewrite Geometry primitives over CultMath and delete `CultVec2`/`CultVec3`
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without aliases or forwarding types.
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2. Publish v2 geometry documents with typed vectors/quaternion and deliberate
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stable-key fixtures; keep v1 only as test evidence.
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3. Run repository/package negative searches before beginning planetary transfer.
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70
scripts/build-geometry-unity-package.ps1
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70
scripts/build-geometry-unity-package.ps1
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@ -0,0 +1,70 @@
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param(
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[string] $Configuration = "Release",
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[string] $OutputDirectory = "artifacts\unity\org.gamecult.geometry",
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[string] $CultMathCandidateFeed = "..\CultMath\.tools\local-feed"
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)
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$ErrorActionPreference = "Stop"
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$repoRoot = Split-Path -Parent $PSScriptRoot
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$projectPath = Join-Path $repoRoot "src\GameCult.Geometry\GameCult.Geometry.csproj"
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$templateRoot = Join-Path $repoRoot "unity\org.gamecult.geometry"
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$publishRoot = Join-Path $repoRoot "artifacts\geometry-unity-publish"
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$outputRoot = if ([System.IO.Path]::IsPathRooted($OutputDirectory)) {
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$OutputDirectory
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} else {
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Join-Path $repoRoot $OutputDirectory
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}
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$candidateFeed = if ([System.IO.Path]::IsPathRooted($CultMathCandidateFeed)) {
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$CultMathCandidateFeed
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} else {
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Join-Path $repoRoot $CultMathCandidateFeed
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}
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$pluginRoot = Join-Path $outputRoot "Runtime\Plugins"
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if (-not (Test-Path -LiteralPath (Join-Path $candidateFeed "CultMath.0.1.0-geometry-migration.1.nupkg"))) {
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throw "CultMath migration candidate is missing from $candidateFeed. Pack CultMath before staging Geometry."
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}
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if (Test-Path -LiteralPath $publishRoot) {
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Remove-Item -LiteralPath $publishRoot -Recurse -Force
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}
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if (Test-Path -LiteralPath $outputRoot) {
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Remove-Item -LiteralPath $outputRoot -Recurse -Force
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}
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dotnet restore $projectPath --disable-build-servers -p:CultMathCandidateFeed=$candidateFeed -p:UseSharedCompilation=false -m:1
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if ($LASTEXITCODE -ne 0) {
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throw "GameCult.Geometry restore failed with exit code $LASTEXITCODE"
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}
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dotnet publish $projectPath -c $Configuration -o $publishRoot --no-restore --disable-build-servers -p:UseSharedCompilation=false -m:1
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if ($LASTEXITCODE -ne 0) {
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throw "GameCult.Geometry publish failed with exit code $LASTEXITCODE"
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}
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New-Item -ItemType Directory -Force -Path $pluginRoot | Out-Null
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Copy-Item -LiteralPath (Join-Path $templateRoot "package.json") -Destination $outputRoot
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Copy-Item -LiteralPath (Join-Path $templateRoot "README.md") -Destination $outputRoot
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Copy-Item -LiteralPath (Join-Path $templateRoot "Runtime\GameCult.Geometry.asmdef") -Destination (Join-Path $outputRoot "Runtime")
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$geometryAssembly = Join-Path $publishRoot "GameCult.Geometry.dll"
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if (-not (Test-Path -LiteralPath $geometryAssembly)) {
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throw "Geometry Unity package is missing GameCult.Geometry.dll"
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}
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Copy-Item -LiteralPath $geometryAssembly -Destination $pluginRoot
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$geometrySymbols = [System.IO.Path]::ChangeExtension($geometryAssembly, ".pdb")
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if (Test-Path -LiteralPath $geometrySymbols) {
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Copy-Item -LiteralPath $geometrySymbols -Destination $pluginRoot
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}
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$manifest = Get-Content -LiteralPath (Join-Path $outputRoot "package.json") -Raw | ConvertFrom-Json
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$stagedAssemblies = @(Get-ChildItem -LiteralPath $pluginRoot -Filter "*.dll")
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if ($stagedAssemblies.Count -ne 1 -or $stagedAssemblies[0].Name -ne "GameCult.Geometry.dll") {
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throw "Geometry package must stage only its owned assembly; found: $($stagedAssemblies.Name -join ', ')"
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}
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Write-Host "GameCult.Geometry Unity package: $outputRoot"
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Write-Host "Package: $($manifest.name)@$($manifest.version)"
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Write-Host "Dependencies: $($manifest.dependencies.PSObject.Properties.Name -join ', ')"
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Write-Host "Managed assemblies: $($stagedAssemblies.Count)"
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12
unity/org.gamecult.geometry/README.md
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12
unity/org.gamecult.geometry/README.md
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@ -0,0 +1,12 @@
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# GameCult.Geometry for Unity
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This package is the Unity projection of the GameCult.Geometry authority. It
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depends on `org.gamecult.cultmath` for numeric primitives and
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`org.gamecult.cultlib` for CultCache/CultNet/CultMesh integration.
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Build it with `scripts/build-geometry-unity-package.ps1`. Do not edit generated
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plugin assemblies in the package output.
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CultLib-authored files are MIT licensed. Geometry sources transferred from
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CultMath retain their MPL-2.0 notices and provenance; those files will be listed
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here as they enter this package. No transferred CultMath source is relicensed.
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19
unity/org.gamecult.geometry/Runtime/GameCult.Geometry.asmdef
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19
unity/org.gamecult.geometry/Runtime/GameCult.Geometry.asmdef
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{
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"name": "GameCult.Geometry",
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"rootNamespace": "GameCult.Geometry",
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"references": [
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"CultMath",
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"GameCult.CultLib"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"GameCult.Geometry.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": true
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}
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15
unity/org.gamecult.geometry/package.json
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15
unity/org.gamecult.geometry/package.json
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{
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"name": "org.gamecult.geometry",
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"displayName": "GameCult.Geometry",
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"version": "0.1.0",
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"unity": "2021.3",
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"description": "GameCult geometry values, typed state contracts, and runtime algorithms built on CultMath primitives.",
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"license": "SEE LICENSES IN README.md",
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"author": {
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"name": "GameCult"
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},
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"dependencies": {
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"org.gamecult.cultmath": "0.1.0",
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"org.gamecult.cultlib": "1.0.7"
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}
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}
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