CultLib/src/GameCult.Logging/FileLogger.cs

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using System;
using System.IO;
namespace GameCult.Logging
{
/// <summary>
/// Appends timestamped log entries to a file on disk.
/// </summary>
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public class FileLogger : ILogger
{
private readonly string _logPath;
/// <summary>
/// Initializes a new file-backed logger.
/// </summary>
/// <param name="logPath">The path to the log file to append to.</param>
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public FileLogger(string logPath = "server.log")
{
_logPath = logPath;
}
private void Append(string level, string message)
{
File.AppendAllText(_logPath, $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{level}] {message}\n");
}
/// <inheritdoc />
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public void LogInfo(string message) => Append("INFO", message);
/// <inheritdoc />
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public void LogWarning(string message) => Append("WARN", message);
/// <inheritdoc />
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public void LogError(string message) => Append("ERROR", message);
/// <inheritdoc />
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public void LogDebug(string message) => Append("DEBUG", message);
}
}