Cut the read-whole flag's copies in Resolved and Flatten: the staging half asks only the store's loaded view
Hand mutants dropping each copy survived the full Caching suite; the flag is read only through the store's Entries (RefuseUndeclared), which ToStoredDocument sets, so the cache's resolved variants and flattens were never asked. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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1 changed files with 3 additions and 3 deletions
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@ -520,7 +520,8 @@ namespace GameCult.Caching
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// it whole and owns it (CultDocumentRegistry.Owns). Set by ToStoredDocument from the schema comparison's ignored slots,
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// before any variant override is shed. A record this cache constructed or wrote is stored under Descriptor's own id, which
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// the registry declares, so only a loaded record under another id is ever asked. The staging half asks it;
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// ConditionsHold never reads it.
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// ConditionsHold never reads it. Only the store's loaded view carries it: the cache's resolved copies and flattens are never
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// asked.
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internal bool StoredSchemaReadWhole { get; set; }
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// Names the bytes this record was read from or written as: the SHA-256 of its persisted encoding, set by the store that
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@ -565,7 +566,7 @@ namespace GameCult.Caching
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}
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internal CultStoredDocument Resolved(object document, CultVariantDelta delta, bool idsInMemoryOnly, CultCodec codec) =>
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new(Key, StoredAt, Descriptor, delta, document, codec) { IdsInMemoryOnly = idsInMemoryOnly, StoredSchemaId = StoredSchemaId, StoredSchemaReadWhole = StoredSchemaReadWhole, StoredVersion = StoredVersion };
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new(Key, StoredAt, Descriptor, delta, document, codec) { IdsInMemoryOnly = idsInMemoryOnly, StoredSchemaId = StoredSchemaId, StoredVersion = StoredVersion };
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}
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public sealed class CultDocumentRegistry
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@ -3318,7 +3319,6 @@ namespace GameCult.Caching
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{
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Flattens = true,
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StoredSchemaId = variant.StoredSchemaId,
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StoredSchemaReadWhole = variant.StoredSchemaReadWhole,
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StoredVersion = variant.StoredVersion
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};
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}
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