CultLib/src/GameCult.Caching.MessagePack/README.md

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# GameCult.Caching.MessagePack
`GameCult.Caching.MessagePack` provides the canonical CultCache persistence
format for the attribute-first `GameCult.Caching` stack.
## Included Types
- `SingleFileMessagePackBackingStore`
- `CultDocumentMessagePackSerialization`
- `CultDocumentResolver`
- `CultRecordRefFormatter<T>`
Delete the CultCache MessagePack source generator The reflective CultDocumentRegistry is now the only descriptor authority, and payloads always go through MessagePackSerializer with OptionsFor(document assembly). No consumer builds AOT, IL2CPP or trimmed, Unity always ran the reflective path, and no benchmark showed a gain, while the generator duplicated the registry's shape rules. Removed: GameCult.Caching.MessagePack.Generator and .Analyzers (solution, project and analyzer references, NuGet pack list), CultGeneratedDocumentMetadata (provider attribute, interface, definitions, loader), the generated descriptor and codec branches in CultCache and CultDocumentMessagePackSerialization, DocumentShapeSweepTests and the generator half of the unkeyed test, the Microsoft.CodeAnalysis.CSharp test reference and InternalsVisibleTo. The registry rejects, with a message naming the fix, what MessagePackSerializer cannot serialize and what the generator used to paper over: a document without [MessagePackObject], a non-public document without AllowPrivate = true, and a non-public member of an AllowPrivate document that is not [IgnoreMember]. DocumentShapeTests pins every rejection message and the accepted shapes' round trips against MessagePackSerializer bytes (keeps the 93A16E0305 pin). Rejected shapes are emitted into a dynamic assembly, which registry discovery skips. Nested member type names use reflection's Outer+Inner form, not the generator's dot form, so ReferenceHolderEntry's fixture id is re-pinned (bd8506... -> 4ec0c5...). A scan of the schema catalogs in all 2786 .cc stores under F:\Projects (AetheriaEve and CultLib-* worktrees, bin and obj excluded) found no member type name naming a nested type in either form. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:38:08 +02:00
Cult document payloads serialize through `MessagePackSerializer` with the
options of the document's assembly (`CultDocumentMessagePackSerialization.OptionsFor`),
after the reflective `CultDocumentRegistry` has accepted the document shape. The
store snapshot format is written by hand against
`MessagePackWriter`/`MessagePackReader`.
## What It Does
- stores whole CultCache snapshots in MessagePack
Delete the CultCache MessagePack source generator The reflective CultDocumentRegistry is now the only descriptor authority, and payloads always go through MessagePackSerializer with OptionsFor(document assembly). No consumer builds AOT, IL2CPP or trimmed, Unity always ran the reflective path, and no benchmark showed a gain, while the generator duplicated the registry's shape rules. Removed: GameCult.Caching.MessagePack.Generator and .Analyzers (solution, project and analyzer references, NuGet pack list), CultGeneratedDocumentMetadata (provider attribute, interface, definitions, loader), the generated descriptor and codec branches in CultCache and CultDocumentMessagePackSerialization, DocumentShapeSweepTests and the generator half of the unkeyed test, the Microsoft.CodeAnalysis.CSharp test reference and InternalsVisibleTo. The registry rejects, with a message naming the fix, what MessagePackSerializer cannot serialize and what the generator used to paper over: a document without [MessagePackObject], a non-public document without AllowPrivate = true, and a non-public member of an AllowPrivate document that is not [IgnoreMember]. DocumentShapeTests pins every rejection message and the accepted shapes' round trips against MessagePackSerializer bytes (keeps the 93A16E0305 pin). Rejected shapes are emitted into a dynamic assembly, which registry discovery skips. Nested member type names use reflection's Outer+Inner form, not the generator's dot form, so ReferenceHolderEntry's fixture id is re-pinned (bd8506... -> 4ec0c5...). A scan of the schema catalogs in all 2786 .cc stores under F:\Projects (AetheriaEve and CultLib-* worktrees, bin and obj excluded) found no member type name naming a nested type in either form. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:38:08 +02:00
- serializes attributed document payloads as MessagePack `[Key(n)]` arrays
- keeps explicit `CultRecordRef<T>` values compact on disk/wire
- preserves the cache/store split where metadata lives outside the domain model
## Example Model
```csharp
using GameCult.Caching;
using MessagePack;
[CultDocument("gamecult.item_data", "gamecult.item_data.v1")]
public sealed class ItemData
{
[Key(0)] [CultName] public string Name = string.Empty;
[Key(1)] public int Value;
}
```
## Typical Usage
```csharp
using GameCult.Caching;
using GameCult.Caching.MessagePack;
var cache = new CultCache();
var store = new SingleFileMessagePackBackingStore("Data.msgpack");
cache.AddBackingStore(store);
await cache.PullAllBackingStoresAsync();
```
## Notes
- Payload bytes are MessagePack. Store metadata and schema catalogs are also
persisted through hand-written MessagePack array layouts in this package.
- The raw CultNet document lane should treat these payload bytes as already
blessed, not decode and re-encode them for sport.